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K-vald

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Really cool, great work! Does it import joint and locator information then as well from the .mesh file, and how does it work if you would export it with our exporter?
 

K-vald

Animation/VFX
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Jan 23, 2012
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  • Victoria 2: A House Divided
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  • Sword of the Stars
  • Sengoku
  • Semper Fi
  • Victoria: Revolutions
  • Pirates of Black Cove
  • Penumbra - Black Plague
  • Naval War: Arctic Circle
  • March of the Eagles
  • Majesty 2 Collection
  • Majesty 2
  • Leviathan: Warships
  • Cities in Motion
  • Crusader Kings II
  • Commander: Conquest of the Americas
  • Darkest Hour
  • East India Company Collection
  • Europa Universalis III Complete
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Impire
  • Arsenal of Democracy
  • Magicka
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Holy Knight (pre-order)
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  • Warlock: Master of the Arcane
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Greetings & thanks for this! I have made models of an MP44 & FG42 for HOI4, but am having trouble attaching the animation nodes for the fire & cartridge ejection. Is there some dark art to this? Feel I have got so far... but locked out at the gate.

You can create locators for it. If I remember correctly you should make both of them have +Z forwards. Check the events in any other weapon for locator names.