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Engellus

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First off, i am new to the forums. Clearly. I am planning and hoping to strive to create a Roman conversion for CK2. Thus far i have a very early alpha for the mod. I'm looking for anyone whos interested in working with me to help make this mod. Preferrably someone who is unemployed or only part-time employed. If you're over 18 years old that is preferred, but younger would be fine. Don't want to be taking time and attention away from your school.

If you want to help me make this mod, please feel free to send me a private message.

Heres the general overview of the mod thus far:

Heavy conversion making the game based in the Roman world circa 25-500 CE. Unless i get the motivation to convert all the dates to the Roman calender, in which case i would change it to the era of Julius Caesar.

Any questions, comments or concerns please feel free to ask. I know it seems weird, but i just registered simply to put this message up looking for help.

Sincerely,

Engellus


Imperivm Romanvm - 1st Century CE



Welcome, to the opening of Imperivm Romanvm, a heavy conversion mod, turning the clock back from the Battle of Stamford Bridge, to the Era of the Julio-Claudians. Will you be able to hold together the Empire? Or perhaps even expand it? Will you convert to a new faith or support the old gods? Will the Barbarians make it to Rome's gates?

Features


New historical culture and religion setup.
Historical de jure kingdom setup with a variety of titular kingdoms.
All religions playable!
Historical characters


Progress Updates


[Alpha 0.1]

A 1st century release, with playable countries, properly set up kingdoms, cultures, religions, characters etc.

Cultures: Ongoing
Religion: Ongoing
Defines: Ongoing
Titles: Ongoing
Characters: Ongoing
GFX: Ongoing
Localisation: Ongoing
 
Last edited:

richvh

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Not to discourage you, but there's already several Roman era mods in the works, though admittedly none for the Julio-Claudian era. You might want to check around and see if it's worth your while to join efforts with one of them.
 

Arko

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I'd gladly jump on board with someone else. Just wanted to make myself known.

if you want to try your hand on modding try starting on something small on join a team on an (serious) ongoing project.
unfinished and abandonned mods are too common these days. undoable ideas are also popping around too much.

Please all, start modding before launching enourmous modding projects^^