I think the worst issue with supply and attrition right now is that occupation of unguarded cites causes attrition. ak ones not in zone of control of a fort
I might be a bit more sympathetic to this argument if it wasn't for the existence of every other strategy game that doesn't use mana, or uses mana-like resources to a very limited extent. Including almost every game in Paradox's back catalogue, bar 2.
Yes that is really annoying, you can avoid it by not occupying the cities but it require some Micro to do so.I think the worst issue with supply and attrition right now is that occupation of unguarded cites causes attrition. ak ones not in zone of control of a fort
true, where the heck are mines. i totally forgot about that
not good enough i m afraidGold mines are represented by precious metals, they don't produce Money like in EUIV if that is what you are asking for.
Is there a way to see important characters in other countries? Aside from the initial pop up when a country is about to descend into chaos, that tells me I can now use a new character action to support pretenders and shows several character portraits, I can't find a way to get at the other potential pretenders to offer support. (Unless they are personal rivals of the ruler, anyway, then they can be accessed via the ruler's character screen.)Missing UI / Bad UX
This is more a UI/religion thing, but is there any chance that you'll be getting rid of the "sacrifice pig" button on the Jewish religion screen, ideally replacing it with some other icon and sound effect?First of all, we are adding bonuses to each religion, so that different religions have different impacts. That in itself does not make the game suddenly great, but it gives a bit more flavor.
Barebones Games
This is the feedback that I just do not understand. I took everything we had in Rome I, and made every mechanic deeper and more complex, while adding lots more new mechanics to make it into a game. This game was developed the same way we did EU4 and HOI2, the previous games I’ve been most satisfied with, where we used all the original gameplay code of the previous game, and just built upon that.
I’ve not cut away anything when making Imperator to add into future expansions, and every game-mechanic, and lots more, we had planned was in the original 1.0.
I have said before launch that this is the best game I’ve made, and I stand by it still. 1.0 of Imperator is the best 1.0 we have ever made of a game.
I think this might be worse than HOI 4's launch. Hopefully the trajectory is similar. I just wish it had gotten delayed.Looking forward for the 1.1 patch. Keep up the good work Johan & the dev team. It is okay to receive a rough launch. Many games bounced back from much more.
It is not like they have any choice, either they permanently damage their reputation and may eventually lose Everything or they continue developing on the game.Many games bounced back from much more.
HOI4 is their most played game.I think this might be worse than HOI 4's launch. Hopefully the trajectory is similar. I just wish it had gotten delayed.
That's why I said I hope Imperator follows its trajectory. I still think a delay could have smoothed out the launch.It is not like they have any choice, either they permanently damage their reputation and may eventually lose Everything or they continue developing on the game.
HOI4 is their most played game.
Likely their next game will be delayed and be more expensive to purchase on release. What people seems to want is like 69.99$ releases and maybe 39.99$ dlcs with the price reflecting the quality and effort put in.That's why I said I hope Imperator follows its trajectory. I still think a delay could have smoothed out the launch.