Impossible now to see enemy ship design?

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orc4hire

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I just finished my first game on 3.01 and never was able to see any information on any enemy ship at any point in the game. Is this how it works now?
 
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vicbus

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I just finished my first game on 3.01 and never was able to see any information on any enemy ship at any point in the game. Is this how it works now?
From what I gathered so far, you need a rather high level of military intel for that now, which is hard to accrue without any spy assets
 
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Jamaican Castle

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From what I gathered so far, you need a rather high level of military intel for that now, which is hard to accrue without any spy assets
Even when I had 90 intel and all my little eyes were green, it still wasn't letting me examine ship loadouts. I'm not sure it's even possible to get more than that without Nemesis, and the UI is not very helpful at telling me whether there's more to go for, but I suppose it's possible.

It also won't let you view ship configs of factions that can't be spied on, like space fauna, or factions that you shouldn't have to spy on like vassals. And in maybe the most egregious case, it wouldn't let me look at my own civilian ship configs (which wouldn't be such a big deal if it weren't for that awful From Beyond science ship). That would seem to point to an error somewhere in the code.

Side note: I think you should get intel on fleets that have recently been in combat with you. It's hard to disguise the fact that you got those nifty new X-Ray Lasers when you're using them to blow up enemy ships!
 
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orc4hire

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I don't see how it can be justified to not know anything about the ships that are actually shooting at your, or ships whose wreckage your scientists have examined. If this isn't a bug, it's the last straw. I'm out.
 
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Tomynator9000

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I don't see how it can be justified to not know anything about the ships that are actually shooting at your, or ships whose wreckage your scientists have examined. If this isn't a bug, it's the last straw. I'm out.
You can see a lot of info from the battle reports. They list damage, damage efficiency and all the interesting data you need to know. Knowing the layout of the ships is of course better, but you can make do with that info. There's no place where it is "saved" so you have to find it just after the battle.
 
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orc4hire

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You can still get a lot of info from the

You can see a lot of info from the battle reports. They list damage, damage efficiency and all the interesting data you need to know. Knowing the layout of the ships is of course better, but you can make do with that info. There's no place where it is "saved" so you have to find it just after the battle.
Nah. If that's how it is now, I'm done.

EDIT: I'm not sure what's supposed to be funny about this. I've rolled back to 2.8.1 and have no plans to upgrade unless these sorts of issues are fixed.
 
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King Harkinian

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This is one of my biggest gripes with 3.0.1. Designing ships to counter opponents is pretty much the only reason the Ship Designer exists, since against a generic opponent you'd just always use the same optimal loadouts. But the intel required to examine enemy ships seems to be astronomically high. You can get around this partially by simply mouse-overing an enemy ship in the list, which shows their armor and shield HP values, thereby telling you what weapons to focus on. But you can't tell what weapons they have... maybe unless you zoom in on the actual ship models. Either way, using such cumbersome workarounds is annoying. I think it's fine to require some intel before examining the ships, but it shouldn't need THIS much.
 
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orc4hire

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This is one of my biggest gripes with 3.0.1. Designing ships to counter opponents is pretty much the only reason the Ship Designer exists, since against a generic opponent you'd just always use the same optimal loadouts. But the intel required to examine enemy ships seems to be astronomically high. You can get around this partially by simply mouse-overing an enemy ship in the list, which shows their armor and shield HP values, thereby telling you what weapons to focus on. But you can't tell what weapons they have... maybe unless you zoom in on the actual ship models. Either way, using such cumbersome workarounds is annoying. I think it's fine to require some intel before examining the ships, but it shouldn't need THIS much.
Is it even possible to get intelligence on, say, the Unbidden?
 

HFY

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Is it even possible to get intelligence on, say, the Unbidden?
The paradox wiki is a deniable asset, willing to impart this information under the designation TOP SPOILER.
 
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orc4hire

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The paradox wiki is a deniable asset, willing to impart this information under the designation TOP SPOILER.
I have played the game before, but still think it's just flat stupid that in-game a navy can't recognize what it is that's right there shooting at them.
 
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HFY

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I have played the game before, but still think it's just flat stupid that in-game a navy can't recognize what it is that's right there shooting at them.
I can't really argue against that.
 
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Jamaican Castle

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Is it even possible to get intelligence on, say, the Unbidden?
I'd actually really like if you could, representing not so much espionage per se but compiling the reports of all your scouts, civilian pilots who've spotted them, rumors from across the galaxy, etc.

But as far as I'm aware, no, there isn't a way to do so.
 
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Meneye

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You need over a 90 intel level to get full details on their ships, so if you don't own Nemesis like me (and maybe if you do own Nemesis) it'll take a while to get your codebreaking that high. The crises always builds their fleet in a certain way, as to make the players specialize in fighting it. But, as you've noticed, you can't actually spy on a crisis and need to use the wiki on that one.

Actually, I don't know if you even need intel to see the crisis ships, now that I think of it. I'm thinking it should be no since they're not a normal empire? If you can't see it at all, that sounds more like an oversight than anything else.
 
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King Harkinian

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Wasn't it impossible to examine Crisis ships in earlier versions of Stellaris? I seem to recall them giving you the "we can't make sense of this strange vessel" tooltip.

Regardless, making it so hard/impossible to examine ships, including crisis ships, only hurts the game design. Players shouldn't be pushed towards wikis to find information that ought to be available in the game itself. And information on opposing ships is vital to the ship design element of the game.
 
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One thing I'd hoped to see was a dossier screen, which would show you all empire designs you'd seen over the last 24m, with varying amounts of intel (from showing the 3d model, up to its HP/AP/SP, then guns and then it's components).

A screen like that would have been useful even before nemesis for designing counters.

The game already tracks ship designs somehow too, so this wouldn't be totally outlandish.
 
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somapopper

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I really fail to see what is supposed to be fun about the new espionage system if you didn't buy the dlc. It feels like it's just designed to gimp the player without offering any meaningful strategic choices, and just forcing the player into static strategies since the player has a lot less info and no practical way to get more.
 
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Mastikator

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I think a perfect loadout view before battle was always wrong. But during battle it should give you limited info, like are they using energy weapons or missiles? With some military info it parses out to lasers or plasma cannons. At high level military info you know it's gamma lasers.
 
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TheHelmar

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I can't really argue against that.
If you lose all ships quickly it's reasonable to assume that not too much information was gathered while your ships were busy exploding.

If enough ships live long enough that rationale gets less plausible. Although it would be plausible to tie the information to your own sensor tech.
 
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