During the period covered by EU, a lot of imperialism came and if a lot of them as common point which difine what imperialism is, there is also some cultural specific how to deal with this specific.
for example anglo saxon imperialism is quite different than the Russian one, the french one or the spanish one. Chinese with confucius influence will be also very different.
This aspect have consequence for centuries on the colinized/conquered country. for example of spanish loose their colony at once, but keep the language, how the chineses stopped their imperialisme, how the french loose everything against England because of under populated colonies. etc.
So we could imagine a imperialist culture given to all major historical player, that nobody could change or very slowly.
I think the game is already taking it some how in consideration, by all the parameter to deal with. But somehow we could do it even more stronger.
Or at one point when the country is in imperialism position, he should choose some style which will a impact in his game
for example anglo saxon imperialism is quite different than the Russian one, the french one or the spanish one. Chinese with confucius influence will be also very different.
This aspect have consequence for centuries on the colinized/conquered country. for example of spanish loose their colony at once, but keep the language, how the chineses stopped their imperialisme, how the french loose everything against England because of under populated colonies. etc.
So we could imagine a imperialist culture given to all major historical player, that nobody could change or very slowly.
I think the game is already taking it some how in consideration, by all the parameter to deal with. But somehow we could do it even more stronger.
Or at one point when the country is in imperialism position, he should choose some style which will a impact in his game