Imperator to CK3 Release Thread

Imperator to CK3 Release Thread

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.

    Real Strategy Requires Cunning
0.1 - Augustus
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    May 2, 2016
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    ImperatorToCK3, 0.1
    First stable release

    We're releasing the first barebones version of the ImperatorToCK3 converter. It converts characters, countries and provinces. Families are not converted in this release.

    This version is NOT compatible with CK3ToEU4 because of added religions and cultures! Compatibility is a goal for the next release, though.

    • Imperator: Rome with optional expansions, latest version is required.
    • Crusader Kings III with optional expansions, latest version is required.
    Incoming Savegames
    • Converter supports compressed, as well as debug mode uncompressed save games.
    • Ironman saves are supported.
    Outgoing Mod
    • Converter will produce a CK3 mod.
    • Using the front-end, the mod will be copied to CK3 mod directory, located in the user's documents, usually C:\Users\User\Documents\Paradox Interactive\Crusader Kings III\mod.
    • Without front-end (running the converter manually), the mod will be exported to the converter's output folder, and will have to be moved manually by the user.
    • The converter ideally produces an 867 bookmark, which may change in later releases.
    Map conversion
    • Converter tries to alter the map as little as possible against vanilla.
    • For those countries inside CK3's scope, the conversion treads lightly, only updating necessary elements, e.g. which provinces are owned by whom and what should be local religion/culture.

    The windows_development_build supersedes this release and is built whenever a feature is added, dynamically.
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