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unmerged(136692)

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During the period covered by EU, a lot of imperialism came and if a lot of them as common point which difine what imperialism is, there is also some cultural specific how to deal with this specific.
for example anglo saxon imperialism is quite different than the Russian one, the french one or the spanish one. Chinese with confucius influence will be also very different.
This aspect have consequence for centuries on the colinized/conquered country. for example of spanish loose their colony at once, but keep the language, how the chineses stopped their imperialisme, how the french loose everything against England because of under populated colonies. etc.
So we could imagine a imperialist culture given to all major historical player, that nobody could change or very slowly.
I think the game is already taking it some how in consideration, by all the parameter to deal with. But somehow we could do it even more stronger.
Or at one point when the country is in imperialism position, he should choose some style which will a impact in his game
 

unmerged(136692)

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yes may be it sound crazy, but to give sens to what I said, at our time, there is a lot of debate if colonization, or russian/us imperialim was positive or negative. This not the point to put in the game of course, but for sure all theses imperialisme had differents style with more or less impact on the trade, on the culture or local population and slavery. good or bad, they were different. the easiest to compare is french & english because some how it was at the same time: english was trade oriented and forced population to move exiled at colony. French tryed more to re/organised some states, they were more diplomatic and meanwhile they miss the demographic boom that get english. They only small fortress in Mississipi (fort detroit), when english had very populated colony.
I do not know if it is a style to add or a strategy already in EU3. But for sure Anglo saxon and French did not drive it in the same way for some cultural reason and economic understandings.
 

Sir Tornado

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I would imagine the NIs will automatically do the job here.

English have:

Royal Navy : 25% higher naval force limit, and +10% more combat power for big ships.
Navigation Acts : +10% trade income, and +10% more combat power for light ships.
Bill of Rights : -1 revolt risk.

So, to get more bang out of the buck, English will have to concentrate more on controling the trade routes.

Spain have:

Inter Caetera: Allows claiming of colonies
Gold Fleet: +20% Tariffs
Spanish Armada: +10% Big Ship Power
Bonus: +25% bonus to colonial growth

Spain on the other hand will get auto CBs on other countries' colonies, as well as bonus from tariffs, which I suspect will mean their priorities will be getting the provinces with gold rather than controling the trade routes.

Russia's imperialism is directed towards Siberia and eastern European neigbhours... virtually all of Russia's NIs lead towards this, especially:

Opprichina: 30% cheaper infantry, and 10% faster manpower recovery.
Abolishment of Mestnichestvo: 10% more production efficiency.
Siberian Frontier: +1 colonist, and auto-exploration of all territory adjacent to owned home territory.

And all those additional awesome manpower bonuses that will give them a fearsome army...
 

Peonage

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During the period covered by EU, a lot of imperialism came and if a lot of them as common point which difine what imperialism is, there is also some cultural specific how to deal with this specific.
for example anglo saxon imperialism is quite different than the Russian one, the french one or the spanish one. Chinese with confucius influence will be also very different.
This aspect have consequence for centuries on the colinized/conquered country. for example of spanish loose their colony at once, but keep the language, how the chineses stopped their imperialisme, how the french loose everything against England because of under populated colonies. etc.
So we could imagine a imperialist culture given to all major historical player, that nobody could change or very slowly.
I think the game is already taking it some how in consideration, by all the parameter to deal with. But somehow we could do it even more stronger.
Or at one point when the country is in imperialism position, he should choose some style which will a impact in his game


They already have this in the game if I am understand what you are saying correctly. They are the National Idea modifiers. Did you mean something different?