Ascendancy is only ever better if you're not over the admin cap. The simple math doesn't lie.
How people manage to get their Ascension Path by second Perk? I'm always lagging behind in terms of techs. It was even true for my Hive Mind game, where id didn't have either techs for terraforming and Gene-modding. And we're are talking about "green" science that is earliest to get.
It was about the first perk of the ascension path, not the second one. It only requires one other perk to have been taken.I'm pretty sure that's simply impossible - the transcendence ascension perks require 2 or 3 other ascension perks first.
You should always be over the cap. The wider the base the taller the pyramid. Wide is the tallest game style.Ascendancy is only ever better if you're not over the admin cap. The simple math doesn't lie.
I generally wouldn't pick Imperial ascension. If you are going wide, +30 to AC won't save you much. The only case where having Imperial Prerogative is guaranteed to be useful is a megacorp due to their increased penalties.
Sorry, but math shows exactly the opposite - in regards to research TA is better than IP. Yes, one could argue that these perks should still be buffed. Imperial Prerogative to 40 - i.e two size 18 planets or a whole lot (20) of star systems and Technological Ascendancy to 10% and +1 more research option or even +15% and the research option, but this is moving the topic.Ascendancy is only ever better if you're not over the admin cap. The simple math doesn't lie.
Sorry, but math shows exactly the opposite - in regards to research TA is better than IP. Yes, one could argue that these perks should still be buffed. Imperial Prerogative to 40 - i.e two size 18 planets or a whole lot (20) of star systems and Technological Ascendancy to 10% and +1 more research option or even +15% and the research option, but this is moving the topic.
I'll shamelessly quote myself (post#15 in this thread):A relative difference of 1% research speed and a loss of everything else WRT higher Empire Sprawl? You got some weird math.
Observe that the empire's initial cost modifier and research speed is retained in the expression.Comparing an arbitrary change to tech cost modifier (a) versus an arbitrary change to research speed (b):
T2Ta = (BC/SO) / ((CM-x)/RS)
T2Tb = (BC/SO) / (CM/(RS+y))
What is the relative time to tech then? That would be
T2Ta/T2Tb = (CM/(RS+y)) / ((CM-x)/RS)
I'll shamelessly quote myself (post#15 in this thread):
Observe that the empire's initial cost modifier and research speed is retained in the expression.
What this means is that the relative value of a bonus (either reduced tech cost or increased research speed) depends on how much already you have of both.
The relative value of -10% tech cost versus +10% research speed is not a constant. Try calculating the effects of those two bonuses on each of the following three bonuses.
Empire A: Has +10% research speed and +100% tech cost.
Empire B: Has +10% research speed and +500% tech cost.
Empire C: Has +50% research speed and +100% tech cost.
You should reach the conclusion that empire C should prefer IP over TA, and that empire B should prefer TA over IP.
I'll shamelessly quote myself (post#15 in this thread):
Observe that the empire's initial cost modifier and research speed is retained in the expression.
What this means is that the relative value of a bonus (either reduced tech cost or increased research speed) depends on how much already you have of both.
The relative value of -10% tech cost versus +10% research speed is not a constant. Try calculating the effects of those two bonuses on each of the following three bonuses.
Empire A: Has +10% research speed and +100% tech cost.
Empire B: Has +10% research speed and +500% tech cost.
Empire C: Has +50% research speed and +100% tech cost.
You should reach the conclusion that empire C should prefer IP over TA, and that empire B should prefer TA Nm
It's definitely 200% wrong to say it is always better, because it very demonstrably is not. The question is how often it is better, you say it is probably stronger in most cases, I would say it is rather narrow and only holds true for a very specific play style. It is better if you're playing tall in a way that you are going over the admin cap enough to not waste basically any of the increased cap, but less above than a fairly low ceiling. Basically it's good if you're playing very tall, which is already a play style with a debatable efficiency in my mind.
If you're late game enough to have a total boost of +120% you're going to have significantly more than 1000 science per month, especially in a wide empire 1000 above the cap. Probably in the order of at least 3000, but even more is likely unless research is very neglected. 120% essentially means you have everything, including scientific revolution and a science nexus constructed.
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That's a lot of bonuses to stack to actually get to 117%, including three random traits in addition to the gene mod one, so definitely not common. And at that time, I had over 14000 research per month. But really, this late in the game is not very useful because it's long past the point where this choice is meaningful. Instead, I will just draw data from one of my personal games where I am in the happy year of ~2300. My total sprawl is 1061 with a base cap of 90, so I am 971 above for a 291,3% penalty. The average research per month across the three fields is 2942, and the average research bonus% is 60 with TA already taken. My current society tech is Admiralty Support Staff 2, with a base cost of 60000.
With the current setup the tech costs 234780 (60000*3.913) total, with a total progress of 4704 per month (2942*1.6) and it will take 49.9 months to finish.
With an Imperial setup the tech costs 229380 (60000*3.823) total, with a total progress of 4413 per month (2942*1.5) and it will take 52.0 months to finish.
For a baseline setup the tech cost is 234780 (60000*3.913) total, with a total progress of 4413 per month (2942*1.5) and it will take 53.2 months to finish.
Imperial reduces the time needed by 1.2 months. TA reduces the time needed by 3.3 months. For the purposes of research in this case, TA is 2.75 times as strong as Imperial. No, it's not slightly better. In a wide empire Imperial is a garbage fire compared to TA (and how good TA is to begin with can certainly be questioned). Imperial will sometimes be the better choice but saying to always choose imperial is awful advice. If you're playing very tall and you want a research and unity boost, go ahead and take it. If you're playing wide, don't touch Imperial. I am not sure it's wise to compare the two either way just because TA is a tier 0 perk and Imperial is a tier 1 and are open at different times and generally compete against different perks.
This thread is so mathy i got bored, but in my opinion, the TLDR answer is probably
It depends on how over cap you are and how research bonus you already have.
If you are going to be playing at 200 over cap, and only have +20% research, then yeah, imperial perogative is weak.
If you are only 50 over cap and already have +50% research speed (remember your scientist leaders and bunker bots and curator, etc), then its going to be a lot stronger.
Unless there are specific circumstances at play I wouldn't take either, which is probably the real problem. As a first pick there's things you probably want more than Tech Ascendancy, Interstellar Dominion is a popular pick for instance. This is especially true if you intend to go to war later on and won't just use it for initial land grabbing. For a second pick, I'd rather take my first Ascension Path pick. If I get to pick between getting Imperial and unlocking my Clone Vats, I'm getting those Clone Vats.
I'm still trying to figure out my new play style since 2.2. Under the old system IP was one of my default choices since I don't mind micromanaging my planets. I kind of click IP by default... but being over the cap doesn't scare me that much since I can usually keep up tech and unity-wise if I manage my buildings nicely and manage my growth.
It's almost like I'm picking IP out of habit. Basically I'm thinking I might be better servered picking executive vigor early on so I can store influence and keep research grants/capacity overload/etc running more. It's actually melting my brain.