Imperator to CK3 Release Thread

Imperator to CK3 Release Thread

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Idhrendur

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I've actually been working on an Imperator:Rome to CK II converter from the ground up for some time now, and the basic core of it has been finished for months. I still need to finish mapping all of the provinces, which has been the only thing keeping me from releasing it

That's cool. Are you aware of the mapping tool? I'm not sure if the I:R map is the same format (I think so, EU3 was), but if so the tool is a great help.

Edit: I read that as EU:Rome for some reason. I can say with certainty that the tool supports the I:R map format.
 
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lukaslunt

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I've actually been working on an Imperator:Rome to CK II converter from the ground up for some time now, and the basic core of it has been finished for months. I still need to finish mapping all of the provinces, which has been the only thing keeping me from releasing it
why didn't you say it earlier? I had also started but without coding knowledge I almost gave up. I had created a good part of the culture and religion conversions. in any case it's cool.
 

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That's cool. Are you aware of the mapping tool? I'm not sure if the I:R map is the same format (I think so, EU3 was), but if so the tool is a great help.


I didn't know that there was a mapping tool, that might save me hours of work, thank you, lol. May I have a link to it?

why didn't you say it earlier? I had also started but without coding knowledge I almost gave up. I had created a good part of the culture and religion conversions. in any case it's cool.


I've told people about the converter that I've played multiplayer games with, but I'm not usually active on the Paradox forums, lol. I'd be happy to work together, I haven't mapped out all of the cultures yet and your finished conversion table would help greatly if you'd like to work together
TestConversion.jpg
[/QUOTE]
 
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Sure thing, you can get the latest build here:

I have instructions on some of the other threads, and can hunt it down tomorrow. It's past bed time for me though.
Same here, lol. Thank you so much, I now might be able to release an initial version of the converter much sooner then I had planned. Have a good one
 

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I didn't know that there was a mapping tool, that might save me hours of work, thank you, lol. May I have a link to it?




I've told people about the converter that I've played multiplayer games with, but I'm not usually active on the Paradox forums, lol. I'd be happy to work together, I haven't mapped out all of the cultures yet and your finished conversion table would help greatly if you'd like to work togetherView attachment 635780
[/QUOTE]
I could help you but only regarding the creation of the mod, but for the moment I have planned on Saturday to work on CK3 for the converter and if I have time I will send you what I had to create for my CK2 mod (religion / cultures) but it's a bit old now.
But yes I will try from this point of view to help you.
 

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I've actually been working on an Imperator:Rome to CK II converter from the ground up for some time now, and the basic core of it has been finished for months. I still need to finish mapping all of the provinces, which has been the only thing keeping me from releasing it
You should make a thread for this so we can see development progress as you map out provinces.
 

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I've actually been working on an Imperator:Rome to CK II converter from the ground up for some time now, and the basic core of it has been finished for months. I still need to finish mapping all of the provinces, which has been the only thing keeping me from releasing it
oh damn.
 

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If I were to start an Imperator game right now with no mods, would I be able to convert it once this converter is done?
 
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IlikeTrains

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If I were to start an Imperator gmae right now with no mods, would I be able to convert it once this converter is done?
Yes, 0.1 will come pretty soon. It will be pretty barebones, though, so it's possible that either a save-breaking CK3 or Imperator patch will come before the converter reaches 1.0 (basically the first version that will satisfy me personally).
 
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Yes, 0.1 will come pretty soon. It will be pretty barebones, though, so it's possible that either a save-breaking CK3 or Imperator patch will come before the converter reaches 1.0 (basically the first version that will satisfy me personally).
Will this converter be compatible with the extended timeline mod for Imperator, the one which extends it to the beginning of ck3? Im asking because I'm going to guess that the early release won't have many features such as Christianity and the fall of the empire. Im gonna assume that that mod is gonna have all of the transition to the middle ages stuff, while the converter just does the conversion part.
 
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Will this converter be compatible with the extended timeline mod for Imperator, the one which extends it to the beginning of ck3? Im asking because I'm going to guess that the early release won't have many features such as Christianity and the fall of the empire. Im gonna assume that that mod is gonna have all of the transition to the middle ages stuff, while the converter just does the conversion part.
Do you mean IRCK3 or a different mod? If the former, yes, the idea is to support that mod to have a better conversion.
 
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NEW VERSION NOW RELEASED!
(DIRECT LINK TO THE DOWNLOAD)

BarcelonaReleaseBanner.png
ImperatorToCK3, 0.1
First stable release


We're releasing the first barebones version of the ImperatorToCK3 converter. It converts characters, countries and provinces. Families are not converted in this release.

This version is NOT compatible with CK3ToEU4 because of added religions and cultures! Compatibility is a goal for the next release, though.

Requirements
  • Imperator: Rome with optional expansions, latest version is required.
  • Crusader Kings III with optional expansions, latest version is required.
Incoming Savegames
  • Converter supports compressed, as well as debug mode uncompressed save games.
  • Ironman saves are supported.
Outgoing Mod
  • Converter will produce a CK3 mod.
  • Using the front-end, the mod will be copied to CK3 mod directory, located in the user's documents, usually C:\Users\User\Documents\Paradox Interactive\Crusader Kings III\mod.
  • Without front-end (running the converter manually), the mod will be exported to the converter's output folder, and will have to be moved manually by the user.
Bookmarks
  • The converter ideally produces an 867 bookmark, which may change in later releases.
Map conversion
  • Converter tries to alter the map as little as possible against vanilla.
  • For those countries inside CK3's scope, the conversion treads lightly, only updating necessary elements, e.g. which provinces are owned by whom and what should be local religion/culture.


BarcelonaReleaseBanner.png
The windows_development_build supersedes this release and is built whenever a feature is added, dynamically.
 
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For some reason when I launch the ck3 game after conversion it works but all the characters are naked? And only the romans have clothes on lol
 
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For some reason when I launch the ck3 game after conversion it works but all the characters are naked? And only the romans have clothes on lol

Everyone else is barbarians. :p

I'm sure @IlikeTrains will be working on a solution, as soon as they finish their well-deserved break.
 

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For some reason when I launch the ck3 game after conversion it works but all the characters are naked? And only the romans have clothes on lol
I found the problem. It comes from the new cultures because I put them in a new file, whereas like imperator I will have to keep the base file. It will be solved tomorrow, I will post it on the forum.
 

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For some reason whenever I try to convert, I get the error [ERROR] stoi argument out of range
 

Zemurin

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For some reason whenever I try to convert, I get the error [ERROR] stoi argument out of range
Upload your imperator save and log.txt from the converter directory.
 

ellitr

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Upload your imperator save and log.txt from the converter directory.
Ok here they are! Its probably me just being retarded but thanks for having a look!
 

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lukaslunt

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For some reason when I launch the ck3 game after conversion it works but all the characters are naked? And only the romans have clothes on lol
Hi all. For those interested, I solved (at least I think so) the problem of naked characters. Here is the corrected cultures folder to replace the culture folder of the mod created by the converter.
the path is common / culture / cultures (the folder to replace)

I am also sending you the new converssion for cultures for those who are interested (addition of Afghan, Tajik cultures, and brythonics replaces Breton, beware the English localization file does not yet exist)
 

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