Today I worked on the PH event chain. The player has the option to carry out the attack. There are then five weighted responses.
5% - discovery, no damage
25% - mild damage (less than historical)
40% - heavy damage (more than historical)
15% - mild damage with carriers
15% - heavy damage with carriers
So for example - I start up the game, fire the war events, choose to carry out the operation (later after testing I add requirement to have 10 ships north of pearl) and get this event.
Let's do it.
The US gets an event - it's impossible for me to tell which one, but I don't need to, because...
Ofc, just to show you this, I also fired the best outcome.
I also began work on the China event chain. Capture of certain Chinese provinces will force CKS to sue for peace in which the Japs get a share of China. The Chinese civil war commences with probable victory for the Chicoms which leaves Japan in a cold war position with them. I'm hoping that the game will be playable after Japan beats the West via this cold war mechanic.
5% - discovery, no damage
25% - mild damage (less than historical)
40% - heavy damage (more than historical)
15% - mild damage with carriers
15% - heavy damage with carriers
So for example - I start up the game, fire the war events, choose to carry out the operation (later after testing I add requirement to have 10 ships north of pearl) and get this event.
Let's do it.
The US gets an event - it's impossible for me to tell which one, but I don't need to, because...
Ofc, just to show you this, I also fired the best outcome.
I also began work on the China event chain. Capture of certain Chinese provinces will force CKS to sue for peace in which the Japs get a share of China. The Chinese civil war commences with probable victory for the Chicoms which leaves Japan in a cold war position with them. I'm hoping that the game will be playable after Japan beats the West via this cold war mechanic.