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I'm talking about I:R ==> CK3 conversion, if its matter. 1) Yes, mod in the mod folder, I can see it. 2) Hmm, I tried to put two mods downloaded from nexus, the game starts with them, but they apparently don't work because I don't see the functionality they give
The converter has automatically created a CK3 playset with the generated mod. Can you check if the playset is enabled and if it actually contains the mod (it's possible something went wrong)? Please upload relevant screenshots of the launcher's main page and the playset's mod list if possible.
 
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I'm talking about I:R ==> CK3 conversion, if its matter. 1) Yes, mod in the mod folder, I can see it. 2) Hmm, I tried to put two mods downloaded from nexus, the game starts with them, but they apparently don't work because I don't see the functionality they give

That's what I get for replying while tired. Doesn't really make a difference for the concern I have. I've seen Hoi4 have trouble with local mods if the user's directory contains non-ascii characters, and from the log it seems yours has plenty. A workaround worth trying is to publish the mod to Steam workshop (you can keep it private if you like), delete the local copy, subscribe to the mod on workshop, then try launching it again.
 
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The converter is crashing whe converting wars for me.

Code:
2023-04-20 14:29:05 [PROGRESS] 71%
2023-04-20 14:29:05 [INFO] Removing Islam from Africa...
2023-04-20 14:29:06 [PROGRESS] 72%
2023-04-20 14:29:06 [INFO] Importing I:R wars...
2023-04-20 14:29:06 [ERROR] System.IndexOutOfRangeException: Index was outside the bounds of the array.
2023-04-20 14:29:06 [DEBUG]    at commonItems.Date.ChangeByDays(Int32 days)
2023-04-20 14:29:06 [DEBUG]    at ImperatorToCK3.CK3.Wars.War..ctor(War irWar, WarMapper warMapper, ProvinceMapper provinceMapper, CountryCollection impCountries, StateCollection irStates, ProvinceCollection ck3Provinces, LandedTitles titles, Date ck3BookmarkDate) in D:\a\ImperatorToCK3\ImperatorToCK3\ImperatorToCK3\CK3\Wars\War.cs:line 27
2023-04-20 14:29:06 [DEBUG]    at ImperatorToCK3.CK3.World.ImportImperatorWars(World irWorld, Date ck3BookmarkDate) in D:\a\ImperatorToCK3\ImperatorToCK3\ImperatorToCK3\CK3\World.cs:line 250
2023-04-20 14:29:06 [DEBUG]    at ImperatorToCK3.CK3.World..ctor(World impWorld, Configuration config) in D:\a\ImperatorToCK3\ImperatorToCK3\ImperatorToCK3\CK3\World.cs:line 233
2023-04-20 14:29:06 [DEBUG]    at ImperatorToCK3.Converter.ConvertImperatorToCK3(ConverterVersion converterVersion) in D:\a\ImperatorToCK3\ImperatorToCK3\ImperatorToCK3\Converter.cs:line 19
2023-04-20 14:29:06 [DEBUG]    at ImperatorToCK3.Program.Main(String[] args) in D:\a\ImperatorToCK3\ImperatorToCK3\ImperatorToCK3\Program.cs:line 17
2023-04-20 14:29:06 [ERROR] Converter error! See log.txt for details.
2023-04-20 14:29:06 [ERROR] If you require assistance please upload log.txt to forums for a detailed postmortem.
2023-04-20 14:29:06 [DEBUG] Converter exit code: -1
 
The converter is crashing whe converting wars for me.

Code:
2023-04-20 14:29:05 [PROGRESS] 71%
2023-04-20 14:29:05 [INFO] Removing Islam from Africa...
2023-04-20 14:29:06 [PROGRESS] 72%
2023-04-20 14:29:06 [INFO] Importing I:R wars...
2023-04-20 14:29:06 [ERROR] System.IndexOutOfRangeException: Index was outside the bounds of the array.
2023-04-20 14:29:06 [DEBUG]    at commonItems.Date.ChangeByDays(Int32 days)
2023-04-20 14:29:06 [DEBUG]    at ImperatorToCK3.CK3.Wars.War..ctor(War irWar, WarMapper warMapper, ProvinceMapper provinceMapper, CountryCollection impCountries, StateCollection irStates, ProvinceCollection ck3Provinces, LandedTitles titles, Date ck3BookmarkDate) in D:\a\ImperatorToCK3\ImperatorToCK3\ImperatorToCK3\CK3\Wars\War.cs:line 27
2023-04-20 14:29:06 [DEBUG]    at ImperatorToCK3.CK3.World.ImportImperatorWars(World irWorld, Date ck3BookmarkDate) in D:\a\ImperatorToCK3\ImperatorToCK3\ImperatorToCK3\CK3\World.cs:line 250
2023-04-20 14:29:06 [DEBUG]    at ImperatorToCK3.CK3.World..ctor(World impWorld, Configuration config) in D:\a\ImperatorToCK3\ImperatorToCK3\ImperatorToCK3\CK3\World.cs:line 233
2023-04-20 14:29:06 [DEBUG]    at ImperatorToCK3.Converter.ConvertImperatorToCK3(ConverterVersion converterVersion) in D:\a\ImperatorToCK3\ImperatorToCK3\ImperatorToCK3\Converter.cs:line 19
2023-04-20 14:29:06 [DEBUG]    at ImperatorToCK3.Program.Main(String[] args) in D:\a\ImperatorToCK3\ImperatorToCK3\ImperatorToCK3\Program.cs:line 17
2023-04-20 14:29:06 [ERROR] Converter error! See log.txt for details.
2023-04-20 14:29:06 [ERROR] If you require assistance please upload log.txt to forums for a detailed postmortem.
2023-04-20 14:29:06 [DEBUG] Converter exit code: -1
Upload the entire log.txt and your save.
 
Have you ever thought about adding an option to convert a save as a Fallen eagle hybrid mod?

Like how in EU4-VIC2 you can convert it as a HPM hybrid mod.
 
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Have you ever thought about adding an option to convert a save as a Fallen eagle hybrid mod?

Like how in EU4-VIC2 you can convert it as a HPM hybrid mod.
There will be no separate frontend option for the specific mod. Instead, in the undetermined future, the converter should be able to modify its output based on the CK3 mods you selected to use alongside the conversion. It will work like hybrid mods, but more generic.
Had a problem with the latest converter. Not sure what it is. First time trying to run it.
Fallen Eagle is not supported at the moment.
 
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7.0 - Vitellius
LatestReleaseBanner.png


NEW VERSION NOW RELEASED!
(DIRECT WINDOWS DOWNLOAD)

ImperatorToCK3 7.0 Vitellius
Compatible with Imperator: Rome 2.0 and Crusader Kings III 1.9.
Imperator: Invictus saves are recommended. Support for vanilla I:R saves is deprecated.
Compatible with CK3ToEU4. Help with the data files and translations is welcome.

Thanks to everyone who contributed in any form!
 
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View attachment 984982

NEW VERSION NOW RELEASED!
(DIRECT WINDOWS DOWNLOAD)

ImperatorToCK3 7.0 Vitellius
Compatible with Imperator: Rome 2.0 and Crusader Kings III 1.9.
Imperator: Invictus saves are recommended. Support for vanilla I:R saves is deprecated.
Compatible with CK3ToEU4. Help with the data files and translations is welcome.

Thanks to everyone who contributed in any form!
Does this work for Crusader kings 1.9 as the text in the read me still says 1.8 and my game crashes within 3 days of starting the game? Would appreciate any help if I am doing something wrong! Thanks