In my opinion, the combat width system is very poorly implemented because no matter how a division is made, it will always be impractical if it's not 20 or 40 width, which makes historical divisions (9inf 3 art 1at) and other templates you may want to try out almost unusable.
I would also like to add that the artillery battalion should also be reworked, because currently in the game a single battalion adds as many guns as 3 real life ones (36 guns, an entire regiment, not counting the heavier guns when in reality they had 12) and having them be 3 width makes no sense, considering they operate behind the line and should use coniderably less space than an infantry battalion. Also, manpower should be altered for most battalions in order to make this new CW system easier to implement and also add a bit of realism, as battalions in game and divisions as a whole require too little manpower.
Another thing, which would also benefit from a rework of combat width is having independent battalions, or regiments (such as heavy tank, or tank destroyer, etc) which historically weren't part of divisions themselves, but attached to them as part of an army, or a corps. That's what was used for the Tiger for example (independent tank battalion) or the M4s and M10s supporting GIs, and also many artillery formations and other stuff that could add more flavor to the game, but this could also be implemented along with a rework of army organization.
I would like to hear your opinions on this subject, what changes you would make and all that. I know it may look like I want an extensive rework of a lot of the game's mechanics, but I think the game would benefit greatly from it and add another layer to the game to make it even more enjoyable (especially if you like to try out historical set ups and similar stuff)
I would also like to add that the artillery battalion should also be reworked, because currently in the game a single battalion adds as many guns as 3 real life ones (36 guns, an entire regiment, not counting the heavier guns when in reality they had 12) and having them be 3 width makes no sense, considering they operate behind the line and should use coniderably less space than an infantry battalion. Also, manpower should be altered for most battalions in order to make this new CW system easier to implement and also add a bit of realism, as battalions in game and divisions as a whole require too little manpower.
Another thing, which would also benefit from a rework of combat width is having independent battalions, or regiments (such as heavy tank, or tank destroyer, etc) which historically weren't part of divisions themselves, but attached to them as part of an army, or a corps. That's what was used for the Tiger for example (independent tank battalion) or the M4s and M10s supporting GIs, and also many artillery formations and other stuff that could add more flavor to the game, but this could also be implemented along with a rework of army organization.
I would like to hear your opinions on this subject, what changes you would make and all that. I know it may look like I want an extensive rework of a lot of the game's mechanics, but I think the game would benefit greatly from it and add another layer to the game to make it even more enjoyable (especially if you like to try out historical set ups and similar stuff)
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