Okay, I've made several cities by now and am loving the game. That said, I do have some questions that I've not yet seen answered entirely about the way goods are handled. Let's say I only have forestry as an industry come the time it is unlocked. I've done away with normal industry and haven't touched agriculture or the non-renewable resources. Obviously the forestry will ship to any commercial that could make use of it, but that doesn't seem to be a much needed commodity. If I were to zone agriculture, would this help commercial areas more or would they still require importing of goods? This doesn't appear to have been made clear.
What I'm getting at here, is if we are going to require general industry no matter what to get the most to our commercial (low and high density) districts, since general industry does absolutely (from what I can tell anyway) stock commercial sufficiently. Once I hit about 50k population, no matter what, I know I am in need of cargo trains and ships if I can get them on a given map to get everyone supplied. What if neither is available? Traffic becomes a nightmare. I love the challenge of it, I just wish it was more easily explained in what does what for whom. In wanting to make an entirely "green" city, it almost feels impossible as it stands. I have noted that slowing the aging in game down through mods makes it so that education comes at a much slower rate allowing for industry to survive. That has helped greatly, but it's not a total solution.
What I'm getting at here, is if we are going to require general industry no matter what to get the most to our commercial (low and high density) districts, since general industry does absolutely (from what I can tell anyway) stock commercial sufficiently. Once I hit about 50k population, no matter what, I know I am in need of cargo trains and ships if I can get them on a given map to get everyone supplied. What if neither is available? Traffic becomes a nightmare. I love the challenge of it, I just wish it was more easily explained in what does what for whom. In wanting to make an entirely "green" city, it almost feels impossible as it stands. I have noted that slowing the aging in game down through mods makes it so that education comes at a much slower rate allowing for industry to survive. That has helped greatly, but it's not a total solution.
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