More tags are always better, but they're not needed here. If you make triggers for government types, like Vic has, you can swap in different AI sections depending on the government type. Using new tags for this would be insane.
Dayvit781 said:How well do those AI swaps work?
Dayvit781 said:And actually, the worst part about it is it's too predictable. As Russia you know Germany won't attack you until it gets that event that changes the AI - so until then no worries? That's not very realistic. Stalin was very worried.
Dayvit781 said:I forgot the NUMBER ONE reason why there should be three tags per country - for cases of civil wars or VichyFrance/FreeFrance, etc. The same nation can be fighting itself as part of the war! There is a Vichy and a France already in the game - that requires just one more tag tied together in a group.
Dayvit781 said:Then the same for every country - at least the major ones as idealist said. If Germany wants to Annex the British Isles, they can do so or puppet it but the rest of the British Empire will still be fighting under the ENG tag - Nazi Controlled British Isles will get their own tag if they were puppetted.
Dayvit781 said:The idea is that a Germany (even a communist Germany) can have animosity towards the USSR because of the AI, unless the even that changes the AI checks to make sure Germany isn't communist. Therefore, having the FedRep of Germany or the DemPeople'sRep of Germany TAGs would be simpler because you wouldn't have to check for all sorts of triggers.
Dayvit781 said:Without separate tags, how does USSR know how it feels about Germany? If relations are back in like -200 - +200 .. then the only way (AI) USSR can know is based on the government which it cannot see - unless you create yet another event that has the USSR check if Germany is Fascist and if so, be afraid, be very afraid.
Dayvit781 said:Ummm... the idea is NO events. You shouldn't have to change AIs since the AI will recognize it's neighbors and if they're friendly or not based on their tag. no event change necessary.
idealist said:Now you say all events... What historic events would fire on a democratic Germany? Name one. What about Communist Germany... ? Again name one. Random events are not TAG related... Remember that. Historic events would only fire for the original country "Germany" not "Germany2"... Or should a Democratic Germany in your opinion be actually judged by the norms of our history, Hitler and Nazi-wazies?!? Didn`t think so...
Looking at this way, it is more of a relief for everyone than a burden: No need to put the "NOT: Political value = COM, NOT Political value = DEM" To each and every historic event of Germany... Then of course we have random civil wars... More tags... etc. etc. etc.... Everybody goes home happy.![]()
trigger = { government = { country = GER type = fascist } }
Dayvit781 said:And since I don't seem to have anyone else joining my defense, the point is yours.
idealist said:Well... Is this not quite obvious from start? In every event for every Paradox game, there is this chacker to avoid those CTDs. Even in the game (HOI) at its current state. (Germany might get annexed by France in 1940).
idealist said:So we just make a Germany2, France2, Italy2, Spain2 (Already exists under the name of Republican spain), USSR2, Finland2, Sweden2, Norway2, China2 (Already exists under the name of Nationalist China), Poland2, Romania2, Greece2, UK2, Turkey2, Czechoslovakia2, Japan2, USA2, Mexico2, Canada2, Brazil2, Argentina2, South-Africa2, Australia2, Iran/Persia2...
What is that? 22 tags (Took out the two already existing ones)? 22 tags is a lot less than what AGC-EEP or VIP uses... 22 tags is nothing compared to the benefit of completely taking away the possibility of anyone mistakenly making an event meant for Nazi-Germany firing up on a Democratic one, 22 tags is a small price for random civil wars.