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Darkrenown

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More tags are always better, but they're not needed here. If you make triggers for government types, like Vic has, you can swap in different AI sections depending on the government type. Using new tags for this would be insane.
 

Darkrenown

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Dayvit781 said:
How well do those AI swaps work?

Just have an event that checks government type and has the command AI = NEW_AI

Dayvit781 said:
And actually, the worst part about it is it's too predictable. As Russia you know Germany won't attack you until it gets that event that changes the AI - so until then no worries? That's not very realistic. Stalin was very worried.

Uh, as Russia you know Germany won't attack you until it gets that event that changes the TAG :p

Besides, Germany should start with the AI which likes to invade russia, poland france etc, and should only lose it if they get couped somehow.

Also, even if for some reason you did start Germany as with a peaceful AI, you'd make the event non-visible and with some randomness so you'd never be sure when it fired.


Dayvit781 said:
I forgot the NUMBER ONE reason why there should be three tags per country - for cases of civil wars or VichyFrance/FreeFrance, etc. The same nation can be fighting itself as part of the war! There is a Vichy and a France already in the game - that requires just one more tag tied together in a group.

Only 2 tags needed there, FRA and something for Vichy (VFR?) Once VFR is made, FRA is Free france.

Dayvit781 said:
Then the same for every country - at least the major ones as idealist said. If Germany wants to Annex the British Isles, they can do so or puppet it but the rest of the British Empire will still be fighting under the ENG tag - Nazi Controlled British Isles will get their own tag if they were puppetted.

No, the dominions are already seperate tags anyway. Assumig you could even annex ENG with only contoling the British isles, whose left if ENG is annexed, India? . They'd likely break away and peace out. The old government could flee to Canada and CAN could annex the left over parts of the empire.
 

Darkrenown

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Dayvit781 said:
The idea is that a Germany (even a communist Germany) can have animosity towards the USSR because of the AI, unless the even that changes the AI checks to make sure Germany isn't communist. Therefore, having the FedRep of Germany or the DemPeople'sRep of Germany TAGs would be simpler because you wouldn't have to check for all sorts of triggers.

This is still an insanely complex way to get around a simple problem.

Dayvit781 said:
Without separate tags, how does USSR know how it feels about Germany? If relations are back in like -200 - +200 .. then the only way (AI) USSR can know is based on the government which it cannot see - unless you create yet another event that has the USSR check if Germany is Fascist and if so, be afraid, be very afraid.

Ok, assuming somehow Germany becomes commie, which is very unlikely to begin with since the game starts with the Nazi's in power:

You need 1 event to change Germany's AI, and 1 event for each nation changing it's relations towards Germany.

This may seem like a lot untill you consider that with the 3 tag idea you need to make 3 versions of every event (one for each tag) involving a single nation, 9 versions of every event involving 2 nations (one for each tag combo) and twenty seven versions of a event involving 3 nations. And don't forget that if you make a mistake and try to do something to a tag that doesn't exist, like DoW or ally with them, it causes a CTD.

I'm sorry, but this is a terrible, terrible idea.
 

Darkrenown

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Dayvit781 said:
Ummm... the idea is NO events. You shouldn't have to change AIs since the AI will recognize it's neighbors and if they're friendly or not based on their tag. no event change necessary.

No events at all in the entire game? I'm not talking about AI changing events, I'm talking about ALL EVENTS IN THE GAME. Events are what shape Paradox games, and if you think HoI2 won't have any, you're dreaming.

Perhaps you thought I was only talking about the AI changing events. If so, re-read my last post keeping in mind I mean all events. Tags are the basis of the event engine, changable tags = exponential increase in events.
 

Darkrenown

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idealist said:
Now you say all events... What historic events would fire on a democratic Germany? Name one. What about Communist Germany... ? Again name one. Random events are not TAG related... Remember that. Historic events would only fire for the original country "Germany" not "Germany2"... Or should a Democratic Germany in your opinion be actually judged by the norms of our history, Hitler and Nazi-wazies?!? Didn`t think so...
Looking at this way, it is more of a relief for everyone than a burden: No need to put the "NOT: Political value = COM, NOT Political value = DEM" To each and every historic event of Germany... Then of course we have random civil wars... More tags... etc. etc. etc.... Everybody goes home happy. :)


Indeed, so all historic events have to check exists = GER (try to do anything to GER when it doesn't exist causes a CTD, at least in every Paradox game so far) and not GER government = fascist, so no real time saving there.

I don't see what advantage different tags give over using flags or government type triggers, but I can see plenty of problem it'd cause. I have nothing against the idea of historical events only affecting the country if it's in the historical situation, it's just the multiple tag method of doing so I have issues with.

Want SS-volunteers events not to fire for a non-fascists Germany? No problem!
Code:
trigger = { government = { country = GER type = fascist } }

So why make a new multi-tag system when the existing system will work just fine?
 

Darkrenown

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idealist said:
Well... Is this not quite obvious from start? In every event for every Paradox game, there is this chacker to avoid those CTDs. Even in the game (HOI) at its current state. (Germany might get annexed by France in 1940).

Not really, since you were saying seperate tags would save time when making events by avoiding the need for a government type check trigger so it appeared you were unaware you'd need a tag exists trigger.

idealist said:
So we just make a Germany2, France2, Italy2, Spain2 (Already exists under the name of Republican spain), USSR2, Finland2, Sweden2, Norway2, China2 (Already exists under the name of Nationalist China), Poland2, Romania2, Greece2, UK2, Turkey2, Czechoslovakia2, Japan2, USA2, Mexico2, Canada2, Brazil2, Argentina2, South-Africa2, Australia2, Iran/Persia2...

What is that? 22 tags (Took out the two already existing ones)? 22 tags is a lot less than what AGC-EEP or VIP uses... 22 tags is nothing compared to the benefit of completely taking away the possibility of anyone mistakenly making an event meant for Nazi-Germany firing up on a Democratic one, 22 tags is a small price for random civil wars.

Well that's a compleatly different thing from what your earlier posts sounded like you wanted. Couldn't you just have said "Give us more free tags!"? :p
Yes, more free tags are good. I expect they'll be at least 20 free tags, as there were in Vic (and hopefully more), ~5 which were not meant to be free but are not ever used and maybe 5-10 minors who are always annexed early on and can have their tags re-used.