All your previous games,HOI4,EU4,CK2,Stellaris and even your more older games like VIctoria 2.
Pretty much this. Even Stellaris had more relative depth.
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All your previous games,HOI4,EU4,CK2,Stellaris and even your more older games like VIctoria 2.
We need factions. Well, more factions. Even monarchies had factions, not support X heir but pushing the monarch to DO something for them. I want to have a temple system I have to appease. An actual group of generals that demand to be used in war, and push you, or stop you, from going to war. A group of rich families that want simple tax breaks. A city or two that are pissed at me converting them.
Hi Johan,
2. I can manually convert pops to my culture or to my religion. I can also do this via governor policies. I can also manually move pops, however I cannot move them through governor policies. Have you considered adding governor policies for that? Personally I would consider an "urbanization" policy (whereby the governor would slowly move pops to the capital city of a province so that the majority of the province lives in that city) and a "ruralization" policy (whereby the governor would slowly spread pops out across the province to ensure every city is about as populated as every other city). Especially the latter policy is something that I would appreciate given the influx of slaves your capital province can experience.
And why do you get tirany for telling your governors to change policies? It's kinda their job to obey the ruler... Bribes should cost money LOOL
The senate could be something more in line the conclave in ck2, it's so easy to bypass and ignore the senate... Beter and diferent religions, there should be no instant conversion, culturally or religiously... idk so many it could be done xD
I want a beter game and the potential for it is there =D
Missing UI / Bad UX
I agree that there are things in the UI that is suboptimal. Some screens are bigger than they could be
Content
We will continue to add more content at each update, with a nice chunk on focus on Italy in 1.1
/Johan
Yes, I've been saying this. This game wont have a good character system until we get a faction system like in CK2, in which characters gang up together to ask you for stuff and stronghand you into doing things. It's vital for the future of the game that they introduce something like this.
Right now, characters feel like they go on their own doing their stuff despite the rest of the world. It doesnt make much sense that a character that hates you wont join a civil war started by a general, or support a rebelion of a part of a territory against you. Instead, he'll wait to start a different revolt or just disapper for some reason (unclear to the player, you just get a pop up saying hes disbanded, even though hes still at 0 loyalty. Probably because hes out of money maybe).
Which results in very easy civil wars that are against a province/s without initial armies, because no character participates on them as they do on CK2, or because its just against ONE single General. When Julius Ceasar waged war on the republic, not only him and his army rised. The country was split in half. All character that supported him went with him and all the characters that hate Ceaser, didnt just stay there doing nothing, they joined the other side.
For this, the best and most UI friendly system I can think of, is to bring the factions system from CK2. @Johan I hope you consider it for future updates. It doesnt matter if you reinforce characters power base, if instead of interacting between them and acting and plotting together, they act alone and independently. They are NEVER going to be a threat against the state. (Sorry for tagging you so much Johan. I just have loads of ideas I want you to read if it helps you get inspiration)
It used to have one, but was removed during developmentIt makes sense the governors give you tyranny for changing the policy. They were supposed to be almost like Kings, it was very decentralized and they did what they saw fit on their provinces as long as they were loyal to the republic and answered the Consuls call in times of war (and some times they didnt even do that).
But maybe, instread of giving tyranny that affect the whole country and pops, maybe it should just give a -30 loyalty to the governor or something.
HereEach region, unless its your home capital region will have a governor assigned to them, while each province have its own possible governor policy.
Changing policies no longer impact the loyalty of the governor, as it turned it into a non-choice in most cases, but instead have a oratory power cost that is the same whether its a governor or your rulers directly controlled provinces.
Characters are *very* static and boring. They really don't do much, and yet they should do more. They might as well just be a name and numbers like they are in EU4. It might just me, this is somehow affecting my perception of portaits of all things. I know that they're static in both CK2 and Imperator, but for whatever reason the *better* portraits in Imperator just seem more lifeless in comparison to CK2s even though they're both static.
Im prety sure in all history almost the entirety of governors were apointed to do the state job, either to convert, assimilate, exploit, conquest and expand, however some might had gone rebelious like julius ceaser, most were loyal and carry on the state apointed goals LOOL and didnt outright consider their state tiranical for being told to enforce whatever policies they wanted.That's why
You aren't asking them nicely, you're forcing them to
Doing it once or twice isn't a problem, but if you do it as well as other tyranicall actions, then you'll get a problem
Doing it once won't make you a bloody tyrant who'll crush anyone in his wayIm prety sure in all history almost the entirety of governors were apointed to do the state job, either to convert, assimilate, exploit, conquest and expand, however some might had gone rebelious like julius ceaser, most were loyal and carry on the state apointed goals LOOL and didnt outright consider their state tiranical for being told to enforce whatever policies they wanted.
And if that was the case, you can exploit and pause the game, select and keep changing the governor until the policy you want appears for freeNow that way isn't tiranical LOOL i know it's a bug probably reported alraidy but still.. Governors should abide by the state, and sure some flavour and events for some rebelious governors or whatever would be nice. Or going against the senate wishes for a particular provice gaining tirany... sure it would be fun. Bot for normal governors doing the state apointed duties should not xD
Buildings need to have a purpose though, and a benefit to be built.
I think it's the lack of difficulty I am referring to and lack of risk as well. For example, Phrygia is surrounded by enemies on all sides but it's extremely easy to do what you want.And what is the difference you like between lets say Saxony and Aragon in EU4 that you can't find between Tartessos and Suionia in Imperator?
I'm genuinely curious.