- Jul 1, 2010
Thanks for the instructions on how to fix the flags!Hey vitality! Thanks for the feedback, always appreciated. Its true that the betas have progressed and the mod is somewhat lagging behind, but my work just ended today and should have more time now and during the winter to update the mod.
Some quick responses to the issues:
Ive seen Barbarossa not happening in my testgames too, sometimes its due to Italian AI failing to load their invasion AI properly and they fail to take out Albania which leads to all sorts of problems with the follow up events. Havent seen Yugoslavia not get annexed though, sometimes it gets delayed if the occupier is bankrupt. Some AI events seem to trigger if you reload the save every now and then, which should enforce Hungary to give up some areas in Yugoslavia to Germany. I think ive done some things in current beta for the mod in order to fix it.
Yeah, the pre-war IC balance is a really difficult thing to get right. A human Germany can still outright smash them, but granted, the AI Germany doesent share the same successes. I am currently in a MP game that is using the mod, and the battle of France seems to be fairly balanced, even with a very strong BEF.
Bahrain and General Government have their flags, but the current beta patch for AoD has broken the gfx system in moddirs. So none of the custom nations have their flags in use at the moment. However, you can fix it by moving the flags from the moddir to the main folder and overwrite.
Will have to look at the Chinese province issue. Reckon the secede list doesent include Mengukuo, if not, need to be added.
In my games I had to reload as Hungary and hand over the provinces to Germany manually. I didn't check if Hungary just couldn't afford the diplomatic action. That seems more likely than a bug though.