No one likes the Siberian natives. Like. No one. 100% sure of that. You may like one or two or maybe the idea, but the concept of having 4 OPMs in the far, far Eastern Siberia while having the devs denying new tags on the basis that "they may hamper CPU performance" is asinine.
...even so, we can't just remove them anymore. Not deleting tags is a dev decision I don't even really oppose. But I don't think things are working properly as of now. So here's a proposal.
I'd want to start off with the Kamchatka. The culture covers the Chukotko-Kamchatkan language; there could even be a different culture for each province here, but this probably is undesirable.
Problem is... there are three (Chavchuveny, Chukchi, Kamchadals) backwards 3dev OPM native tribes with no DHEs and using the same National Ideas living here. Even their country files (with names for monarchs, generals, ships etc) are the same. Which means they're perfect clones of each other, except for their flags (Chavchuveny reindeer best one btw). The main difference among them is that two have Fur in their capital and the others have Fish, as if to differentiate between the more settler-like in coasts and the more nomadic-like in reindeer herding.
That's... incredibly subtle. What's the point, really? If you're going for the flavor, then do it all the way. Make Kamchatkan a culture group with Koryak in Penzhina, Chukchi in Kagyrgyn, Itelmen in Kamchadals and Lamuts in Gizhiga and Tauisk, with Chavchuveny maybe moved to Penzhina. No reason to keep everything the same thing. In fact, you could even add Nivkh and Orok cultures, divide Sakhalin in three and give Nikvh the north along with Deren, Orok the center and Ainu the south, if you really want flavor. They were all there, after all!
...Yeah, I suggested adding even more Siberian tags. But you see, that's the issue. If you want to represent local tribes, you have to do it this way, because there were a lot of different tribes in Siberia. I mean, the Yukaghir people had more than ten tribes by the time the Russians appeared! And even then the Khodynt were less than 1000 people. How come a tribe with so few people become an organized native tag and yet we have nothing in the Great Lakes region in Africa? And once again, if you add multiple tribes and then put them as OPM clones of each other, then why even bother?
Then there's the issue of how to solve it. They all have (along with Ainu and Buryatia) a special government type that gives a tech penalty but lets the OPMs migrate (so it exists only so that they don't have the American buildings and ideas, poor guys). You need to be an OPM to migrate though, so it only works for the 4 OPMs; therefore, the two slightly less shitty Siberian Clan Councils (Ainu and Buryatia) really get nothing from their government type, only getting nerfed with the tech cost increase.
It's weird that the OPMs with the "settler" flavor can migrate, but it would be even weirder if they couldn't. Having only one of them would be weird and allegedly would be bad due to isolation and no diplomacy, but... as of now, either you're going to eat them all in the first years, or you will simply migrate to better lands in search of Gold. Hell, even the AI has been taught to to it in 1.13. Not even the Siberians want to be close to each other. That's terrible. No, not even terrible. It's more like that it's "gone badly". Paradox clearly had a plan for injecting life into the Siberian lands, but it didn't work. It feels tacked-on, those natives don't add much. The "terra nullius" notion of empty lands ready for colonization doesn't help either.
-----
So what could we do?
First things first: The four OPMs.
All of the Kamchatka-related people had preference for reindeer herding, fishing and such. While there was infighting among them (specially because of the damn Chukchi), it can't be properly represented in-game. Either they will fight and white peace, fight and blob (lol "blob" over 3dev provinces), or migrate and forget about their neighbours.
So, seriously, just make them all a single tag. Move Chavchuveny to Penzhina and get the three provinces (Kamchatka, Penzhina, Kagyrgyn) under a single tag. I'm not 100% sure about the best name. Maybe Koryak. And the culture could be changed to Itelmen, if only to differentiate between the culture and the group. This way, the tag would represent the whole people. Having all of its starting lands in Glacial terrain would add to flavor... I guess. I mean, better than three clones.
Khodynt, the ridiculously underpopulated tribe, would be kept as an "outsider" tribe. They would still be an OPM from a different culture (Yukaghir) and group (Evenki), with the ability to migrate as they are a native OPM. Of course, if the other SCCs got reduced to one province, they'd be able to migrate too. But only Khodynt would start being able to migrate. They'd also need to be moved a province to the west so that they don't bother the new tag, as they'd become too easy of a target.
Both tags could keep Siberian ideas, but they would have to at the very least be rearranged (+20 settler increase as the last idea? -15% Unjustified Demands as tradition?), or even rewritten because, frankly, they sound incredibly generic. No mention to the local people, nothing about the Chukchi being warlike, nothing about Chavchuveny being the "rich reindeer" people, etc. We all can think something better.
-----
Considering the "new mechanic" about native treatment has made no mention about locals keeping their traditions and such, I'd take the chance to suggest something unique for the Siberian Clan Councils (SCCs from now on). Instead of merely being able to migrate as if they were a poor-man's Native American, they could have something related to "integrating" unorganized natives or be assimilated by them.
First of all, Native Policy would be locked to them until they reform. Their colonization would be different. If there is an uncolonized province neighbouring the SCC nation, they would be able to get in contact with them. If it's the same culture as the SCC's primary one, that would give them the option to start a colony there, getting a colonist, a starting population and some settler growth and diminished revolt risk. If it's within the same group, the options would be weaker and let you choose between keeping the local culture+religion or changing it to your own as an usual colony.
As an example, Buryatia could have a 300-month MTTH event that would give them 200 settlers, +1 colonist, +30 growth and -3 unrest for 20 years in Ust-Kut, as the province has Buryat as its culture. After the colony is consolidated, they get another event some 30 years later, but for East Tunguska. As it's Tungus, they'd be able to start a colony either keeping the local culture (+1 colonist, +20 growth, -2 unrest) or converting everyone there already (+50 settlers, +30 growth, +2 unrest).
This makes sense because they aren't really "colonizing" as some damn European imperialist. By the heavens, it's their own people living there. They're literally integrating them into the glorious Buryat (soon-to-be) Empire. In fact, this did happen in real life, as they got to assimilate Oirat, Khalkka and even Evenk tribes before the Russians appeared from the west. It's actually weird that a glorified unorganized native nation needs to "colonize" and "repress natives" that are of their own culture in-game, or close enough; let them have it easier.
This would also help the Kamchatka, as they would then get two (wow) non-Glacial provinces for free and get only two provinces away from the Manchurians. That sounds better than crawling as a piss-poor OPM (finding Gold is great though)!
What about the Khodynt? If they accepted colonizing, they'd settle! Yes. And then there's the twist in the mechanic: migrating SCCs (so basically Khodynt by 1444) would be able to culture convert if they move to a province of a different culture or get one as their neighbour even if not unorganized, for a stability cost. Instead of integrating their kinspeople, they'd be assimilated by the foreign people.
This way, Khodynt could change their culture not only to the local native ones, but even to, say, Manchu (not that they would be able to form Manchuria or something before reforming... or maybe they could be prohibited from doing so at all). If they are in the coast and have boats, they could change into Ainu by sharing the same sea zone in Okhotsk or Jugjur. They could even try to become Khalkka, Kazakh, Siberian (lol), Oirat or even wait for the Russian juggernaut (which would eat them as they'd become a Russian OPM).
Of course, SCCs would be able to take Exploration/Expansion as any other nation. The only thing blocked would be Native Policy.
-----
Then there's Ainu, one the first inhabitants of the Honshu archipelago (REMOVE WAJIN etc). They suck. They have nothing, their lands are shit-tier, they have no exclusive NIs nor special interactions with Japan. They could be improved a bit.
First of all, it's pretty clear they're under heavy threat from Japan. However, historically, they weren't insta-annexed; Japan settled in the south and engaged in trade with them. They weren't independent anymore, but their lands weren't Japanese yet. The best way to portrait this would be vassalization. And yet, Japan has a mission to... annex them. This should be changed. Either change the mission from conquest to subjugation, or remove it altogether and add an event for when Japan gets a border with them, demanding Shiribeshi (the southern province in Hokkaido, which could become either a new daimyo or be directly under Japanese control) or vassalization. In fact, this could even be integrated with the Ultimatum/province of interest mechanics from 1.14.
Then there's their territory. First, change Sakhalin to Mountains (most of the island is covered by mountains, why is it Woods?) and give them to Ainu. In fact, the best would be to divide it in two or three smaller provinces and give them all to Ainu, maybe letting Yeren keep the northernmost one. But I don't like suggesting province revamps. So give all of Sakhalin to Ainu and turn it into Mountains. If they want to survive the Japanese onslaught, they can try to run away. Also note that the Kurils would still be uncolonized, which means they would be able to grab it by the SCC event.
Then improve their Hokkaido lands. Not too much, just focus on Production (as they mostly traded with Japan) and possibly Manpower. 1/3/2 could be enough, as 6 dev is the lowest the Japanese lands have and it'd be silly if Ainu had more than them from game start. This would give them a measly military/financial chance if they ever want to revolt against their liege. Or to survive Japan at all if they try to be independent.
And finally... give them a mission to restore control of the northern half of Honshu, that is, everything north/west of Owari-Mino-Etchu. This would give them a permanent legitimacy bonus and a massive prestige gain, along with a nice Army Tradition gain. Nothing beyond that though, as there's no archaeological evidence that they ever set foot in Western Honshu (or is there?).
-----
Then there's Buryatia... Yeah nevermind. They're pretty good already. They are a real nation, they have neighbours and allies and rivals, they even have Gold. They're fine. Maybe some exclusive NIs, who knows.
-----
About Europeans. Unless some really weird shit happens in Eastern Europe (Commonwealth pls), the Muscovites will start colonizing into Siberia sooner or later. I believe not only the colonizer nations but also the unreformed local natives (not the people in Africa/SEA, but the natives in the Americas and such) will get some flavor events regarding the Native Policy adopted by the colonizer. But maybe I'm wrong.
Flavor events or not, the SCCs should get some special ones. Once a non-tribal nation with its capital in Europe and Expansion/Exploration/Siberian Frontier discovers a SCC nation, both the European and the SCC would start getting events related to the European's Native Policy. If it's Coexistence then fine, each will mind their own business, while Trading Policy would increase diplomacy between the nations, maybe even increase goods produced in some provinces from both.
Considering Russian history, Muscovy's flavor will probably be to go for Repression all day, every day. Which means they'll hate you. So, insta-hostile relations, marking your provinces as places of interest, diplomatic issues everywhere, herded reindeers being killed for nothing etc. SCCs would then also get military-related events. Nothing Elan-like, but, say, temporary manpower boost, increased reinforcing speed, +10% morale, +1 attrition, etc.
The idea is that you WILL have to face the European menace sooner or later, and you need to be prepared. Sure, if you still haven't reformed, you probably will be behind in tech and everything (as you don't have No Child Can Be a Khan, unlike your +75% tech brethren) so you'll probably lose some lands and such. But, as it wouldn't be fun if you 100% lost in this scenario, at least the game would help in getting a chance of not dying horribly even if still unreformed. Alternate history, if you will. The barbaric reindeers subjugating the mighty russian bear! Who could have thought.
-----
And, last but not least... Jugjur.
It's a Grasslands province, even though there's very clearly a mountain range there IRL. In fact, the province is even named after the mountain range. Why? I'd vote for it being changed to Mountains so that the Siberian people have some last defensive spot. Everything else can be kept the way they are now; while the second picture shows there were more mountains in Siberia, most of the Russian settlements were by the coast. The only real exception really was Jugjur.
-----
Okay, that was a lot. So, time for a tl;dr:
- Move Chavchuveny to Penzhina;
- Unite the Kamchatkan tribes (Kamchadals, Chavchuveny, Chukchi) under a single tag;
- Move Khodynt a province to the west so that they do not border the new Kamchatkan tag;
- Give exclusive ideas for the Siberian tags and/or improve the Siberian group ideas;
- NEW EVENTS: Let SCCs get events to colonize nearby close-culture provinces, keeping the local culture if they want to;
- NEW EVENTS: Migratory SCCs would be allowed to change culture based on their neighbour or the new province they migrate to;
- NEW EVENTS: Once an European appears in Siberia, both they and the SCCs they find get events based on the European's Native Policy, possibly giving a chance for SCCs to resist or at least not lose horribly to them if need be;
- NEW EVENTS: Ainu would get an event to either cede their southern province to Japan or accept vassalization, and this would replace the current ahistorical Conquest mission Japan gets;
- Give Sakhalin to Ainu and change it to Mountains;
- Increase development in Hokkaido by a bit;
- Change Jugjur to Mountains.
...even so, we can't just remove them anymore. Not deleting tags is a dev decision I don't even really oppose. But I don't think things are working properly as of now. So here's a proposal.
I'd want to start off with the Kamchatka. The culture covers the Chukotko-Kamchatkan language; there could even be a different culture for each province here, but this probably is undesirable.
Problem is... there are three (Chavchuveny, Chukchi, Kamchadals) backwards 3dev OPM native tribes with no DHEs and using the same National Ideas living here. Even their country files (with names for monarchs, generals, ships etc) are the same. Which means they're perfect clones of each other, except for their flags (Chavchuveny reindeer best one btw). The main difference among them is that two have Fur in their capital and the others have Fish, as if to differentiate between the more settler-like in coasts and the more nomadic-like in reindeer herding.
That's... incredibly subtle. What's the point, really? If you're going for the flavor, then do it all the way. Make Kamchatkan a culture group with Koryak in Penzhina, Chukchi in Kagyrgyn, Itelmen in Kamchadals and Lamuts in Gizhiga and Tauisk, with Chavchuveny maybe moved to Penzhina. No reason to keep everything the same thing. In fact, you could even add Nivkh and Orok cultures, divide Sakhalin in three and give Nikvh the north along with Deren, Orok the center and Ainu the south, if you really want flavor. They were all there, after all!
...Yeah, I suggested adding even more Siberian tags. But you see, that's the issue. If you want to represent local tribes, you have to do it this way, because there were a lot of different tribes in Siberia. I mean, the Yukaghir people had more than ten tribes by the time the Russians appeared! And even then the Khodynt were less than 1000 people. How come a tribe with so few people become an organized native tag and yet we have nothing in the Great Lakes region in Africa? And once again, if you add multiple tribes and then put them as OPM clones of each other, then why even bother?
Then there's the issue of how to solve it. They all have (along with Ainu and Buryatia) a special government type that gives a tech penalty but lets the OPMs migrate (so it exists only so that they don't have the American buildings and ideas, poor guys). You need to be an OPM to migrate though, so it only works for the 4 OPMs; therefore, the two slightly less shitty Siberian Clan Councils (Ainu and Buryatia) really get nothing from their government type, only getting nerfed with the tech cost increase.
It's weird that the OPMs with the "settler" flavor can migrate, but it would be even weirder if they couldn't. Having only one of them would be weird and allegedly would be bad due to isolation and no diplomacy, but... as of now, either you're going to eat them all in the first years, or you will simply migrate to better lands in search of Gold. Hell, even the AI has been taught to to it in 1.13. Not even the Siberians want to be close to each other. That's terrible. No, not even terrible. It's more like that it's "gone badly". Paradox clearly had a plan for injecting life into the Siberian lands, but it didn't work. It feels tacked-on, those natives don't add much. The "terra nullius" notion of empty lands ready for colonization doesn't help either.
-----
So what could we do?
First things first: The four OPMs.
All of the Kamchatka-related people had preference for reindeer herding, fishing and such. While there was infighting among them (specially because of the damn Chukchi), it can't be properly represented in-game. Either they will fight and white peace, fight and blob (lol "blob" over 3dev provinces), or migrate and forget about their neighbours.
So, seriously, just make them all a single tag. Move Chavchuveny to Penzhina and get the three provinces (Kamchatka, Penzhina, Kagyrgyn) under a single tag. I'm not 100% sure about the best name. Maybe Koryak. And the culture could be changed to Itelmen, if only to differentiate between the culture and the group. This way, the tag would represent the whole people. Having all of its starting lands in Glacial terrain would add to flavor... I guess. I mean, better than three clones.
Khodynt, the ridiculously underpopulated tribe, would be kept as an "outsider" tribe. They would still be an OPM from a different culture (Yukaghir) and group (Evenki), with the ability to migrate as they are a native OPM. Of course, if the other SCCs got reduced to one province, they'd be able to migrate too. But only Khodynt would start being able to migrate. They'd also need to be moved a province to the west so that they don't bother the new tag, as they'd become too easy of a target.
Both tags could keep Siberian ideas, but they would have to at the very least be rearranged (+20 settler increase as the last idea? -15% Unjustified Demands as tradition?), or even rewritten because, frankly, they sound incredibly generic. No mention to the local people, nothing about the Chukchi being warlike, nothing about Chavchuveny being the "rich reindeer" people, etc. We all can think something better.
-----
Considering the "new mechanic" about native treatment has made no mention about locals keeping their traditions and such, I'd take the chance to suggest something unique for the Siberian Clan Councils (SCCs from now on). Instead of merely being able to migrate as if they were a poor-man's Native American, they could have something related to "integrating" unorganized natives or be assimilated by them.
First of all, Native Policy would be locked to them until they reform. Their colonization would be different. If there is an uncolonized province neighbouring the SCC nation, they would be able to get in contact with them. If it's the same culture as the SCC's primary one, that would give them the option to start a colony there, getting a colonist, a starting population and some settler growth and diminished revolt risk. If it's within the same group, the options would be weaker and let you choose between keeping the local culture+religion or changing it to your own as an usual colony.
As an example, Buryatia could have a 300-month MTTH event that would give them 200 settlers, +1 colonist, +30 growth and -3 unrest for 20 years in Ust-Kut, as the province has Buryat as its culture. After the colony is consolidated, they get another event some 30 years later, but for East Tunguska. As it's Tungus, they'd be able to start a colony either keeping the local culture (+1 colonist, +20 growth, -2 unrest) or converting everyone there already (+50 settlers, +30 growth, +2 unrest).
This makes sense because they aren't really "colonizing" as some damn European imperialist. By the heavens, it's their own people living there. They're literally integrating them into the glorious Buryat (soon-to-be) Empire. In fact, this did happen in real life, as they got to assimilate Oirat, Khalkka and even Evenk tribes before the Russians appeared from the west. It's actually weird that a glorified unorganized native nation needs to "colonize" and "repress natives" that are of their own culture in-game, or close enough; let them have it easier.
This would also help the Kamchatka, as they would then get two (wow) non-Glacial provinces for free and get only two provinces away from the Manchurians. That sounds better than crawling as a piss-poor OPM (finding Gold is great though)!
What about the Khodynt? If they accepted colonizing, they'd settle! Yes. And then there's the twist in the mechanic: migrating SCCs (so basically Khodynt by 1444) would be able to culture convert if they move to a province of a different culture or get one as their neighbour even if not unorganized, for a stability cost. Instead of integrating their kinspeople, they'd be assimilated by the foreign people.
This way, Khodynt could change their culture not only to the local native ones, but even to, say, Manchu (not that they would be able to form Manchuria or something before reforming... or maybe they could be prohibited from doing so at all). If they are in the coast and have boats, they could change into Ainu by sharing the same sea zone in Okhotsk or Jugjur. They could even try to become Khalkka, Kazakh, Siberian (lol), Oirat or even wait for the Russian juggernaut (which would eat them as they'd become a Russian OPM).
Of course, SCCs would be able to take Exploration/Expansion as any other nation. The only thing blocked would be Native Policy.
-----
Then there's Ainu, one the first inhabitants of the Honshu archipelago (REMOVE WAJIN etc). They suck. They have nothing, their lands are shit-tier, they have no exclusive NIs nor special interactions with Japan. They could be improved a bit.
First of all, it's pretty clear they're under heavy threat from Japan. However, historically, they weren't insta-annexed; Japan settled in the south and engaged in trade with them. They weren't independent anymore, but their lands weren't Japanese yet. The best way to portrait this would be vassalization. And yet, Japan has a mission to... annex them. This should be changed. Either change the mission from conquest to subjugation, or remove it altogether and add an event for when Japan gets a border with them, demanding Shiribeshi (the southern province in Hokkaido, which could become either a new daimyo or be directly under Japanese control) or vassalization. In fact, this could even be integrated with the Ultimatum/province of interest mechanics from 1.14.
Then there's their territory. First, change Sakhalin to Mountains (most of the island is covered by mountains, why is it Woods?) and give them to Ainu. In fact, the best would be to divide it in two or three smaller provinces and give them all to Ainu, maybe letting Yeren keep the northernmost one. But I don't like suggesting province revamps. So give all of Sakhalin to Ainu and turn it into Mountains. If they want to survive the Japanese onslaught, they can try to run away. Also note that the Kurils would still be uncolonized, which means they would be able to grab it by the SCC event.
Then improve their Hokkaido lands. Not too much, just focus on Production (as they mostly traded with Japan) and possibly Manpower. 1/3/2 could be enough, as 6 dev is the lowest the Japanese lands have and it'd be silly if Ainu had more than them from game start. This would give them a measly military/financial chance if they ever want to revolt against their liege. Or to survive Japan at all if they try to be independent.
And finally... give them a mission to restore control of the northern half of Honshu, that is, everything north/west of Owari-Mino-Etchu. This would give them a permanent legitimacy bonus and a massive prestige gain, along with a nice Army Tradition gain. Nothing beyond that though, as there's no archaeological evidence that they ever set foot in Western Honshu (or is there?).
-----
Then there's Buryatia... Yeah nevermind. They're pretty good already. They are a real nation, they have neighbours and allies and rivals, they even have Gold. They're fine. Maybe some exclusive NIs, who knows.
-----
About Europeans. Unless some really weird shit happens in Eastern Europe (Commonwealth pls), the Muscovites will start colonizing into Siberia sooner or later. I believe not only the colonizer nations but also the unreformed local natives (not the people in Africa/SEA, but the natives in the Americas and such) will get some flavor events regarding the Native Policy adopted by the colonizer. But maybe I'm wrong.
Flavor events or not, the SCCs should get some special ones. Once a non-tribal nation with its capital in Europe and Expansion/Exploration/Siberian Frontier discovers a SCC nation, both the European and the SCC would start getting events related to the European's Native Policy. If it's Coexistence then fine, each will mind their own business, while Trading Policy would increase diplomacy between the nations, maybe even increase goods produced in some provinces from both.
Considering Russian history, Muscovy's flavor will probably be to go for Repression all day, every day. Which means they'll hate you. So, insta-hostile relations, marking your provinces as places of interest, diplomatic issues everywhere, herded reindeers being killed for nothing etc. SCCs would then also get military-related events. Nothing Elan-like, but, say, temporary manpower boost, increased reinforcing speed, +10% morale, +1 attrition, etc.
The idea is that you WILL have to face the European menace sooner or later, and you need to be prepared. Sure, if you still haven't reformed, you probably will be behind in tech and everything (as you don't have No Child Can Be a Khan, unlike your +75% tech brethren) so you'll probably lose some lands and such. But, as it wouldn't be fun if you 100% lost in this scenario, at least the game would help in getting a chance of not dying horribly even if still unreformed. Alternate history, if you will. The barbaric reindeers subjugating the mighty russian bear! Who could have thought.
-----
And, last but not least... Jugjur.
It's a Grasslands province, even though there's very clearly a mountain range there IRL. In fact, the province is even named after the mountain range. Why? I'd vote for it being changed to Mountains so that the Siberian people have some last defensive spot. Everything else can be kept the way they are now; while the second picture shows there were more mountains in Siberia, most of the Russian settlements were by the coast. The only real exception really was Jugjur.
-----
Okay, that was a lot. So, time for a tl;dr:
- Move Chavchuveny to Penzhina;
- Unite the Kamchatkan tribes (Kamchadals, Chavchuveny, Chukchi) under a single tag;
- Move Khodynt a province to the west so that they do not border the new Kamchatkan tag;
- Give exclusive ideas for the Siberian tags and/or improve the Siberian group ideas;
- NEW EVENTS: Let SCCs get events to colonize nearby close-culture provinces, keeping the local culture if they want to;
- NEW EVENTS: Migratory SCCs would be allowed to change culture based on their neighbour or the new province they migrate to;
- NEW EVENTS: Once an European appears in Siberia, both they and the SCCs they find get events based on the European's Native Policy, possibly giving a chance for SCCs to resist or at least not lose horribly to them if need be;
- NEW EVENTS: Ainu would get an event to either cede their southern province to Japan or accept vassalization, and this would replace the current ahistorical Conquest mission Japan gets;
- Give Sakhalin to Ainu and change it to Mountains;
- Increase development in Hokkaido by a bit;
- Change Jugjur to Mountains.
Last edited:
- 16
- 3
Upvote
0