Imp 1.22 released!
- Fixed a bunch of bugged events.
- Some AI optimizations.
- A few new events, mostly for flavour.
- Plenty of changes in minister traits, Germany especially should view its candidates carefully.
- Paratroopers and marines can wield the curiosity known as light tank brigade, but marines have lost their ability to carry artillery etc. in favour of L-A's and assault guns.
- Japanese puppets now send their stockpiled money to Japan via events.
- Big changes are in naval forces, mainly for the big gunnery ships aka CA, BC, BB lines but also for the various naval brigades. Their stats have been balanced a little bit, but the biggest thing is that the later models will now be available at an earlier stage. The changes have been reflected to the starting techs and naval OOBs. Big thanks to Viper who helped me do this and rename models to be more historically accurate. I recommend current and potential naval powers to familiarize themselves with the new naval stuff.
- Due to this change, Japan no longer receives its SHBBs through events, but is able to build them since 1936, being the only nation capable of doing that for several years.
- Interceptor line no longer has to go through rocket interceptors to be able to upgrade to the turbojet variants. Upgrading to turbojet variants has been made more expensive for all air types.
- Greenland is there.
- Integrated changes and new revolter nations from AoD 1.12 patch. Thanks to Pioniere for his work on the new nations.
- And probably a ton of minor stuff ive forgotten during the last year or so xD
www.dropbox.com