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Denniss

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if you could provide me a list of valid leader/minister/techteam IDs I could further improve the validator for your project so it would find invalid IDs in events or scenario setup. Note that some findings of the current version are non-issues on your project due to use of special/personalized minister traits
 

Lennartos

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There is a bug in the mod, a hardcoded ID is given twice, when the AI tries to cancel the convoy it gets a reference to the militia division instead and fails.
Scenario line 1178: tradeconvoy_id = { type = 22000 id = 210 }
Nationalist China.inc line 1162: id = { type = 22000 id = 210 }
 

Derek XC

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Kinda a dumb question I should know but.....

How do I download this mod when I have AOD through Steam?
 

Derek XC

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Kinda a dumb question I should know but.....

How do I download this mod when I have AOD through Steam?

Ok I figured out how to extract Rar into a sub folder in AOD. I changed the 4th line like you stated.

Game loads up perfectly till I get to the spot to pick a scenario.... their are None. The screen is blank of all my saved games and senadios. Their is nothing to select. any thoughts??
 

Hister

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Your on paper stated changes sound great. Could the developers adopt some of the main ones to make the vanilla game better?

Also are you adapting your mode for the new 1.12 platform currently in the making?
 

Hister

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Awesome. Thank you for your service soldier Jarski! :)
 

Lord Jarski

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Been a while since last release, so going to jump right to version 1.20!

https://www.dropbox.com/s/d0p0sp3t8v6un6w/Imp1.20.rar?dl=0

Changelist:

- Updated the mod to fully support AoD 1.12 Beta 8.
- Integrated all major changes in recent AoD patches.
- Forts now take longer to build.
- Synthetic plants take twice as long to build, but are slightly cheaper.
- Synthetic plants and Nuclear Power Plants can be built in allied territory.
- Anglo-Egyptian Treaty event now requires UK to keep a maximum of 1 division and 4 air wings in Egyptian territory, failure to obey the limitations will result in a diplomatic incident.
- Warsaw Uprising event has been reworked to give UK a chance to secure a democratic Poland.
- A bunch of event-based revolts, representing the Polish partisans, will trigger in Poland if the Red Army begin to push towards Germany.
- French resistance will provide UK some intelligence in an event chain.
- Partisan effect of TC has increased.
- New special personality for Mussolini, Falkenhausen and Ataturk.
- Event based revolts in Italian-occupied Ethiopia, representing the partisans in the area.
- Certain ahistoric German puppets in Europe will receive some hefty protests upon liberation.
- American Polymer event for USA, boosting their synthetic rare research.
- USA Synthetic Rubber event that jumpstarts their synth rare production in case Malaysia falls to enemies.
- Nigerian Rubber Boom for UK/Nigeria in case Malaysia falls to enemies.
- A new resource event for Jamaica, giving the island a large metal production if its infrastructure is high enough.
- Battle of Khalkhin Gol now triggers on its historical date and yeilds some nice experience for USSR and Japan.
- New late game oil events for Persia, Nigeria and Libya. Nigerian and Libyan ones can be hastened by increasing infrastructure in the specific provinces, Port Harcourt for Nigeria and Ghat, Socna and Aujila in Libya.
- A new resource event for Hokkaido.
- Sino-German cooperation events, gives Nat.China some blueprints and enables more rapid industrialization.
- Strategic Bombers now have far longer range.
- Escort fighters have slight longer range, more manpower cost but received a considerable air attack boost.
- And as usual, a ton of AI tweaks, bug fixes and minor alterations too many to count nor list.
 
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Lord Jarski

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Hotfix 1.21!

https://www.dropbox.com/s/t5f0127vl6dpvec/imp1.21.rar?dl=0

- Fixed Syria/Lebanon not leaving the Allies after Vichy.
- Vlassov defection now needs USSR to have lost some lands.
- Vichy now inherits entire French airforce and navy, but loses a great deal of ships in Mers-el-Kebir and Caribbean defection event.
- Few AI tweaks.
- Some optimizations to starting infra serials.
 
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adfs

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I can't play at fullscreen with 1.12 rc1 and IMP 1.21.
Did anyone use the same ver without the problem?
Thanks.

Edit:
Tried other mods with the same issue, it may a bug related to 1.12 RC1 mod support.
 
Last edited:

Endibear

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Hello, i'm missing the correct checksum, please tell me.
1.11 > RKPR + RC1 > TTBV + imp 1.21 >>> OSCR <<<
is OSCR correct ?
 

adfs

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Hello, i'm missing the correct checksum, please tell me.
1.11 > RKPR + RC1 > TTBV + imp 1.21 >>> OSCR <<<
is OSCR correct ?
OSRC is correct. 1.12 RC1 with imp 1.21.