- Jun 3, 2009
Hyperextended my knee in a game which we lost in double-overtime by 1 inch apparently 1 inch. So I was able to catch up nice job.
The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
Just finished an exhausting play session starting shortly after the war started, and reaching about a month or two in. Game slowness isn't an issue for me -- I was moving slowly because I had to plan things out and very carefully issue orders that won't sacrifice temporary advantages which can be built into longer-term advantages. Lots of challenges, lots of opportunities, lots of the unexpected, and having to deal with those...
The AAR updates on that month or two will be fascinatingly complicated!
I'll try to do feedback later. Just wanted you to know I've been busy!
Can't wait to see it. Of course, it's probably years in the games future and you're just teasing us mercilessly.
Are you handling all of your units yourself or are you letting the AI manage some of it?
Forts are more powerful in HoI 3 than in 2, as I understand from Chilango's AAR - its a 10% reduction of the attacking force instead of a 10% defensive bonus. As the attacker invariably will have more strength than the defender (more units/divs/whatever) this will hurt them alot more than the defender.
Given a 70% bonus to defenders 2 divisions defending, 20*1.7 = 34 strength 5 divisions attacking, 50 = 50 strength = huge attacker advantage Given a 70% malus to attackers 2 divisions defending, 20 = 20 strength 5 divisions attacking, 50*0.3 = 15 strength = significant defender advantage
Taken from a poster in his AAR as an example.
Naw, if the AI makes one mistake, my empire collapses, so... I'm sticking to taking advantage of the enemy AI's mistakes!
It's not that the AI is that bad. It's that the things I have to do to make this work are just so utterly complicated, there's no way to teach the computer to do the calculations.
There's no really critical timing with joining Axis, except that you get the -25 neutrality bonus (which wasn't useful at the time I joined, but may be by about where the updates are now), plus you generally want to join before the war starts if you want to be in on the war. License runs from Germany are also easier if you have better relations, and Axis tends to help that.What exactly are the benefits for you for joining the axis now instead of after Vichy, or so?
Will you get some licensed runs from Germany?
Immediate expansion in Africa once Poland gets attacked?
Because now you will have to garrison all the beaches in Portugal, and are dependent on Germany once war start.
Welcome, VA_Magoo! Thanks for keeping up through my sporadic posting -- hope it's still worth it!Been lurking since your first post! Keep up the great work.
Welcome, Xavion! Thanks!Yep, another lurker here Thanks for the AAR, you've done a wonderful job so far!
Well, the way I have it planned, the first target will not come until WW II starts, and when it does, there will be multiple "first targets" -- I'll be jumping right into the action, from a variety of bases. It's just not practical to attack any country before WW II starts, because then I would risk involving myself in a general war without Germany necessarily at my back (or even without Germany being prepared, which could be worse).Whenever and however Portugal finds herself at war, her forces have to march somewhere and that somewhere is her first target. There has to be a first target. Stands to reason.
Portugal probably could attack Liberia without provoking the USA, if that neutrality could be reduced quickly enough. And that seems unlikely
Yes, I'd rather end up at peace with Spain. If ever I end up at war with them, then it becomes the whole focus of my being, and it probably doesn't matter what I did -- I'd lose!Seems like there's few ways the SCW can turn out that's advantageous to Portugal. Either the Nationalists win, cutting of your potential for expansion in Iberia, or the Republicans win, leaving you with a hostile neighbor. At least if Spain ends up going fascist then you can concentrate on overseas adventures and only worry about invasions from the coast.
Actually, you're exactly right. Lisbon was kind of like the "Babylon 5 of World War II" -- spies from both sides would congregate there and try to gain advantage on the others, use Lisbon as a base for expanding into the rest of Europe (both sides used Lisbon as a stepping off point for spies), etc. Fascinating story behind all that -- someone should write a whole book on it (I've read books that touch on it, briefly). Maybe they have.Good to see the SCW finally getting resolved. It seems that if nothing else joining the axis has made you a prime holiday destination for foreign spies But then again, wasn't Lisbon a spy hotspot IRL?
There are certain things in common between Hungary and Portugal -- Hungary would be a fun country to play, too. They don't have the same international reach as Portugal, but they have the advantage of concentration, and a relatively good strategic position for expansion if the "back door" is guarded by an ally. Welcome, HungaryForBlood! Glad to have you following along!Definitely lurking and definitely excited to see how things turn out. I haven't had a real chance to play with 1.2 since i don't want to risk screwing up my own AAR, so this is also a fun way to see some of the changes.
Portugal has always been the second or third country I play as in Paradox games. There's just something about them...
Welcome, Tantor! Yes, Portugal could do so if she so wished. I suppose there's some potential for war against the Netherlands, or even Belgium, but as Chief Ragusa mentions, I think there's a guarantee for Belgium. Any grasping for power without major allies will get us in trouble, I fear.Beeing an axis member gives the opportunity to wage a limited colonial war, doesn`t it?
Thanks! Actually, I've found that weeding out enemy spies in v1.2 is not that hard -- it just takes some focus. It won't take a long time, but it disrupts your plans and requires attention, which is distracting from other goals.nice reading again.
Hope you'll make it now you allied yourself with the axis. But seeing the last screenies the nationalist are kicking ass. So maybe you will be lucky. I thought that finding enemy spies was time consuming. The great thing if the nationalists win you only have to defend your harbor(s). And then there will be a great possibility that they wont attack. So you can have your few soldiers kicking ass in africa.
keep up the good work
Yeah, Spain is not vital to my plans. I already knew it would be difficult to get them involved. They seem to have some special reluctance, though, and I don't know that I can blame them.Joining the Axis this early might turn out to be a bad move, but it might also be a very clever one. Unfortunately you didn’t manage to convince the Spanish to join as well; some battle experience for your units would have been great. Still you can always get them to join next year…
Juggling is very like what it is! And it's time consuming and slow, because you have to pay attention to so many little details at once to avoid screwing up. Higher speed would not benefit me, as I'm a detail hog. Thanks!It's one entire juggling act, between resources of various sorts, spies, divisions, forts, ships, planes, you name it! You seem to be doing very well so far, though. Let's hope you can keep this up once war begins and foreign belts start tightening and saving their stuff for themselves.
Yes, definitely not a short AAR, though there's still every potential that it could end very quickly! Hopefully not, though! Most of your speculation is already answered in my reply to Chief Ragusa above. But you're right in your analysis.Nice to see the nationalist have won. So atleast it wont be a short AAR.
My question which country are you going to war first. Or do you wait until germany declares war.
Because if you DOW France or Belgium , the germans wont be pleased havening most of there troops elsewhere. Should give the game a nice touch that germany is in war before poland tnx to you :rofl:
Keep up the good work
Well, a fort is relatively useful on isolated islands because any fort benefit is on top of the amphibious penalties. It magnifies the strength of any defender (essentially). Land forts are relatively less useful, but if you've just got one province to defend, and a limited number of defenders, a fort may be all you can do to help defend it. Unfortunately, that's the situation I'm in at Macao. Welcome, Theokrat!Thats quite an emphasis on forts you (still) put up there. Is this realy wise? A single fort will reduce the attacker to 90% of his abilities - or give your forces a 10% advantage on that front.
However would the same Industrial effort be directed into bulding new units for that front or improving their equipment, then a much larger benefit for our troops could be achieved. Additionally those forces could be shifted over theaters in the future to adapt to new strategic situations, while the forts will always remain right where they are.
Forts have their place when other means are not available due to frontage or supply capacity, and can be very effective when build to a high level (building from level 9 to level 10 will double the effectiveness of our forces, as compared to a 10% improvement of the first level).
Welcome, TheArchduke! Great to see you again, and reading! Glad you're enjoying it. I hope to do both -- to expand, and to be a factor in bringing the Axis to victory against the great powers.I have not played HoI 3 yet thanks to a lack of time, but I find your AAR very informative. Wish you good luck. Are you actually planing to expand during the war or just be the decisive factor in bringing the UK down?
I'm hoping, too! Portugal really doesn't have the capacity to build airpower at all, but I'm going to pretend, really hard.... !Nice, some Airpower! Hopefully you get those Nav's done in time!
Without defending Africa, there's not much left to defend...Is it really worth it to defend your African provinces?
You're certainly seeing the potential I am! However, S. Africa is actually a regional power in her own right. I'm going to have to play a defensive war on that front at first.Actually, I think the goal is to expand the African holdings.
You could knock South Africa out of the war, link up with the Italians in Horn, divert British and French troops from the European, Middle Eastern, North African and Indian theaters, at the same time bringing in some nice resources, denying air bases and ports to the allies, which might help the convoy-raiding German subs a bit.
How I see the strategy, Portugal is that one last small push that topples the tower over.
It probably should (add threat), but I'm not 100% sure it does. I learned enough "exhaustivity" about the game to fill 250 pages, and this item would have been on page 260. You're absolutely right about the potential of a sea invasion. I frankly doubt the British will have the capacity to mount an amphibious invasion early in the war, which means I'm going to be worried about Japan and/or Guangxi invading by land (or Japan by sea, but I don't expect they'd do so unless they somehow ended up at war with the Axis and hadn't already taken over Guangxi). I believe it's far more likely that Japan will join the Axis and entangle me in war with the Guangxi. The way to head that off would be to preemptively get Guangxi in the Axis (which I briefly tried), but then that would lock the Japanese out of the Axis. Sometimes the cure is worse than the disease.Does the capture of hostile spies lead to an increase threat level from that country?
I hope Macao is not going to be a Singapore in reverse. A very strong land fort taken by maines storming ashore.
Offensive actions against the Clique or a help yourself to Hong Kong. Chinese takeaway coming up?
Ouch! Don't tell me that. My son's playing college football, now. What level do you play at, and what position? Sounds like a frustrating near-victory! Sorry to hear! But glad it gives you time to read!Hyperextended my knee in a game which we lost in double-overtime by 1 inch apparently 1 inch. So I was able to catch up nice job.
Cyrus, when have you EVER known me to tease my readers....Can't wait to see it. Of course, it's probably years in the games future and you're just teasing us mercilessly.
Are you handling all of your units yourself or are you letting the AI manage some of it?
Yeah, it's heavy-duty micro, but I actually enjoy it. True, I recently started to try a side game as Germany against USSR, and quickly put it on hold because it would require too much attention. But as a primary game, I could really, really get into it! Maybe after this AAR is over.True, and I suppose the relative small size of Porutgal's military makes it a little more manageable, even though your forces are likely to be quite spread out. I have nightmares of trying to micro-manage the eastern front.:wacko:
Welcome, Velko! You're very welcome to catch up later, too, though. You're getting in early, though! This hasn't reached 150 or 200 pages yet, and so it's still small compared to my other AARs.Subscribed! Looks interesting, but I'll have to catch up later.
Excellent! This is about to get ALOT more entertaining.Caught up again. Still reading and enjoying, Renns.
Thanks! Glad to hear! And I think you've already commented previously, but Welcome again!Been lurking this thread since page 2 or 3. Nice job, bud! Keep it up! Easily one of my new favorites to the AAR forum.
Indeed! Quite helpful, if only for 2 IC over 2 months. Still... Thanks for your praise! A high compliment, coming from you!Excellent insight into your production strategy! I'm sure this one update alone would be a must-read for anyone who wants to play a minor power.
Plus, that nationalization event was quite lucky!
Thanks, Loki! Yes, you're correct about the CG costs, etc. And this will work in most games. I've developed a long-term habit of this with Paradox production queues. I'm not sure I've ever remarked upon it in quite this way before, though, so perhaps it's not widely known. Old habits seem like they're obvious, you know...Hi, this is really informative - presume that units almost built but hidden in the production queue till you need 'em also have the advantage of not adding to your supply or CG costs.
Can't wait to see how this works out!
Yeah, it's getting down to the wire, all right! Thanks.It's nice to see things finally shaping up!
Yes, there are resources around... Madrid wouldn't be my first choice, though. Eeek!Hmm... you could get a bit more resources by conquering let's say Madrid.
Well, this is true IF the fuel is enough, and that's what's in question. I'm probably fine, but if I get blockaded and don't have access to Oil or Fuel on the market or by convoy, it may be a really long war. Plus, I may need to sell Fuel, too.Oil isn't THAT important, as long as the fuel is enough.
Yes. My economic expansion has dictated a lessening of my stockpiles, because I don't have enough resources to really keep up this level of economic mobilization forever. Hopefully I can fix this soon.Seems all the resources are going down, but if Hitler continue his conquest of Central-Europe I think you will soon have more important thing to think about than your resources… but then again without resources you can’t fight a war can you, so something needs to be done, especially your oil situation seems bad. So you have two choices I guess, trade for as much as possible or conquer some land with the resources you need. The first strategy is perhaps the easiest
Well, this is a little odd, considering the importance I'm placing on it. I don't actually expect immediate action, despite the nearness of Hong Kong. I think it will be a potential battleground later, when Japan joins in. And since it's so isolated, a fort would help (a little, at least) in combat.I take you are expecting more than a little bit of action in Macau
Then you'll enjoy this! Thanks!Plus the FW200 is a beautiful aircraft, and I loved your intro!
Looking forward to the next update.