After a few requests for more options regarding the start date, I've implemented customizable date conversion into the converter.
Rather then generating 2 preset bookmarks at 100 AD and 1066 AD for each save game, only 1 bookmark will be generated, which can be customized with the following options: AD date, AUC date, Earliest date, and Custom date.
The AD date will use the AD date of the save, so a save game played until AUC 1229 would become 475 AD (dates earlier then 100 AD will become 100 AD). The AUC date option will use the AUC date directly as CK2's start date, so a save game played until AUC 1229 would start at 1229 AD. The Earliest date option will use 100.1.1, the earliest feasible date within CK2's engine, and Custom date allows the user to type in any date that they want, within year.month.day format (if the custom date is less then 100 AD, it will bump up to 100 AD).
Later dates may potentially bypass planned content to simulate the gap between I:R and CK2, so a game started at 475 AD wouldn't get events for the Rise of Christianity, for example.
Here's an example of how it looks within the Fronter interface: The 4 date options are available within the first field, and if I choose to do a custom date, I select "Custom Date" and put in that custom date in the second field.
Custom date in-game:
If a date is in the year 769 or later, instead of being called "Classical Antiquity," it'll instead use a CK2 bookmark name appropriate for that era. So if I set a custom date to be 1069.3.7, for example, the bookmark will be called "High Middle Ages," or if the custom date is 875.4.8, it will be called "The Old Gods."
The additional vanilla bookmarks have also been removed entirely, so now only the converted bookmark will be present on the character selection screen:
Rather then generating 2 preset bookmarks at 100 AD and 1066 AD for each save game, only 1 bookmark will be generated, which can be customized with the following options: AD date, AUC date, Earliest date, and Custom date.
The AD date will use the AD date of the save, so a save game played until AUC 1229 would become 475 AD (dates earlier then 100 AD will become 100 AD). The AUC date option will use the AUC date directly as CK2's start date, so a save game played until AUC 1229 would start at 1229 AD. The Earliest date option will use 100.1.1, the earliest feasible date within CK2's engine, and Custom date allows the user to type in any date that they want, within year.month.day format (if the custom date is less then 100 AD, it will bump up to 100 AD).
Later dates may potentially bypass planned content to simulate the gap between I:R and CK2, so a game started at 475 AD wouldn't get events for the Rise of Christianity, for example.
Here's an example of how it looks within the Fronter interface: The 4 date options are available within the first field, and if I choose to do a custom date, I select "Custom Date" and put in that custom date in the second field.
Custom date in-game:
If a date is in the year 769 or later, instead of being called "Classical Antiquity," it'll instead use a CK2 bookmark name appropriate for that era. So if I set a custom date to be 1069.3.7, for example, the bookmark will be called "High Middle Ages," or if the custom date is 875.4.8, it will be called "The Old Gods."
The additional vanilla bookmarks have also been removed entirely, so now only the converted bookmark will be present on the character selection screen:
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