Does anyone know if any of the improvements for the Nation Designer made it into 1.14?
- 4
We've also added support for more emblems and backgrounds, but that isn't in 1.14.
Will the UI allow us to use our own emblems in the future?
Would you consider allowing the players to use RGB values to paint our custom nations how we want?
Nice! Native Councils in South America will be cool, I guess I will have to wait for more religions D:# Nation Designer
- Nation Designer now allows Native Councils in South America.
- Random Setup: Less tendency to create superstates.
- Doubled the Distance at which you can pick provinces that are not connected to your capital in Nation Designer.
- Ruler skill now costs less points in governments with term durations.
- Changed maximum number of Custom Nations, Client States and Colonial Nations to 75 each.
We've also added support for more emblems and backgrounds, but that isn't in 1.14.
Oh yeah a RGB picker would be sweet. The scripts already use RGB anyway to define country colors and stuff
The nation designer is not intended to be total sandbox/cheat mode, it's intended to create relatively challenging starts with default settings. If you want total freedom, you can mod away the restrictions.
Balance in Multiplayer, this is a good compromise if you are a Single Player only you can easily mod it to your hearts content, if you are a Multiplayer guy the default is balance and you don't have to depend on house rules.So if we have the option anyway, why not make it easier for us to do? Isn't it up to the player to cheat or not? Or to even decide for him/herself what cheating is? Especially when creating nations that can make a game more fun and challenging for you. Like a western nation already have tons of colonies in the new world.
So if we have the option anyway, why not make it easier for us to do? Isn't it up to the player to cheat or not? Or to even decide for him/herself what cheating is? Especially when creating nations that can make a game more fun and challenging for you. Like a western nation already have tons of colonies in the new world.
It's interesting to read design decisions, such as the above. I don't want to appear nagging, but would it be possible to one day add our own emblems?
Two reasons:
1) Multiplayer
and more importantly
2) When 'cheat mode' is enabled by default, far more players end up creating massively overpowered nations and then grow bored with the nation designer. Having it be balanced gives it longevity.
More player freedom is not always better.
In short, any 'cheat mode' that can be enabled by in-game option isn't really seen as cheating by players, and loops back to the issue of them ruining the challenge for themselves. When you have to mod, it's more explicitly viewed as cheating.
It's like how players will exploit loopholes in mechanics to make money and view that as regular gameplay, when the effects are no different than opening the console and typing 'cash'.
Is there any chance government rank could be set by the player, in the future?# Nation Designer
- Nation Designer now allows Native Councils in South America.
- Random Setup: Less tendency to create superstates.
- Doubled the Distance at which you can pick provinces that are not connected to your capital in Nation Designer.
- Ruler skill now costs less points in governments with term durations.
- Changed maximum number of Custom Nations, Client States and Colonial Nations to 75 each.
- It is now possible to use historical country names in random/default setup (ie 'Corsica' instead of 'New Corsica').
- Added support for Saving/Loading Custom Nations.
We've also added support for more emblems and backgrounds, but that isn't in 1.14.