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Caspoi

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If the average Citizen are Slaves (by name or not), then people joining the army to "escape thier lot in life" would make sense as justification for Slave Armies.
It also helps that Comissar squads are attachments mostly there for unreliable (low morale) armies.

It is a toss-up between Slave Army and regular assault army. But I feel like Slave Army captures it a bit better.

The low morale has at least partially to do with ttheir enemies though, and if they actually choose to join the army then I wouldn't call it a slave one, especially considering how after banks there will be a difference between simply "impoverished people" and actual slaves. So I am still more for the idea that only the convicts who join the penal legions would count as slave armies.
 

warchief_will

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To answer the OP's question, I have another question; at what point in the Imperium's history do you want to use for your start?

Do you want to play at the time where the Great Crusade was just beginning to push off Terra, under the command of the Emperor (and his shadow, Malcador)? What about during the height of the Age of Apostasy, when the High Lords were usurped by the Eclesiarchy, led by the ruthless and paranoid Goge Vandire? How about playing as the government of Ultima Segmentum during the Damocles Crusade, when despite their xenophobic tendencies, the Imperium (especially the Astartes Chapters assigned to the crusade) was able to see that xenos, in this case the Tau, were capable of honor? Or do you want to play during the Time of Ending, just before Cadia fell and this "Gathering Storm" nonsense kicked off?

For the above examples, here is what I would recommend
  • Great Crusade: Militarist, collectivist, xenophobe, Despotic Autocracy (or whatever the non-ethos autocratic government is called). The new Imperium may not have been fully united, especially near the end of the crusade, but the majority of the population was (on the surface) behind the Emperor.
  • Age of Apostasy: Fanatic spiritualist, xenophobe/militarist (your choice), Divine Mandate. This was the time that the Eclesiarchy was truly ascendant. Such was their power that when the High Lords tried to put some form of control on them, they simply left Terra and headed to Ophelia VII. The church was both very xenophobic, and highly militarized (the siege to retake the Emperor's palace only ended when the captain of the Cusdotes convinced Alica Dominica, head of the Brides of the Emperor (Vandire's bodyguard) to turn on the Eclesiarch)
  • Damocles Gulf: Fanatic Militarist, collectivist, Military Junta. During this period, the Imperium committed far more forces than they normally would to deal with an upstart xenos race (Tau) than they normally would, hence the fanatic militarist. In addition, as the campaign dragged on, many in the Imperial leadership, including the space marines, began to develope a grudging respect for the Tau, hence the lack of xenophobia for this start, though don't kid yourself, the Imperium would have purged the Tau in the end if the Tyranids hadn't showed up.
  • Time of Ending: Militarist, Spiritualist/Collectivist, Xenophobe, Theocratic Oligarchy/Military Junta. Perhaps the main time period that people think of when they hear the words; Imperium of Man. Still militarized against threats from all sides, still enslaving most of the population, still devoted to their corpse emper... Er I mean living god, still suffering not the xeno to live. I suggest using an oligarchic form of government, as the Emperor himself doesn't really have a say in what happens anymore. Pretty much every order comes from the High Lords, the oligarchicist oligarchy that ever oligarchied.
Regardless of what you pick, psionics need to be kept to a minimum, but stay in character. Psi jump drive is okay (into the warp you go, hope you don't summon daemons/unbidden) but full psi armies is definitely heresy, you are not Thousand Sons. Also, No AI (Abominable Intelligence), the Ad Mech would agree with me. Slave armies can work as penal legions, but just sticking Commisars in all your assault armies is lore accurate as well. Stay away from xenomorph armies but clones can represent your Death Korps of Krieg. Don't splurge on gene warriors, there aren't that many space marines, though if anyone gets psi warriors, it's them.

As for your starting FTL, none of them really fit (warp is too rooted in reality, hyperlanes are too eldar (webway) and wormholes don't fit the lore) but if you had to choose one, warp.
Huh, that turned into a wall of text, sorry about that. Hope it helped though. Just remember, that the Greater Good is bet... *BLAM*

THIS AUTHOR HAS BEEN EXECUTED FOR HERESY. ANOTHER AUTHOR HAS BEEN REQUESTED FOR FROM CADIA CENTRAL RECRUITING COMMAND. PLEASE HAVE A PRODUCTIVE DAY, LOYAL CITIZENS
 
Last edited:

Secret Master

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Huh, that turned into a wall of text, sorry about that.

e75.jpg


Still, a thoughtful reminder that even with Emperor in charge, the Imperium isn't one thing.
 

Matoro_TBS

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For FTL, I think wormholes are the closest one. Sure, wormhole lore doesn't fit, but moving through Warp is basically going in a hole in place A on coming out in place B. That way you can govern a lot more splintered and chaotic empire than with other two FTL types, as should be intended.
 

Cheexsta

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I'm not that convinced on Spiritualist, though. I know the IoM is hyper religious, however having a psionic/psyker focus seems off. Plus, I can't help but think of Gene Warriors as Space Marines ;)
 

Slynx

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I'm not that convinced on Spiritualist, though. I know the IoM is hyper religious, however having a psionic/psyker focus seems off. Plus, I can't help but think of Gene Warriors as Space Marines ;)
psykers. lots of them. even in inquisition. IG, or in space marine orders.
also they are used to fuel the throne.
also navigators...
so PSI is pretty much everywhere in the imperium.
also..if having psi and gene warriors is a problem - disable the utopia when it'll be released. :D

http://warhammer40k.wikia.com/wiki/Psyker
 

niallmcfc

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Eh, when it comes down to it, what will you enjoy playing. I'll be grabbing a 4 ethos mod so I can have fanatic purifier alongside spiritualist, because WAAAGH.

With 3 I'd recommend mil/xenopho/spirit. The way stellaris diplomacy goes, if you actually want to purge the xeno scum then mil is pretty necessary. You're going to be fighting *a lot*, and when you aren't you'll need high mil power stats as a deterrent. Cleansing the galaxy makes people v. mad.

As for ships: kinetic (partly because it's best in the current meta, partly because it's the empire's most common weapon) and you can really make an argument for any ftl type; warp in game is boring and slow (though pretty accurate), hyperlanes are the only strategic option but not really accurate for the IoM, wormholes are easy and lead to psi drives early but are kinda boring and very inaccurate.

And again for ascendancy, obviously not robo but psi or gene are pretty valid. For extra fun, recruit pure assault armies with only commisar/clone attachments.

Oh and if you really want to roleplay, go for a Huge map with 2 spiral arms, 2 fallen empires and 10 (?) other empires, all advanced. Good luck with that one.
 

Kopesh

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For the above examples, here is what I would recommend
  • Great Crusade: Militarist, collectivist, xenophobe, Despotic Autocracy (or whatever the non-ethos autocratic government is called). The new Imperium may not have been fully united, especially near the end of the crusade, but the majority of the population was (on the surface) behind the Emperor.
  • Age of Apostasy: Fanatic spiritualist, xenophobe/militarist (your choice), Divine Mandate. This was the time that the Eclesiarchy was truly ascendant. Such was their power that when the High Lords tried to put some form of control on them, they simply left Terra and headed to Ophelia VII. The church was both very xenophobic, and highly militarized (the siege to retake the Emperor's palace only ended when the captain of the Cusdotes convinced Alica Dominica, head of the Brides of the Emperor (Vandire's bodyguard) to turn on the Eclesiarch)
  • Damocles Gulf: Fanatic Militarist, collectivist, Military Junta. During this period, the Imperium committed far more forces than they normally would to deal with an upstart xenos race (Tau) than they normally would, hence the fanatic militarist. In addition, as the campaign dragged on, many in the Imperial leadership, including the space marines, began to develope a grudging respect for the Tau, hence the lack of xenophobia for this start, though don't kid yourself, the Imperium would have purged the Tau in the end if the Tyranids hadn't showed up.
  • Time of Ending: Militarist, Spiritualist/Collectivist, Xenophobe, Theocratic Oligarchy/Military Junta. Perhaps the main time period that people think of when they hear the words; Imperium of Man. Still militarized against threats from all sides, still enslaving most of the population, still devoted to their corpse emper... Er I mean living god, still suffering not the xeno to live. I suggest using an oligarchic form of government, as the Emperor himself doesn't really have a say in what happens anymore. Pretty much every order comes from the High Lords, the oligarchicist oligarchy that ever oligarchied.

A very good summary! It's a good reminder that the Imperium has changed over its 10,000 year history. Also, it is spread out in the galaxy and isn't entirely a cohesive realm. Civil wars and rivalries between the organisations that make up the Imperium are not unheard of.
 

Rubidium

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Looking forward to Utopia:

Psionic ascendancy seems the most appropriate. Remember that it has two stages; I'd argue that the Imperium has the the 1st pick unlocked (allowing psykers to appear), but not the second (although you might be able to roleplay that as the Emperor awakening, if you wanted; it does give you an immortal god-emperor, after all).

Synthetic ascension is more the Mechanicus (although you could certainly roleplay that way instead), while the biological path is creating mutants, and thus heretical by definition.
 

Cheexsta

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psykers. lots of them. even in inquisition. IG, or in space marine orders.
also they are used to fuel the throne.
also navigators...
so PSI is pretty much everywhere in the imperium.
also..if having psi and gene warriors is a problem - disable the utopia when it'll be released. :D

http://warhammer40k.wikia.com/wiki/Psyker
I get the psyker connection, but Space Marines are far more iconic than your average Sanctioned Psyker. When you imagine the Imperium, you don't imagine armies of psykers.

It's kind of like representing Eldar with the robotic ascendancy. Sure, they have wraith constructs, but the psionic path would be much more thematic for them.
 

Slynx

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I get the psyker connection, but Space Marines are far more iconic than your average Sanctioned Psyker. When you imagine the Imperium, you don't imagine armies of psykers.

It's kind of like representing Eldar with the robotic ascendancy. Sure, they have wraith constructs, but the psionic path would be much more thematic for them.
you ask to imagine imperium without fleet... o_O
also.. Librarians.
and yeah...we don't know almost anything about gene-warriors availability in utopia for psionics
 

Cheexsta

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you ask to imagine imperium without fleet... o_O
also.. Librarians.
Not at all. I like to imagine that a non-Spiritualist (or non-Psionic) Imperium still uses psykers, they're just playing more of a background role. A Spiritualist one would be one that has more of an active focus on them, like Eldar would.

It's like if I'm playing a Fanatic Xenophobe Militarist, I imagine there are still aspects of Individualism/Collectivism/Spiritualism/Materialism etc (as needed for RP purposes), those just aren't aspects that are heavily focused on.
 

The Founder

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and yeah...we don't know almost anything about gene-warriors availability in utopia for psionics
Without Utopia: You can reserach both Geneseed Purification and Psionic Armies tech the same way you can now.
With Utopia: Progressing past the 1st Tech (Psionic Theory) requires the Ascension Perk. Geneseed Purification in particular needs teh 1st Tier of Biological Ascension.

It's like if I'm playing a Fanatic Xenophobe Militarist, I imagine there are still aspects of Individualism/Collectivism/Spiritualism/Materialism etc (as needed for RP purposes), those just aren't aspects that are heavily focused on.
That is one of the bigget issues. Finding out the parts that are in the lore but not that Important.
Another example actually are the Space Marines/Gene Warrior armies. While they are a full blown "Faction" by the games and the Army Rulebooks, thier numbers are highly limited. Official Lore rule States: "There can not be more then 1000 Space Marines per Chapter".
 

Slynx

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Without Utopia: You can reserach both Geneseed Purification and Psionic Armies tech the same way you can now.
With Utopia: Progressing past the 1st Tech (Psionic Theory) requires the Ascension Perk. Geneseed Purification in particular needs teh 1st Tier of Biological Ascension.
ow.
then without utopia it'll be easy...but with utopia it'lll be a tough choice.
personally as a fan of Dark Heresy\Rogue Trader i can't imagine warhammer without PSI. but i can be fine without space marines (or just use something different to represent them... elite guards?titanic life? idk)
 

General Apocalypse

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A bit wrong about Xenophobia the Imperium only fights the aliens that strike against it . This is why the Tau are still alive instead of having been virus bombed while they were still primitives.
 

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A bit wrong about Xenophobia the Imperium only fights the aliens that strike against it . This is why the Tau are still alive instead of having been virus bombed while they were still primitives.
The Tau are still alive mainly because by the time the Imperium was able to get around to trying to purge them, they were already too strong to take on. The Imperium did launch a Crusade against them; it lost (because the Imperium was distracted by bigger threats and couldn't support its forces in the region adequately).

Purging the Xeno is still standard Imperial doctrine, it just so happens that most of the remaining unpurged xenos are too strong to purge easily, and the Imperium is too busy facing so many threats to afford the resources required to do so.