- Dec 14, 1999
- 19.094
- 74.418
This, I think. It's been the same with other releases, and even other DLCs. You shouldn't take it personally.
I always do.
This, I think. It's been the same with other releases, and even other DLCs. You shouldn't take it personally.
Actually I need more slaves for the cash most of the time...Bad) Pop promotion:
This isn't really a choice at all. You need citizens for trade income and research. You need Freemen for manpower. If you don't have enough of either you need to stop spending and promote. There are no realistic aternatives, so this is not a choice. Low decision-making and mostly waiting. This is the worst part about the resource-system. Plus, doing it is unpleasant. Clicking a few dozen times on the map, until the green goes away or you run out of clicking points, that's not a fun mechanic.
I think the barebones feel in part lies in every country feeling exactly the same. There's nothing special about any of them where as in EUIV many of the starts are very different from each other.
No, I don't believe game rules are good, especially not in games that rely on a good AI.
I always do.
From what I've seen, people are not comparing Imperator: Rome to EU: Rome, they are comparing it to a fully DLC'd up version of EU4.
Ok thanks for the response but the game over for civil war is moddable or it's hardcoded?
Once you've turned your desired empire into a cultural and religious hegemon, there is no more threat of disruption. Once you know the tricks to stabilizing your empire, that is pretty much it. You have a fascinating system for tearing empires apart, but not everyone is going to grind through the game as it is to experience that..
Which is a bit awkward, considering its not a sequel to eu4.
I play in Germania/Gaul so there are tons of tribesmen to clean up. But I get that this point may look different depoending on your first game.Actually I need more slaves for the cash most of the time...
I'm also very disappointed about that.I hope you are not implying what it sounds like you are implying. The CK2 team worked hard on their AI, and on their game rules, and said AI has to deal with a great many game systems; as did the HoI4 team in their game rules. Gotta say you have kinda lost me in this comment, and i hope i'm just reading it wrong somehow.
Ok,thanks for the response.It works the same as losing you last city in any other war.
Good) Inventions:
I'm unlocking newer ones at a much faster pace then I can buy them. So I have to think about which ones I really want. Further I have to make a decision on how many inventions to get vs how much laurel points to sink into trade and colonization. And with the speed of gain this is a thing that comes up every few in-game years. You make meaningful choices and you have to think about opportunity costs. You also just have to do it once in a while, so there is no spam. This works well for me.
Perhaps focuses that move to maximize certain pops? One for each pop type? It might help the AI.
You're not implying that CK II has bad/worse AI I hope.
.....Wow. You know, I wish I could say I was surprised, but I'm upset and disheartened by the type of reviews and method of complaining that has been happening for Imperator, Stellaris, and EU4 - I don't really follow the forums for the other games. I can't imagine how much worse it would be for people who have spent months developing the game and DLCs.That has happened in the past, and will happen again.
We've lost many great developers through the years due to community comments.
I'd say that one of my biggest issues in the game is the lack of events to entertain me during peace time. Right now, there are what... 10 ? 15 different events ? When you compare to CKII, which has hundreds of different events, it hurts. I know that CKII is the product of years and years of work, and that multiple DLCs have refined the game slowly over the time, adding each time 50-60 events to the game... But the base game of I : P should at least contains a hundred of events. Like, 30 to 40 generic events that everyone can have, then 5-6 events related to a particular form of government, then a few events that are related to your culture, and then again, something like 20 events that are character-related (character traits). I think it should be a decent number for the base game.
Aragon has its own mission tree (some missions were ported from EUIII I think), and some events (mainly the Iberian Wedding), and they share the same religion with Saxony (which is in the HRE so they have that content) contrary to Tartessos and SuioniaAnd what is the difference you like between lets say Saxony and Aragon in EU4 that you can't find between Tartessos and Suionia in Imperator?
I'm genuinely curious.
this. RealityBut eu4 is the alternative game I could play right now. What eu:rome did or didn't do doesn't really matter in 2019.
edit:
I play in Germania/Gaul so there are tons of tribesmen to clean up. But I get that this point may look different depoending on your first game.
Look, it's very unfortunate for you, because you released a game that a lot of people are unhappy with. There's not really much of anything you can do to prevent this. There's no like, magic fix that will make people happy, which again, is very unfortunate. It's not that you didn't make the game deeper in every way than EU:Rome, it's that you made EU:Rome 2 and didn't make a game anyone likes. In 18 months the game might be good, but it's not very good now.