Thanks for the response. I do appreciate that there are a lot of moving parts and that these decisions don't come easy. Trying to remain optimistic about things in the long run (Lord knows someone has to be, out here).We're not always going to get it right, talk to any of the large gaming companies and they will tell you there is significant risk with doing "new" games, because you don't know how well it is going to be received until you launch it. This isn't going to stop us from trying though, Imperator was an important step for us in understanding the challenge of creating new GSGs (most of Paradox wasn't around the last time a new one launched).
We have learned that we can grow the games, like we did in the past, but it requires a different approach to how we run an already large game and we've also learned some important lessons about how to develop and market for launch, for our next new game (whatever/whenever that might happen).
With the reorganization of the studio, we're also better placed to avoid the need to move people around between projects, which in the long run is going to offer a stability that we've struggled with in the past years and ultimately led to our decision to put Imperator on hold at the moment.
Does Stellaris provide a better model for how to handle new IPs? Or are it and Imperator simply not comparable? (I can't help but think 2.0 didn't get nearly enough in the way of marketing, though obviously I am ignorant to the actual numbers.)
Between the map and the music, yes, it's a very easy game to accidentally stare at for an hour.Side note - does anybody really enjoy the hell out of the soundtrack for Imperator? Tyros & The Mediterranean are without a doubt my favorites.
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