Imperator
This is not the first AAR I have attempted. I have done others with little success due to lack of eventual interest or writers block. However, this project I hope will be more successful and has the makings to do so.
It is not a classic AAR and not even a CK2 AAR to start out, however in a short time it will get there. The AAR follows the Roman Empire from the Rise of the Imperial Era to the end of it's history. I don't want to spoil anything and therefore cause boredom but my playthrough thus far has already been very interesting both in terms of the characters that arise and the direction the Empire took in it's later years.
Another aspect of this AAR that makes it different is that I will not be simply starting a Byzantine campaign but accounting the brief playthrough I had with EU: Rome as well. This will form a somewhat alternate history approach to the Roman Imperial system that I am sure any readers who know Roman history will appreciate.
Some brief house rules:
1. Implausible developments will be vetoed by me via the console. Now this AAR will be primarily narrative driven but I will not, for example, allow the Slavic King of Poland to inherit and rule France. It would never have happened historically and the game has no way to prevent such an occurrence. I would therefore do my utmost to ensure plausible historical outcomes, all the while further encouraging interesting world developments.
2. The AAR is not about the Byzantine dynasty I start with but the Roman Empire in general. That is not to say if I were to lose the throne I would immediately change characters but after a certain point if my current dynasty gets so low in the Imperial foodchain as to be unable to challenge the Emperor in a timely manner then I would switch. However, if they manage to come back on their own I will not hesitate to switch back. This AAR is a story about the Roman Empire (in all it's forms) and it's Emperors, hence the title Imperator.
3. The Roman Empire I am striving to reunite is NOT the same as the one you recognize. It is similar but there are key aspects that change the two Empires. These changes will be highlighted throughout the story. As well you may notice several aspects of CK2 are modded, edited or otherwise manipulated to suit this AH Roman Empire, this is my doing. Be gentle with me, my modding skills are amateur at best
4. I am placing in you, the reader, the ability to influence the course of events via recommendation. This is a very different kind of AAR and although I have taken the time to plan the story and play through the start of the CK2 portion there is still much to go and your opinions on how to change a key aspect of society or a military reform and your historical knowledge would be very welcome. While I do count myself as a scholar of history, particularly Roman history, I still am open to suggestions and ideas.
I will try and update as much as possible but there will obviously be lapses. The more positive comments I get the more I will be inspired to update