A bonus is alright, yes. But 50% does sound like way too much. 20% perhaps 30%, but not 50%.
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Not having that bonus make manual control a requirement as manual control by a human is inherently better than AI control, even if directed AI control.
I've seem this argument quite a bit, but what people seem to forget is that the two ways to control armies are not equal in strength. Manual control is much better. If everything in game is equal, then manual control is the only way to play optimal. Give bonus to AI control, meanwhile, and things become more balanced. Now you will have to constantly weight your options. You will always want a Battle Plan for this sweet bonus, but sometimes just that will not be enough. You will need to keep watch to manually intervene with if things are not going well. You will need to think if intervening now is worth the loss of the bonus but it will often be since, again, manual control is inherently more efficient.
And that is the fundamental flaw with Plans, more equal with the AI really means just as stupid as the AI and yet the whole point of creating a Plan is for it to succeed but if the best way to make a Plan succeed is to actually not have one ( manual control) are you not in the end just fooling yourself and role playing when using a Plan.
It would seem to me that Denkt is correct the player has to be forced to use a Plan otherwise in makes no sense, Paradox are obviously trying to force the player to use Plans by having a bonus for using them but that is at odds with what we know is the best way to control your Divisions.
So how will the player attempt to gain more control over what their Divisions do if they must use a Plan, they will clearly create more detailed Plans which will lead to more problems because the more detail within a Plan the more likely you will need to change those orders once that Plan is being implemented.
And that is the fundamental flaw with Plans, more equal with the AI really means just as stupid as the AI and yet the whole point of creating a Plan is for it to succeed but if the best way to make a Plan succeed is to actually not have one ( manual control) are you not in the end just fooling yourself and role playing when using a Plan.
It would seem to me that Denkt is correct the player has to be forced to use a Plan otherwise in makes no sense, Paradox are obviously trying to force the player to use Plans by having a bonus for using them but that is at odds with what we know is the best way to control your Divisions.
Being pushed to use a plan by such a huge bonus does seem a little annoying yes but if you think about it it really doesn't lessen the strategic choices you are making. Weighting up when to give direct orders and when to allow subordinate commanders more leeway is an important element of military leadership. Directly controlling armies might lead to better strategic outcomes but at the expense of tactical ones. It could be representative of the issues that leaders faced.
And bonus for executing plan goes up with time - so it likely takes a long time, to reach 50% bonus.
I mean, sure, but one could also potentially just advance great-war style against France as Germany in HoI3, but it's still a terrible idea and you're going to lose a lot more than if you carefully planned.
And again, I don't necessarily think that this 'confirms' the weakness of the battle plan system, since.. it's NL, and he's the USSR. I felt more worried about Quill in Yugoslavia than I do about this video.
Well, it makes me wonder how easy it will be to switch from one battleplan to another. My concern is also for multiplayer games where players are skilled and play without pauses. It seems that it would be pretty difficult to use detailed battleplans outside of your original one upon a start of a war. Sure, Northnlion and Quill can draw a straight line against the enemy, but any sort of battleplan that requires multiple army groups trying to produce encirclements would likely take some serious time to construct. I also don't think it would be terribly crazy as it stands right now for MP groups to ban using battleplans from their games if it proves too cumbersome to use a detailed battleplan while a game is running.
I like how the Devs said repeatedly that they want to get rid of automation and try to make decisions more meaningful. I like this very much. So there will be no AI controlled diplomacy or research, BUT they force the player to automate actual warfare.
I also like how everyone seems to understand that AI battle plans will have it's flaws, because AI is dumb. Why would anyone defend a system he himself knows is DUMB! Why? Why do you want to get forced to use a dumb system?
It's not that people are against battle plans. They might help you defend german occupied France and conquer you Denmark, but the war against France or Soviet Union must be done manually, if you care about winning the war. It's just that people want to play the gameand not be depended on a decision of ANOTHER agent like a dumb AI (every AI is dumb) which WILL screw up your plans - and we all know that it will. This leads automatically to frustration.
Why would you defend punishing the player for not wanting to be frustrated? That's a recipe for desaster.
It's a simple rule: Do not force (!) the player to NOT play the game.
It is literally the same thing as if you could NOT choose what to research, but only what the AI thinks you want to research. And if you wanted to choose what to research yourself, it will cost 50 % more. Yeah, you still can manually influence other nations, but if you let the AI do it, you get a 50 % bonus. That's just... WHY?
I guess some divisions joined the next province (compare the numbers). And the 4 romanian are divided in two provinces (3 and 1). So we have a 4:4 in the second screen