• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Mr_B0narpte

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Is this mod dead? Jarski has been offline since last april ;_;
Definitely not! He's just been busy in an epic campaign as Italy :D It started back in April 2020 and is still going on. We've reached July 1945 now :D
 

Lord Jarski

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Imp 1.22 released!

- Fixed a bunch of bugged events.
- Some AI optimizations.
- A few new events, mostly for flavour.
- Plenty of changes in minister traits, Germany especially should view its candidates carefully.
- Paratroopers and marines can wield the curiosity known as light tank brigade, but marines have lost their ability to carry artillery etc. in favour of L-A's and assault guns.
- Japanese puppets now send their stockpiled money to Japan via events.
- Big changes are in naval forces, mainly for the big gunnery ships aka CA, BC, BB lines but also for the various naval brigades. Their stats have been balanced a little bit, but the biggest thing is that the later models will now be available at an earlier stage. The changes have been reflected to the starting techs and naval OOBs. Big thanks to Viper who helped me do this and rename models to be more historically accurate. I recommend current and potential naval powers to familiarize themselves with the new naval stuff.
- Due to this change, Japan no longer receives its SHBBs through events, but is able to build them since 1936, being the only nation capable of doing that for several years.
- Interceptor line no longer has to go through rocket interceptors to be able to upgrade to the turbojet variants. Upgrading to turbojet variants has been made more expensive for all air types.
- Greenland is there.
- Integrated changes and new revolter nations from AoD 1.12 patch. Thanks to Pioniere for his work on the new nations.
- And probably a ton of minor stuff ive forgotten during the last year or so xD

 
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adfs

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Thank you for the update, aim to try IMP mod with my friend under MP mode going forward.
 

Endibear

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Many thanks for your work and sharing with us, smooth gameplay.

@sov bitterpeace missing prov140
 

Mr_B0narpte

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I'm informed that the mod just uses the vanilla bitter peace event, so might be worth reporting this as a bug or technical issue. Easily fixed.
 

Endibear

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#######if finland doesnt exist / JAP is and is not Axis => missing prov140 for U73 - HUN - ITA - ROM - BUL - SLO - PER - GER - SCA and FIN if dosent exist
prov140pic1.jpg
prov140pic2.jpg
 

Lord Jarski

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Imp 1.23 is out!

- Integrated recent nation additions from Pioniere.
- Minor AI updates to Bulgaria, Ottoman Empire and Columbia.
- Fixed Bitter Peace event not giving Pori to Axis. Cheers to Endibear for discovering it.
- Fixed Siamese/Thai vanilla events which fired regardless of them being in Comintern/Allies or puppets of China.
- Minor decrease in escort fighter air attack.
- Increase in M-R Fighter range at the expense of increased cost and mildly weaker stats.
- Revisit of Light tank brigade stats.
- Some minor updates to Bulgarian and Polish AI minister choices.
- USSR can now choose to occupy Benelux region, rather than being forced to liberate the Benelux Union.
- Spies now cost more to maintain, are easier to spot/eradicate, but some of the less annoying spy missions have reduced cost.

 
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Endibear

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Hello Lord Jarski, Cheers to you and your SOV-AI that wins the SOV-FIN winterwar and annex FIN. I never saw this case in HOI.