• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.231
18.879
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Right now, client state suffer from a few factors that hurt their viability:

1. They are usually at or near 0% unity, but they never take religious or humanist.
2. Like most AI nations, they will continuously prioritize stability or even tech over core creation, thus staying overextended forever despite discounts.

This doesn't sound like a big deal, but client states at the moment will almost instantly face disasters like "aspirations for liberty" if made a monarchy or wind up with bad RT and 300+ ADM cost stability boosts if you make them a republic. I have observed multiple client states given no more land (133% OE) over 40 years and managing only 2 cores in that time. It instead takes technology and boosts stability at an enormous price.

Client states can be made a viable option with the following changes:

1. Client states, and AIs in general, should prioritize coring over stability. This means colonies, independent nations, client states, vassals, everyone. Not coring creates death spirals too often, and a cored province can be reconquered later much more easily than an uncored one, should they lose it.

2. Client states should probably dump trade or innovative in favor of religious or humanist. Defensive, quantity, economic, trade is somewhat overkill for money while doing nothing to address stability. I think religious is a better theme fit (and makes them a lot less stable initially, which could be a design intention), while humanist is probably stronger for them overall due to -nationalism and much higher initial unity.

Looking at the province history of several different provinces and seeing them all uncored after 40 years, despite that the AI had enough ADM income to core them several times over, is vexing and disappointing. I know sometimes this bugs out with rebels, too, even if they never occupy the provinces (these states are obviously getting tons of rebels, which I killed quickly), but this coring issue is terrible and it really shows in a glaring fashion with client states.
 
Upvote 0