- Oct 27, 2012
This AAR its awesome, congrats for the great job!
The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
I'd want a frontier -Persia, airpowerand knowing what the supply dumps have by way of supply. Once their units are out of supply, the theatre becomes a walk in the park. It's the getting there that is tough. I'd probably go there too early and have to withdraw in ignomy.
It is very nice to see you writing another update. Changing the occupation policy was definitely a good move. I am curious to know the current size of the Portuguese Army and also the overall tech situation.
That was a nice display of what you can do when you have naval initiative ( even if not complete ) while trying to conquer a island : even if you are weaker , you can just drop troops in the back of wherever the enemy is and spread confusion
It would be extremely nice if your hunch that the Aussies threw all + the kitchen sink against your western disembark and that the eastern shore VPs are lighty defended ( that seems likely at this point ) is true ... even if you can't just drop units there, if you could pocket/ supply starve those western units, the only thing that you would need would be to walk east after erasing them But even if it isn't true getting rid of that annoying tank division would be quite a blessing ....
That said, congrats to another display of what fast movement and obsessive compulsive control of troops can do *lol*
Another fine update! It sounds like you had fun in the wide expanses of western Australia, which is always fun with quite a few flanking opportunities! It would be more fun if you had real armored divisions, though, but you've got to work with what you've got!
Another flanking move brings success, as well as reinforcements. With tthe Adelaide pocket now linked up , more coast hoping to take the coastal cities and reduce the Australians inland to zero supply looks to bring the war to a succesful conclusion. For your african campaign, it's pity there's no succesful revolt against the Italians in Alexandria with your troops standing by to crush it.
More coast hopping. Shows just how big Australia is and how poor the ai is at defending against amphibious assualt.The new garrison units will fre up regulars from other fronts , unless you're planning to drop them too into Australia to hold what you've taken. I'm surprised you haven't queued more Condors into your build. I think they'd have given you more than your 3 IC.
Who dares? Portugal dares! It is quite a catchy slogan. It might just catch on.
The Germans and Brits sound as though they are duking it out -somewhere.
This AAR its awesome, congrats for the great job!
It looks that the Aussie conquer is going quite well. I agree with your assessment of risk/benefits of capturing Melbourne vs going further east : it looks that the Aussies are not even close of mustering anything strong enough to push you to Perth again, so there is no big need of rushing things too much.
BTW you are only showing in game what RL Dönitz wanted and the Brits Admirals feared: a GB unable to use the empire resource pool would get in stockpiles problems fast. OFC that Dönitz did not advocated the conquer of Africa with Portuguese cavs , though
The victory over the 1st Australian Cavalary in Nutysland looked like a turning but now if you can take Melbourne you will have broken them.
Only the Australian Navy can stop you now.
Been lurking around this thread for a while.
I have this page saved on my work computer and have been sadly checking it every few weeks hoping for another update. So happy we get to see this story continue!
Amazing progress for only 1942...makes me want to go back and play a smaller nation to see what's possible!
Would have expected the Germans to prioritse the eastern campaign rather than build up for a naval and air campaign against Britain as a prelude to invasion. I am surpised you didn't insert a bunch of merchant convoys and troop builds to come in ahead of the current units.
I think the biggest change would be the USA coming into the war on the allies side. That would give you all the headaches- challenges - you could wish for.
In this version I think the AI prioritises CG, supplies, reinforcements, production then at last upgrades.
Which is not normally a problem, but is bad if the IC varies a lot as they then get a huge production going which means when they are low on IC they don't upgrade.
Anyway, if you played a bit with the UK could you see why they had so large a reinforcement need? they should never get into that position unless they have no MP.
Just so you know, I'm putting my money on the 'AI screws up your attempts to steer it to war' option.
Make no mistake, I hope you have jolted the AI out of its rut, but I won't believe it until I actually see it happen.
I am here lurking as always!
*decloaks* This has been pretty entertaining and rather impressive - makes me tempted to try out HoI3 again
Its good to see that "Chita" is still around
Well done as always
Shame about your cruiser, but part of the price paid for your coastal hopping. Is it just Sydney to wrap up Australia? You're also making good progress in the East Indies, Celebes and Papua New Guinea.
Surprise, surprise the Germans actually landed in Scotland.
Sometimes, the Germans just need a little help from her friends