You can create locators for it. If I remember correctly you should make both of them have +Z forwards. Check the events in any other weapon for locator names.
Thank you sir, got the guns in. Could I press for a second issue... feel like I am crawling, & for two days I have tried everything I know to solve this one.
What I am trying to do, is edit the German Infantry model K98 ammo pouches on the belt to be SMG mag pouches. I have no trouble with the manipulation. But when I go back in game, I get one of two results, the model is perfect, but stuck in A frame with the guns at his feet. (He has lost his skeleton) If I try to reattach the skeleton, even with saved weights map, I get vector distortions in game, the pouches stretch between the arms & torso.
I will detail my process below in case someone knows a quick 2 second command I am missing.
Import the model & export no issues using this tool.
In Maya
Select by component type
Select face components
double click mag pouch so all its faces are selected.
Under Polygons - Separate ****I suspect this is what I am doing incorrect. But I am unable to manipulate without this step?
I then edit the pouches 1 by 1
Have tried a mountain of things here to reintergrate the pouches to the model - no success.
Then reapply the phong, add the shader attribute & export using the PDX Exp.
I watched this youtube,
even frame by frame advance following all the steps, but can not fathom how he seperates the hat & reintergrates it. I can not move or edit the hat as the whole model is in one piece.