I just finished my first game on 3.01 and never was able to see any information on any enemy ship at any point in the game. Is this how it works now?
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From what I gathered so far, you need a rather high level of military intel for that now, which is hard to accrue without any spy assetsI just finished my first game on 3.01 and never was able to see any information on any enemy ship at any point in the game. Is this how it works now?
Even when I had 90 intel and all my little eyes were green, it still wasn't letting me examine ship loadouts. I'm not sure it's even possible to get more than that without Nemesis, and the UI is not very helpful at telling me whether there's more to go for, but I suppose it's possible.From what I gathered so far, you need a rather high level of military intel for that now, which is hard to accrue without any spy assets
You can see a lot of info from the battle reports. They list damage, damage efficiency and all the interesting data you need to know. Knowing the layout of the ships is of course better, but you can make do with that info. There's no place where it is "saved" so you have to find it just after the battle.I don't see how it can be justified to not know anything about the ships that are actually shooting at your, or ships whose wreckage your scientists have examined. If this isn't a bug, it's the last straw. I'm out.
Nah. If that's how it is now, I'm done.You can still get a lot of info from the
You can see a lot of info from the battle reports. They list damage, damage efficiency and all the interesting data you need to know. Knowing the layout of the ships is of course better, but you can make do with that info. There's no place where it is "saved" so you have to find it just after the battle.
Is it even possible to get intelligence on, say, the Unbidden?This is one of my biggest gripes with 3.0.1. Designing ships to counter opponents is pretty much the only reason the Ship Designer exists, since against a generic opponent you'd just always use the same optimal loadouts. But the intel required to examine enemy ships seems to be astronomically high. You can get around this partially by simply mouse-overing an enemy ship in the list, which shows their armor and shield HP values, thereby telling you what weapons to focus on. But you can't tell what weapons they have... maybe unless you zoom in on the actual ship models. Either way, using such cumbersome workarounds is annoying. I think it's fine to require some intel before examining the ships, but it shouldn't need THIS much.
The paradox wiki is a deniable asset, willing to impart this information under the designation TOP SPOILER.Is it even possible to get intelligence on, say, the Unbidden?
I have played the game before, but still think it's just flat stupid that in-game a navy can't recognize what it is that's right there shooting at them.The paradox wiki is a deniable asset, willing to impart this information under the designation TOP SPOILER.
I can't really argue against that.I have played the game before, but still think it's just flat stupid that in-game a navy can't recognize what it is that's right there shooting at them.
I'd actually really like if you could, representing not so much espionage per se but compiling the reports of all your scouts, civilian pilots who've spotted them, rumors from across the galaxy, etc.Is it even possible to get intelligence on, say, the Unbidden?
Leviathans did, and anything you hadn't completed first contact on, but I don't recall that happening with crises or normal space fauna.Wasn't it impossible to examine Crisis ships in earlier versions of Stellaris? I seem to recall them giving you the "we can't make sense of this strange vessel" tooltip.
If you lose all ships quickly it's reasonable to assume that not too much information was gathered while your ships were busy exploding.I can't really argue against that.