a pretty good summary that pretty much matches the design goals. I do expect people to struggle a bit in the beginning until they learn to adapt to all the changes 
aye. we decided to hold off on it for release until we can see what people do with the new metaI fail to catch a single tank buff.
We are actually working on making a set of naval learning videos for this purposeI think Paradox should try to explain the system better in some way, such as by some in-depth tutorial video or guide.
yes, pretty muchfleet ~ army (high level orders)
task force ~ division (microing possible but intended to be left for AI)
On this particular point: @Bratyn did a lot of the releasable tags in his own time, so it's hardly surprising if there are some loose ends.
And while there's nothing wrong with your ideas, fixing bugs in gameplay (rather than alt-history cosmetic tags) would be much more important on my priority list.
Feels sad, but, well, thank you for clarification anyway. I kind of found temporary solution in cloning templates and renaming them, but it is just something annoying to repeat constantly.