Imperial Reform "Revoke The Privilegia" shall be weakened

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

DragonWhite

Private
3 Badges
Oct 31, 2016
21
4
  • Hearts of Iron IV: Cadet
  • Crusader Kings II
  • Europa Universalis IV
After the imperial reform "Revoke the Privilegia", (it is practical that the emperor can make all members approve),all memebers in HRE become vassals of the emperor. And then player emperor will release as much as possible vassals in HRE. In this way, HRE become so horrible, the emperor can start a war freewheelingly and wait for victory.
upload_2017-11-23_11-45-11.png

The Liberty Desire is so low that no one in HRE want to be free. It's not logical that a spilt HRE is far stronger than an integrated HRE. In my opinion, the Imperial Reform "Revoke The Privilegia" should be weaken. Maybe there is a solution like this: after the reform, all members in HRE become Tributary of the emperor, that they have only economic obligation and no military obligation.
 

Sfan

Field Marshal
61 Badges
Apr 13, 2016
5.231
4.446
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Digital Anniversary Edition
  • Surviving Mars
  • Stellaris: Lithoids
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Sign Up
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III
  • Victoria 2
  • Europa Universalis IV: Rights of Man
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria: Revolutions
What would be the point of going through the insanely tedious process of reforming then?
 

Zohtun

Generic Worthless Courtier
84 Badges
Sep 9, 2013
2.771
1.612
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
  • The Showdown Effect
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Magicka
  • Leviathan: Warships
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Cities in Motion 2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Darkest Hour
  • Europa Universalis III
  • Crusader Kings II: Sunset Invasion
  • Dungeonland
  • Crusader Kings II: Conclave
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Stellaris: Nemesis
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • Warlock: Master of the Arcane
So you suffer through the horrible messy slog that is the HRE and you finally get to the prize at the end and you want to take that away?

Shame on you.
 

Twoflower

Vile treacherous Judas
86 Badges
Nov 7, 2001
4.035
3.062
  • Europa Universalis IV: Mare Nostrum
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • For The Glory
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sengoku
  • Victoria 2
The problem with revoking the privilegia in the current implementation is:
1. it is much too easy. Win the religious war - as a catholic emperor or as any reasonably strong protestant country neighbouring the HRE, become Emperor (I've had games as Protestant Poland and Denmark where I did not want to be emperor, but was elected anyway after the religious war), add all your non-HRE stuff to the empire, convert everybody to your religion, wait for the uptick, profit. It is not particularly difficult, it is not fun and it is not in anyway about managing the HRE well (which should be what you actually have to do to get the princes to accept the reforms).
2. unifying the HRE should be about unifying the HRE, i.e. getting to the last reform. It should not be about getting an invincible, loyal vassal swarm that you can then use for vassal feeding before getting free integration by the last reform, i.e. perhaps the most powerful tool for world conquest.

There is in fact a thread in the suggestion forum where the OP makes great suggestions on how to improve this:
https://forum.paradoxplaza.com/forum/index.php?threads/improving-the-hre.1054556/
 

Olterin

Colonel
70 Badges
Jul 15, 2015
986
4.727
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Distant Stars
  • Stellaris: Lithoids
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Nemesis
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Federations
  • Surviving Mars
  • Cities: Skylines - Parklife
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Holy Fury
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines
  • Europa Universalis IV
  • Europa Universalis IV: Golden Century
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Hearts of Iron III
  • Shadowrun Returns
  • Victoria 2
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Warlock: Master of the Arcane
  • Europa Universalis IV: El Dorado
  • Surviving Mars: First Colony Edition
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings III
  • Crusader Kings II: Conclave
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Cossacks
I would instead advocate for giving a united HRE a unique government and national ideas, so that the united HRE is closer in power (and flavor) to the vassal swarm version of itself. Then we can talk about weakening the swarm version, because it would stop being the grand prize of passing the reforms.
 

Twoflower

Vile treacherous Judas
86 Badges
Nov 7, 2001
4.035
3.062
  • Europa Universalis IV: Mare Nostrum
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • For The Glory
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sengoku
  • Victoria 2
I would instead advocate for giving a united HRE a unique government and national ideas, so that the united HRE is closer in power (and flavor) to the vassal swarm version of itself. Then we can talk about weakening the swarm version, because it would stop being the grand prize of passing the reforms.
The thing is that a united HRE, i.e. a country covering all of Germany, Burgundy, Bohemia and Italy is already an incredibly powerful country. Being able to do that without any monarch points or revolts is quite a prize already, and enough of an accomplishment for a successful EU4 game.
 

Olterin

Colonel
70 Badges
Jul 15, 2015
986
4.727
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Distant Stars
  • Stellaris: Lithoids
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Nemesis
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Federations
  • Surviving Mars
  • Cities: Skylines - Parklife
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Holy Fury
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines
  • Europa Universalis IV
  • Europa Universalis IV: Golden Century
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Hearts of Iron III
  • Shadowrun Returns
  • Victoria 2
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Warlock: Master of the Arcane
  • Europa Universalis IV: El Dorado
  • Surviving Mars: First Colony Edition
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings III
  • Crusader Kings II: Conclave
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Cossacks
The thing is that a united HRE, i.e. a country covering all of Germany, Burgundy, Bohemia and Italy is already an incredibly powerful country. Being able to do that without any monarch points or revolts is quite a prize already, and enough of an accomplishment for a successful EU4 game.

Without a doubt, I agree. What I do not like is the massive drop in powerlevel between the vassal swarm, and the actually united HRE. There's also the part where it gets silly that you can form Prussia (as Austria) and then pass the last reform. It *should* be harder to unite the HRE than it currently is (or was, as of 1.22).
 

DragonWhite

Private
3 Badges
Oct 31, 2016
21
4
  • Hearts of Iron IV: Cadet
  • Crusader Kings II
  • Europa Universalis IV
The problem with revoking the privilegia in the current implementation is:
1. it is much too easy. Win the religious war - as a catholic emperor or as any reasonably strong protestant country neighbouring the HRE, become Emperor (I've had games as Protestant Poland and Denmark where I did not want to be emperor, but was elected anyway after the religious war), add all your non-HRE stuff to the empire, convert everybody to your religion, wait for the uptick, profit. It is not particularly difficult, it is not fun and it is not in anyway about managing the HRE well (which should be what you actually have to do to get the princes to accept the reforms).
2. unifying the HRE should be about unifying the HRE, i.e. getting to the last reform. It should not be about getting an invincible, loyal vassal swarm that you can then use for vassal feeding before getting free integration by the last reform, i.e. perhaps the most powerful tool for world conquest.

There is in fact a thread in the suggestion forum where the OP makes great suggestions on how to improve this:
https://forum.paradoxplaza.com/forum/index.php?threads/improving-the-hre.1054556/
Thank you for your recommendation. That thread makes great suggestions.
My original intention to post this thread is that, I have seen too many people play as a non-HRE state, or even a non-Christian state, such as Ottomans, converting to Catholic, struggling to be emperor, passing reforms, and making use of vassal-swarm to conquer the world. Logically I think it is a ridiculous way to conquer the world and it should be modified.
 

KlinkerFyren

Major
85 Badges
Apr 23, 2015
722
519
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Stellaris: Necroids
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Tyranny - Bastards Wound
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Crusader Kings II: Reapers Due
  • Victoria 2
  • Battle for Bosporus
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
I disagree. I do think that vassal swarm HRE is pretty dumb. However I do not think it should be nerfed necessarily. But maybe tweaked? Like how the Shogun in Japan has his own special type of vassals with special rules.
So that a hypothetical HRE vassal will not aid their overlord if the overlord is the attacker in a war. But will defend them if they are a defender in a war.
Maybe also give the restore Holy Roman Empire its own OP ideas to give the player an extra reward/incentive for forming them.
 

DragonWhite

Private
3 Badges
Oct 31, 2016
21
4
  • Hearts of Iron IV: Cadet
  • Crusader Kings II
  • Europa Universalis IV
I disagree. I do think that vassal swarm HRE is pretty dumb. However I do not think it should be nerfed necessarily. But maybe tweaked? Like how the Shogun in Japan has his own special type of vassals with special rules.
So that a hypothetical HRE vassal will not aid their overlord if the overlord is the attacker in a war. But will defend them if they are a defender in a war.
Maybe also give the restore Holy Roman Empire its own OP ideas to give the player an extra reward/incentive for forming them.
Yeah. A shogun-style reformed HRE is also a good and feasible adjust.
 

Bebou

First Lieutenant
27 Badges
Mar 9, 2016
233
99
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
As people have said before, getting the vassal swarm is one of the main reasons people will even go thorough the process of doing the reforms. The only reason I would ever imagine people integrating vassals earlier is if, as one of the previous posters said, the HRE (state) received its own unique set of ideas which are OP AF. Even then if someone is going for a WC it is unlikely they will want to lose the vassal swarm because it makes it far too easy to expand.

In addition, the primary candidate for revoking, Austria, got uber nerfed this patch so it made the process harder than it used to be. Their starting army is nothing short of a joke given what they are meant to accomplish.
 

makaramus

Field Marshal
62 Badges
Apr 17, 2017
5.693
1.191
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Megacorp
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Dharma
  • Surviving Mars
  • Hearts of Iron IV: Cadet
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Stellaris: Nemesis
  • Stellaris: Lithoids
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Imperator: Rome Sign Up
  • Stellaris: Federations
  • Europa Universalis IV
  • Stellaris: Necroids
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Golden Century
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
maybe instead:
1)remove that choose and instead make player pick last decision instantly
2)Give HRE permant claim all over Roman empire(yes...old roman empire). They are not same but still calling themselves roman empire after all.
3)Decision also devolps all provinces in hre 1 or 2 too (wich is huge when you think there is a lot in hre)

what I find broken is you can simply give provinces to your vassals and annex them free later wich means %100 core cost O_O
 

DragonWhite

Private
3 Badges
Oct 31, 2016
21
4
  • Hearts of Iron IV: Cadet
  • Crusader Kings II
  • Europa Universalis IV
maybe instead:
1)remove that choose and instead make player pick last decision instantly
2)Give HRE permant claim all over Roman empire(yes...old roman empire). They are not same but still calling themselves roman empire after all.
3)Decision also devolps all provinces in hre 1 or 2 too (wich is huge when you think there is a lot in hre)

what I find broken is you can simply give provinces to your vassals and annex them free later wich means %100 core cost O_O
Removing that reform is another feasible way.