Improving HOI4 Land Warfare and Quality of Life

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Meglok

Grognard
32 Badges
Feb 29, 2012
7.462
3.771
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • 500k Club
  • Battle for Bosporus
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
Problem with the suggestion sub forum is that it's a graveyard compared to how some threads take-off in the main forum

Which might be the cause I put this here in the first place ;)

Oh definitely post it in the main forum for general distribution and feedback. Just also post it in the suggestions so you are following forum rules. PDS doesn't read all general forum posts, they are supposed to read the bug and suggestion sub-forum.
 

fabius

Field Marshal
65 Badges
Sep 22, 2004
3.222
2.478
  • Stellaris
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: A House Divided
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sword of the Stars II
  • Supreme Ruler: Cold War
Read the operational again.

Get the AI to defend in depth where possible. This would really help the AI shuffle of divs and stiffen up the AI challenge. Yeah, why isn't this a thing already
 

adam_grif

Lt. General
77 Badges
Sep 16, 2011
1.649
2.235
  • Cities: Skylines
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Pillars of Eternity
  • Crusader Kings Complete
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Imperator: Rome
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Europa Universalis IV
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Cradle of Civilization
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
For land warfare, it would also be cool if the size of the battle indicator changed based on how many divisions there were in the combat, how many reserves were in there, and how long the battle had gone for. This would let you know at a glance where the major action was taking place, vs where minor skirmishes were happening across the front.

By "battle indicator" I mean the small circle with the number in it that is either red, yellow or green. It would also be neat if major battles appeared before minor ones when you zoomed in, so you could draw up a bird's eye view and see where the major battles were unfolding.

Another nifty feature would be a "casualties mapmode" where parts of the map were coloured based on battle history, so you could see where casualties were currently being inflicted over the recent past (perhaps 6 months). It would be like a heat map, the world would be grey and then areas of casualties would be pinkish colours, through to deep red to indicate extreme casualties.
 

grandad1982

Field Marshal
103 Badges
May 1, 2012
3.562
5.180
  • Sengoku
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis IV: Third Rome
  • Knights of Pen and Paper +1 Edition
  • March of the Eagles
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Crusader Kings II
  • Sword of the Stars
  • Europa Universalis IV: Cossacks
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines - After Dark
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Pre-order
  • For the Motherland
  • Cities in Motion 2
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Stellaris
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Victoria 3 Sign Up
  • Europa Universalis IV
There is currently summary of the numbers, guns and tanks participating in combat -

f633619fed.jpg


c16497a55e.jpg
Never know that!
 

jsalo91

Private
46 Badges
Aug 26, 2013
11
0
  • Crusader Kings II: Charlemagne
  • Age of Wonders
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings III
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
I would love to get a bit more immersion : once the war starts, I tend to lose interest very fast.

I was thinking about this and there's tons of stuff you can do to increase immersion, but then again comes the question of resources paradox has.

One would be cool to increse players situational awarenes by other means than just the event boxes. CK2 and EUIV have chronicles which show what happenend in kingdom during reigns of kings, Vicky has newspaper system which tells player whats going on in the world. One item was making it's way to every household in the '30s: radio.

Would love to hear music fade away during gameplay and presenter start speaking in old radio voice: "We interrupt our regular program for following news: French forces have surrendered to germans, the french goverment has moved to exile and new goverment under lead of Philippe Petain has sworn in... [maybe put in the Churchill's speech regarding to news and so on]

Paradox has never been strong on the audio side of their games, but you never know...

Another way to increase immersion would be to make more unit animations, of course this adds nothing to players who play with counters.

Right now we have infantry soldier and a tank, that moves, attacks, or falls back.

Would love to see more immersion here too, for instance:
infantry digging in and making actual fighting positions when stopped,
artillery firing and receiving infantry covering in fear,
russian tankers litteraly smashing their tanks on the german ones,
stukas divebombing units while flak tries to shoot them down, etc.

One thing I'd add to tactical is better indicators on the main map screen (things besides just a red/yellow/green number). The main reason for this is when you have 10-20 battles going on at once, its not really feasible to open the battle screen for all of them.
For land warfare, it would also be cool if the size of the battle indicator changed based on how many divisions there were in the combat, how many reserves were in there, and how long the battle had gone for. This would let you know at a glance where the major action was taking place, vs where minor skirmishes were happening across the front.

By "battle indicator" I mean the small circle with the number in it that is either red, yellow or green. It would also be neat if major battles appeared before minor ones when you zoomed in, so you could draw up a bird's eye view and see where the major battles were unfolding.

Another nifty feature would be a "casualties mapmode" where parts of the map were coloured based on battle history, so you could see where casualties were currently being inflicted over the recent past (perhaps 6 months). It would be like a heat map, the world would be grey and then areas of casualties would be pinkish colours, through to deep red to indicate extreme casualties.

Now this! This is more technical aspect, but yeah, now it's really hard to spot the important ones from the pile of 10-20 battles, but boy is it important.

About the casualities map mode I doubt it will be saturated pretty quickly. However I think that some form of battle history or some tool to keep track of your operations would be nice, right now combat log just isn't enough. I for one would like to have some AAR tool ingame to analyse my operations and effectivenes of my divisional templates, airforce ground support, etc.