Wrong fleet comp. Try long range destroyers and battleships.
This plus kinetic artillery are your best friends. That, and blobbing.
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Wrong fleet comp. Try long range destroyers and battleships.
when i am home i like to share you my save (ironman vanilla, hard difficulty, year 2345, 69 worlds, my fleet 1502/1842, actually fleetpower 160k+, it is splitted up, combined under one admiral it should be more) where an awaken empire is on the run.. you can try to play with him a bit..op can you share the save? i would like to see that amazing battle.
or some ss.
There's something really wrong with your capacity : power ratio. I had much bigger numbers with less ships. Try to get better numbers and range weapons.
Get yourself a big fleet and one or two smaller yet capable fleets with transports. Start the war with very low demand % - ask only for their home system, it will be about 20% or so. Engage or lure their main fleet with the big fleet. In the same time quickly go for undeveloped planets to get score faster. They should surrender soon after you hit the score (with grabbing their new planets) no matter the battle score regarding the fleets.
In the next war do the same, demanding their another best developed planet.
They can't really keep up after you strip them off their strongest systems.
Here's a few saves to mess around with. Some of them have different comps and start at different periods.
To answer a few statement:
The hit rates are at 91% in the little circle.
I can't avoid a fallen empire that has awakened, declined me as a research partner (The Keepers of Knowledge) and chosen to go to war with me. This happens when fallen empires wake up, you either capitulate or go to war.
Maybe I'm just bad at loadouts? The last one I tried had zero point defense since the enemy was not using missiles. Heavy on shields and capacitors, while matching them with mostly Tachyon Lances and Photon Disruptors, with a few Gamma Lasers and Disintegration Beams mixed in. I had a slightly different comp to deal with the other fallen empires/unbidden and it seemed to work fine.
Just seems kind of OP for them to have so few worlds and a fleet capacity that I can't possibly match. Unless I'm supposed to fill my fleet with smaller ships. The enemy fleet is almost half battleships.
I think your original point still stands despite the 'disagreements'. AEs snowball like crazy. I once had a isolationist FE awaken on the other side of the galaxy. Expanded unchecked within 10-15 years and had a 900k fleet (that's after taking control of ~20% of the huge galaxy). Ridiculous really.Thanks guys.
I guess I should go and dig into the Wiki a lot more since there is a lot of stuff I did not consider during fleet design.
There are some reports that say the aFE is not using sectors. Even with it's +5 Core systems, it will hit inefficiency quickly. And even if it builds Science Labs, it will not actually queue anything.I think your original point still stands despite the 'disagreements'. AEs snowball like crazy. I once had a isolationist FE awaken on the other side of the galaxy. Expanded unchecked within 10-15 years and had a 900k fleet (that's after taking control of ~20% of the huge galaxy). Ridiculous really.
The FE awakened with no other FE to oppose. I was frantically expanding and making alliances to try match its fleet power. But the AE remained 'overwhelming'. In the end, had to game the system by baiting its 900k fleets with a single corvette while I occupied its planets.Well, I think the idea is to not let it go around unchecked for 15 years!
Awakended FE's are (and are supposed tob be) a major threat to the galaxy.
Leaving the scourge or unbidden unchecked are not advisable either.
Well, I think the idea is to not let it go around unchecked for 15 years!
Awakended FE's are (and are supposed tob be) a major threat to the galaxy.
Leaving the scourge or unbidden unchecked are not advisable either.
Unlikely I think. They start at level 5 of all repeatable tech. By the time you're even close to that (assuming you even want to play for that long), the FE would've taken over the galaxy and gobbled you up.If you keep researching, you WILL outgun the AFE. They don't do research, so you can be absolutely sure you will surpass them.
Agreed. FEs are supposed to be very powerful but they still need some logical rules to follow so the player can predict and adapt.either the AFE's resource buffs need to be nerfed or the punishment for excess navy should be drastically increased.
Unlikely I think. They start at level 5 of all repeatable tech. By the time you're even close to that (assuming you even want to play for that long), the FE would've taken over the galaxy and gobbled you up.
FEs are supposed to be very powerful but they still need some logical rules to follow so the player can predict and adapt.
Right about that but there's a neat trick to bait them into a war ...insult + declare rival + keep insulting ... they'll eventually declare war (without fail). Had a xenophile FE declare war on me despite my 250k fleet to her ~60kThe AI seems to be designed not to jump into risky wars that would cost them most of their navy
There is a AI personality stat called "Bravery".Right about that but there's a neat trick to bait them into a war ...insult + declare rival + keep insulting ... they'll eventually declare war (without fail). Had a xenophile FE declare war on me despite my 250k fleet to her ~60k
Very useful if you've got the power to defeat them but can't declare war (e.g. fanatic pacifist or federation/defence pact)