Please disable auto-spawning of courtiers.
This includes both the regular stream of maidens and also the men courtiers automatically created when an unlanded character is granted a title.
There are 5 reasons for this:
1. They severely clog the history files and contribute to extreme lag as time progresses.
2. Most of them do nothing at all. Ever. For their entire lives. Of the few who do anything at all, they mostly limit themselves to conceiving illegitimate children who do nothing. For their entire lives.
3. They penalize players by violating the Court Size/Court Fertility Cap. This is obnoxious, Paradox, because a, players don't ask for these characters but are penalized for having them anyway; b, players are penalized with tyranny maluses for eliminating them by execution or murder; and c, banishment also invokes tyranny, and it in addition to marrying them away solves the Fertility Cap problem but doesn't solve the game processing speed problem.
4. They break immersion. Having random characters with no history, no backstory, and no relationships in a game about characters and relationships (at least that's how I play it; I know some of you paradox coders think it's a game about war) is distracting.
And 5. They are unnecessary. The game provides players ample ways to create unlanded courtiers if they want them: pregnancy, Hire a Courtier/Debutante, Invite to Court, and several courtier-spawning events. If the AI doesn't use all these features, it should. And if you're concerned about players and ai rulers having empty councils at game start, spawn five male relatives for each ruler at the start of the game, give every ruler a teenaged sister for political marriage purposes, and call it a day.
That's it. No more stream-o'-courtiers.
More realism. More game speed. More playability.
DO IT PARADOX.
This includes both the regular stream of maidens and also the men courtiers automatically created when an unlanded character is granted a title.
There are 5 reasons for this:
1. They severely clog the history files and contribute to extreme lag as time progresses.
2. Most of them do nothing at all. Ever. For their entire lives. Of the few who do anything at all, they mostly limit themselves to conceiving illegitimate children who do nothing. For their entire lives.
3. They penalize players by violating the Court Size/Court Fertility Cap. This is obnoxious, Paradox, because a, players don't ask for these characters but are penalized for having them anyway; b, players are penalized with tyranny maluses for eliminating them by execution or murder; and c, banishment also invokes tyranny, and it in addition to marrying them away solves the Fertility Cap problem but doesn't solve the game processing speed problem.
4. They break immersion. Having random characters with no history, no backstory, and no relationships in a game about characters and relationships (at least that's how I play it; I know some of you paradox coders think it's a game about war) is distracting.
And 5. They are unnecessary. The game provides players ample ways to create unlanded courtiers if they want them: pregnancy, Hire a Courtier/Debutante, Invite to Court, and several courtier-spawning events. If the AI doesn't use all these features, it should. And if you're concerned about players and ai rulers having empty councils at game start, spawn five male relatives for each ruler at the start of the game, give every ruler a teenaged sister for political marriage purposes, and call it a day.
That's it. No more stream-o'-courtiers.
More realism. More game speed. More playability.
DO IT PARADOX.
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