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Vanguard44

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I put some thought into Japan's aircraft carriers today. Japan essentially had several types of CV.

The first and most notorious were their large carriers: Kaga, Akagi, Hiryu, Soryu, Zuikaku, Shokaku, and later, Taiho, Unryu, Amagi and Katsuragi. These could all carry 60+ planes - a full CAG, basically.

Then there were their original light carriers - Ryujo and Hosho. Ryujo could carry 30 planes and Hosho only 15.

Then they had their converted classes: Zuiho (and Shoho), Hiyo (and Junyo), Chitose and Chiyoda. The first and latter two could carry about 30 planes. The centre two could carry maybe 50.

Then they had their escort carriers which were mainly used to ferry planes and for training. These were Taiyo, Chuyo, Unyo, and Kaiyo. They could carry about 25 planes and weren't really used for combat.

Representing these ships in-game is a mess. The first lot can all be considered as main carriers. The Japanese did not really differentiate between light and large carriers, only between carriers used for combat and carriers not used for combat. The latter carriers I will consider as CVEs as their airwings were not so useful for combat and they were never employed in that way. Hosho was only barely involved in the fighting at Midway and otherwise was a training ship. So these ships will be CVEs with no CAG.

The large CVs will be as normal. Ryujo will be a CVL because of its special status.

What to do then, about the other carriers? Well I created a new unit - Japanese converted carrier. Since these carriers were used for frontline combat and Junyo embarked an airgroup of nearly 50, they are light carriers - but are able to carry a full CAG. This is a unique unit for Japan which I think captures an important part of the IJN (the use of converted merchantships/tenders as proper carriers) and allows for a more meaningful choice than CVL29/41/44.

japconvert.jpg


The image is Chtiquick's icon pack. That won't come with the full mod unless Chtiquick gives me permission; it's just what I'm using as a placeholder (tho I did edit that image, as there's no CV 1939 in the original.)
 
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Vanguard44

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Today I worked on air stuff. Man this one was hard!

I decided that since lowest unit of IJAAF that used uniform aircraft was air regiment (Hiko Sentai), and this was easiest unit to track, I would use air regiments. So far I have oly FTR and TAC which are IJA units. Later, I'll add CAS for light bombers, and Int F for twin engined fighters. These units have max 40% strength.

So you ask - what about Navy!

Naval bombers are for the Navy. They have max 60% strength. But in IJIP they have two possible attachments - one is an escort fighter unit that is beefed up (by event) that makes the naval bomber squadron (actually an "Air Group") attached with A6M fighters, so its basically as deadly as a fighter unit. The second is a seaplane unit that gives it extremely good detection values. Adding these two units is expensive (especially in terms of oil!!!) but it makes the naval bomber truly formidable.

Costs are reduced/increased across the board accordingly.
 

Gukpa

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Do you modded the chinese surrender event? :D there is so much possibilities!
 

Vanguard44

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Do you modded the chinese surrender event? :D there is so much possibilities!
Yes. That will be part of it.

The situation I want to avoid is having the player completely annex and occupy China. Even if it hadn't fought the US, it's unlikely, especially with the embargo, that Japan would have been able to do that. China was extremely vast and from 38+ Japan never really had control of its rear areas, just the railways and the cities. What I want to model is a Communist takeover of China after the Japanese force Kai-Shek to a settlement and an ensuing cold war between Communist China and Japan.
 

Gukpa

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Yes. That will be part of it.

The situation I want to avoid is having the player completely annex and occupy China. Even if it hadn't fought the US, it's unlikely, especially with the embargo, that Japan would have been able to do that. China was extremely vast and from 38+ Japan never really had control of its rear areas, just the railways and the cities. What I want to model is a Communist takeover of China after the Japanese force Kai-Shek to a settlement and an ensuing cold war between Communist China and Japan.

The Japanese puppet in China, led by Wang Jingwei, will finally gain some events? Maybe elections after Jingwei death, or at least some succesion ones?

Edit: AFAIK PuYi claimed Outer Manchuria for Manchukuo, can you add claims in it?
 
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Gukpa

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There won't be any puppets until the Greater East Asia Conference at least.

Ok, but improve the China Nanjing republic please, believe or not is my favorite far east nation due the amount of Challenge to play as them, crush the nationalists with Japanese help and then go in a war against the soviets