Sounds like you've hit upon the solution to me! How many more iterations of unintuitive, poorly explained, dysfunctional movement rules will we have to get before we can ditch the ZOC disaster?forts would have to no longer block movement.
Seems all he wants to do is walk from a fort back into his own land that he controls. The indicators that say you can't walk somewhere aren't even on Viatka or Vetluga. Why does he have to take that odd path through Perm?Are you expecting to be able to walk straight through enemy forts?
We're never gonna get rid of every possible weird path caused by ZOC because if we did then forts would have to no longer block movement. You're trying to get all the way around an enemy fort, that is gonna cause some circuitous paths.
Are you expecting to be able to walk straight through enemy forts?
We're never gonna get rid of every possible weird path caused by ZOC because if we did then forts would have to no longer block movement. You're trying to get all the way around an enemy fort, that is gonna cause some circuitous paths.
If besieged forts didn't block movement, fort blocking movement would be pointless.
I think that forts blocking movement wasn't a very good idea, anyway. There should be more historical reasons instead to make it so you avoid walking all over a country, like an increased risk of attrition the deeper in you go.If besieged forts didn't block movement, fort blocking movement would be pointless.
This.If besieged forts didn't block movement, fort blocking movement would be pointless.
If turning off movement blocking required leaving enough troops at the fort to actually lay a siege, and those troops remained blocked, then it wouldn't be pointless.If besieged forts didn't block movement, fort blocking movement would be pointless.
If besieged forts didn't block movement, fort blocking movement would be pointless.
That's necessarily untrue!
Rooting 6, 9, or even up to 40 regiments late game is non-trivial; those units would then be incapable of participating in battles outside that fort, making a run-by a risky proposition (especially if the force besieging got cut down). They absolutely would be weaker, but "pointless" is a stretch. Imagine trying to get through four level 6 forts like that; you'd need 120 regiments on siege duty just to "ignore" the forts, and 30 man armies are easily exposed/flanked.
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I don't mind ZoC right now. Maybe I'd change it so that forts apply ZoC to provinces that you own and control, or even just to provinces that you control. Honestly, it's better to just siege forts in the first few months of the war, wait for the AI to come to you, and beat them in battle when they do. Don't go too deep into enemy territory, since you're going to be restricting your own mobility for little gain. It's pretty basic strategy.
Then why can one now move from fort to fort? That change really bothers me as it doesn't make any sense. It makes it so that having more forts is often worse, not because it costs too much money but because it actually makes the forts not work as well. It also makes it way harder for small nations to utilize forts. Could you maybe explain to me why you guys made that change?If besieged forts didn't block movement, fort blocking movement would be pointless.
I am expecting to be able to move to my own territory.Are you expecting to be able to walk straight through enemy forts?
We're never gonna get rid of every possible weird path caused by ZOC because if we did then forts would have to no longer block movement. You're trying to get all the way around an enemy fort, that is gonna cause some circuitous paths.