Improvements for Stellaris before release

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JoeHeretic

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This is so others can point out things they have seen so they hopefully fix or improve

I'd like
1.Just few couple of things would like to see fixed, like ships going through stars and planets, and when you send landing parties they just go through the planet would be cool for better animations and explosions when they land.
Also like if you could use like beams of energy to bomb them.

2.I haven't seen but planets rotating showing the day and night shift (probably they have it but haven't seen it clearly)

3.Also this is a question if possibly you could have a race to devour or destroy planets ? Like I dont know tyranids from warhammer, or maybe a Zerg faction from Star Craft.

4. Hopefully other than the creatures from the void pack, there are tons and tons of new factions and races to satisfy everyone's needs.

That will be all thank you if you actually see this and pass it through to the Developers have a good one guys and thank you for your time and effort to make this game.
 
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Yenzen

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You realize that release is in two weeks and bug fixing is more important than adding completely new gameplay elements?

Portraits are probably just possible because the art team has less to do with said task.
 
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Kliwarrior

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2.I haven't seen but planets rotating showing the day and night shift (probably they have it but haven't seen it clearly)

Definitely one of the most important things.. How could someone disagree..... :rolleyes:

Forgot to say I didn't mention I wanted this before release hopefully they can integrate it or put them in the patches to come.

Surely they did...

You also forget to ask for a "third Kepler law correct motion of planets". I'm quite lazy to ask for this, but you surely can do it.... :p

( The more I read this forum are more I'm fascinated by the abysses of the human mind... )
 
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Brian Bóroimhe

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1.Just few couple of things would like to see fixed, like ships going through stars and planets, and when you send landing parties they just go through the planet would be cool for better animations and explosions when they land.
Also like if you could use like beams of energy to bomb them.
I haven't seen any ships going through planets or stars. I would presume any such minor graphics bugs are exactly what they're working on in these last few weeks. Not sure why you'd want landing parties to go through the planets? Although on the point of the planetary bombardments, the form a massive triangle and appear to do nothing while some lights flash on the planet surface is the closest to disappointed I with anything in the game that I've seen. Hope that gets jazzed up a little at some stage. But hardly a game-breaking issue for now.
2.I haven't seen but planets rotating showing the day and night shift (probably they have it but haven't seen it clearly)
Already in the game.
3.Also this is a question if possibly you could have a race to devour or destroy planets ? Like I dont know tyranids from warhammer, or maybe a Zerg faction from Star Craft.
No. Thanks. There's a picture of a planet being ripped apart by tidal forces from a blackhole, which I hope is as close as we get to planets being destroyed. And there is already a confirmed extragalactic "tyranid style invader" end game crises.
4. Hopefully other than the creatures from the void pack, there are tons and tons of new factions and races to satisfy everyone's needs.
Well that just goes without saying.
 
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mrinku

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In regards to the rotating planets, what you *don't* want to see is realistic rotation, since the base scale is 1 sec = 1 day. Even at normal speed they'd be spinning like tops... at fast forward speeds it'd be a blur.

The slow, stately revolving globes we've seen on the streams works best.
 
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chassepatrick

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Your first demand was fair concern... It went down hill from there... the rotating planets isn't in and would be a massive addition 2 weeks from release then 3 and 4 are basically asking for a completely different game/numerous DLCs hahaha