• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(86927)

Captain
1 Badges
Nov 8, 2007
315
0
  • Arsenal of Democracy
It appears that the handicap of the Soviet AI versus Germany AI is not enough to simulate the historic initial gains of Germany, as in my test games the front reaches a stalemate soon after the German attack somewhere along the line west of Riga - west of Kiev - Odessa.
So if you have any suggestions of improving this, please contribute.
 

Tegetthoff

General
14 Badges
Apr 14, 2006
2.101
4
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • For the Motherland
  • Hearts of Iron III
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Rise of Prussia
  • Mount & Blade: Warband
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
Some experiences from our recent work in CORE:

A big factor seems to be the scorched earth setting. The Soviets scorch as they retreat and this stops the Germans fairly quickly. Lowering the scorch setting has helped us a lot.

T.
 

Pang Bingxun

Field Marshal
2 Badges
Nov 22, 2011
5.596
185
  • Arsenal of Democracy
  • 500k Club
A higher priority for 1941 Inf might help to increase the firepower and the speed and might therefore reduce the duration the soviets can use scorched earth. So the tech 1040 needs to be researched earlier, the priortity of building (light) armour might be reduced in favour of more infantry and the IC allocated for upgrading needs to be increased a lot. Still this is likely to only increase the fighting capabilties. If the ESE i very low this will not help a lot. The IC allocated for repairing infra might be increased. Maybe the repairspeed itself might be increased. Currently in misc.txt we have the values 0.25 and 0.033. I suggest to change that by a factor of 4:

# Cost to repair Province buildings
0.25 -> 1.00
# Time to repair Province buildings
0.33 -> 0.0825
 

Fu.Th.Sy.

Captain
5 Badges
Jul 25, 2009
303
31
  • Arsenal of Democracy
  • Darkest Hour
  • Europa Universalis: Rome
  • Europa Universalis IV
  • 500k Club
How about increasing garrison priorities for Moscow, Stalingrad and Leningrad in SOV ai file, so that the main army joins the fight later on when Germany has already broken through thin Soviet defence lines. I think I saw this in WIF mod, not sure.
 

Pang Bingxun

Field Marshal
2 Badges
Nov 22, 2011
5.596
185
  • Arsenal of Democracy
  • 500k Club
Romania and bulgaria start with cavalry but are set to not research cav techs. This needs to be changed.


Edit: How about simply reducing the strenght of the soviet army by reducing its numbers? A higher priority to IC and Infra in the early years should do the trick. If the soviets have 300 divisions in late 1940 advances against them will be costly ones.
 
Last edited:

froglegs

Colonel
4 Badges
Mar 10, 2005
940
2
  • Arsenal of Democracy
  • Darkest Hour
  • Hearts of Iron III
  • 500k Club
I use some custom events for AI GER/AI SOV games playing as USA:

##########################
# Poorer ORG IC for SOV
##########################

event = {
id = 666040
random = no
country = SOV
trigger = {
exists = SOV

}

name = "AI_EVENT"
style = 0


date = { day = 3 month = january year = 1936 }
offset = 1
deathdate = { day = 29 month = december year = 1944 }

action_a = {
name = "AI_Event"
command = { type = max_organization which = land value = -10 }
command = { type = industrial_modifier which = total value = -20 }
}
}
##########################
# Poorer ORG IC for SOV wears off
##########################

event = {
id = 666041
random = no
country = SOV
trigger = {
exists = SOV

}

name = "AI_EVENT"
style = 0


date = { day = 2 month = january year = 1942 }
offset = 1
deathdate = { day = 29 month = december year = 1944 }

action_a = {
name = "AI_Event"
command = { type = max_organization which = land value = 10 }
command = { type = industrial_modifier which = total value = 20 }
}
}

I think this helps a lot with balance.
 

Cakes

First Lieutenant
3 Badges
Apr 13, 2003
244
2
Visit site
  • Arsenal of Democracy
  • Hearts of Iron III
  • 500k Club
Would havet thought the only way to do it is to cheat..
How about limiting initial Russian front line infantry and reducing the Russian ORG until December 1941.
Then maybe increasing the penalties for cold weather that Germany gets (and make cold weather equipment harder to research - or unavailable until 1942) whilst and also increasing the bonus Russia gets for their cold weather gear - from November until, say, the following spring 1942.

Hindsight.. A wonderful thing for a 'historical' military game. ;-)
 

unmerged(86927)

Captain
1 Badges
Nov 8, 2007
315
0
  • Arsenal of Democracy
How about simply reducing the strenght of the soviet army by reducing its numbers? A higher priority to IC and Infra in the early years should do the trick. If the soviets have 300 divisions in late 1940 advances against them will be costly ones.

Cakes said:
Then maybe increasing the penalties for cold weather that Germany gets (and make cold weather equipment harder to research - or unavailable until 1942) whilst and also increasing the bonus Russia gets for their cold weather gear - from November until, say, the following spring 1942.

I'd like to see these two :)
Anybody would like to script those things?
 

Pang Bingxun

Field Marshal
2 Badges
Nov 22, 2011
5.596
185
  • Arsenal of Democracy
  • 500k Club
I am a bit skeptical about those additional cold weather modifiers. How should that be achieved? Reduce the german morale in cold weather? Increase soviet org and morale during winter in order to make them more aggressive during winter? Is there the danger to "overskript" the hole thing? That can reduce the motivation of the human player. He wants to be the one playing the the game and not the one to be played.
Another option is to delay the USSR Great Patriotic War events till november. Right at the moment those events fire so early that germany gets an unnecessary advantage in the initial combats but as soon as it advances 1-3 provinces deep into soviet territory the soviet fight without any disadvantage left.

How many division did the soviets have at the beginning of the historic war? How many airplanes? How many did they lose in the early war? Balancing the IC invested into army or aircrafts and the amount of men and planes lost in the early war might be of help. How about giving germany a surprise attack bonus as japan gets it?
 

unmerged(86927)

Captain
1 Badges
Nov 8, 2007
315
0
  • Arsenal of Democracy
I am a bit skeptical about those additional cold weather modifiers. How should that be achieved? Reduce the german morale in cold weather? Increase soviet org and morale during winter in order to make them more aggressive during winter? Is there the danger to "overskript" the hole thing? That can reduce the motivation of the human player. He wants to be the one playing the the game and not the one to be played.

I was thinking to apply any winter penalty/bonus only in AI versus AI scenario. None should occur if Germany or URSS is player.
 

Cakes

First Lieutenant
3 Badges
Apr 13, 2003
244
2
Visit site
  • Arsenal of Democracy
  • Hearts of Iron III
  • 500k Club
Are our expectations unrealistic - given that the Soviet AI is always 'expecting' Germany to attack and preparing as such.
It's not very historical, so why should we expect it to play out like it did historically?
 

froglegs

Colonel
4 Badges
Mar 10, 2005
940
2
  • Arsenal of Democracy
  • Darkest Hour
  • Hearts of Iron III
  • 500k Club
Are our expectations unrealistic - given that the Soviet AI is always 'expecting' Germany to attack and preparing as such.
It's not very historical, so why should we expect it to play out like it did historically?

Right on! This is why something like reducing Soviet production and reducing combat ability for the first 6 months of the war is one of the better ways to game this.

It sort of reminds me of my old board war game days playing a 1914 scenario where France had to be forced by the rules of the game to make a bunch of stupid attacks and lose a lot of men in order to give Germany half a chance of getting through Belgium and close to Paris.
 

Mr_B0narpte

Field Marshal
12 Badges
Mar 15, 2009
4.685
324
  • Arsenal of Democracy
  • Cities in Motion
  • Darkest Hour
  • For The Glory
  • Hearts of Iron III
  • Rome Gold
  • Victoria 2
  • Rome: Vae Victis
  • 500k Club
  • Pride of Nations
  • Rise of Prussia
  • Hearts of Iron IV Sign-up
How many division did the soviets have at the beginning of the historic war?
It had a total of 202 divisions on or near the Soviet-German front (and 303 divisions in total).
How many airplanes?
20,000 aircraft, with at least 7,133 of them operational in or nearly in range with the German border.
How many did they lose in the early war?
The Luftwaffe (claimed) to have destroyed 1,800 aircraft on the first day of the invasion alone. But this is hardly going to be replicated due to the combat system of the game.
In regards to the Red Army, on its 'western front' (i.e. against Army Group Centre alone) by 9th July 1941, it had lost (either destroyed or left behind in retreat) 4,799 tanks, 9,427 guns and mortars and 1,777 combat aircraft. Also it had lost (including all KIA, MIA, WIA, PoW and illness) 341,073 of its original 627,300 strength.
This is also inherently difficult to simulate, partly because of the way AoD models military divisions in the first place.
How about giving germany a surprise attack bonus as japan gets it?
That's easily doable, I created such an event a while ago but have since lost it. However it would take less then 5 minutes to create.
 

bestmajor

Field Marshal
40 Badges
Jun 5, 2008
3.003
89
  • Crusader Kings II
  • Pillars of Eternity
  • Mount & Blade: Warband
  • Semper Fi
  • Majesty 2
  • Iron Cross
  • Heir to the Throne
  • Hearts of Iron III
  • Arsenal of Democracy
  • Divine Wind
  • Europa Universalis III
  • East India Company
  • Crusader Kings II: The Old Gods
  • Darkest Hour
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Achtung Panzer
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Rise of Prussia
  • Europa Universalis IV: El Dorado
  • Europa Universalis III: Collection
  • Cities: Skylines
  • 500k Club
  • Europa Universalis IV
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
as for the GPW idea from Pang, what about rasing the amount of lost territory?

#########################################
# USSR Great Patriotic War events by Lothos
#########################################

event = {
id = 2651
random = no
country = SOV


trigger = {
NOT = { event = 2657 }
OR = {
year = 1940
atwar = GER
lost_national = { country = SOV value = 2 }
eg from 2 to 5?
 

Pang Bingxun

Field Marshal
2 Badges
Nov 22, 2011
5.596
185
  • Arsenal of Democracy
  • 500k Club
Germany is likely to match the 8 percent for the last stage now already. Delaying them till the first winter at war gives the soviets some time seems more helpful to me.
 

unmerged(86927)

Captain
1 Badges
Nov 8, 2007
315
0
  • Arsenal of Democracy
Tweaking Great Patriotic War events to allow USSR a slower recovery also seems a good idea, unless it makes human Ger vs AI USSR too easy. Consider including checks for Germany AI. Can someone provide a full set of events for evaluation? (a modified USSR.txt from the last Beta) I hope a new Beta version would be up soon and I'd like to include some changes that makes Ger AI advance a little further into USSR before stalling.