Imperator: Rome - Status Update (Apr 2021)

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qwertyiop

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Focus on quarterly gain is not alright. The focus on such gains is literally killing the planet right now. We can't just shrug every time a company decides to prioritize short term profits over long term sustainability because inevitably it hurts a lot of people.
When companies have major repercussions on the health and well-being of many people, yes, you are right; but this literally just a video game. As I said in my previous post, they have no obligation to continue this game (though I think they will eventually).
 
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qwertyiop

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It shouldn't be so hard to confirm wether Imperator devrlopment is gonna comeback or not, so this indicates me that in fact, is not gonna happen. If they were planning to continue after a year, I think they would be much more clearer about that fact. I can't see a multimillion public company taking decisions just thinking about the short term.
Well considering how they have a new game planned for pdx con as well as the first dlc for CK3, there is a fair amount of unknows they will have to deal with with these new releases. How can they know if, a year from now, these releases will need extra manpower or not? How can they know, a year from now, whether they will have been able to hire enough talented people?
As I said, if they drop the game there will be even more backlash as people will not only accuse them of dropping the game but also of breaking their word. If they were planning to drop the game, they would have just said.
 
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stratigo

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When companies have major repercussions on the health and well-being of many people, yes, you are right; but this literally just a video game. As I said in my previous post, they have no obligation to continue this game (though I think they will eventually).

Excusing one company of doing such things just makes it easier to excuse all companies of doing this. It's a huge problem from the entire system, not just individual businesses
 
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qwertyiop

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Excusing one company of doing such things just makes it easier to excuse all companies of doing this. It's a huge problem from the entire system, not just individual businesses
Does it really though? This is a slippery slope argument and one I do not accept. There is a very clear difference between companies that have large impacts on the well-being of many people and thus have other obligations and a video game company that has, probably temporarily, stopped development on a video game that was, let's face it, not very popular. Does excusing someone who sees £20 dropped on the street and takes it for himself make it easier to excuse a bank heist?
Also, if making the player base happy should be their primary concern, this move may also do that. It will help improve games with much larger player bases at the cost of the temporary development of one game with a much smaller player base.
 
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Nostalgium

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I can't help but wonder how much better this game would have been received if, instead of releasing a game in such a state that they needed to use all this time to iron out the problems and bulk up the parts that make it separate from the other PDS strategy games they'd kept the game back for, say, another year of actual playtesting.
Late reply here, but I'm going to go out on a limb and say "not very much at all". While I:R had some bugs on release, it was far and away one of the most if not THE most stable release PDX had at the time, and virtually all features worked as advertised. The majority of backlash against I:R wasn't about its quality, but about its vision and core design. It clashed completely with what customers wanted, and a further year of playtesting would not have changed that. You don't change the whole direction in a year, especially not one dedicated to playtesting and last polish. It's easy to say "but look at what the forums were saying pre-launch", because there were questions being raised (as I said, almost every feature worked as advertised, so it was quite easy to pick up the gist of what kind of game it would be), but developers can't really bend to popular pressure from reactions to a game that isn't released yet.

I:R's release could've been postponed a year, two years, five years - reception would still have been scathing, because the problems it had at release wasn't something more development could ever fix.
 
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religiousphanatic

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To bad for this what happened to IR, I did really enjoyed the game ( over 5k hours) , not proud on that number .

Was the game worthy of my money, hell yeah , 10 times if you take in account my invested time and i would say there is still some stuff to explore but currently i have no time to do it.
Can it be better,? Potential of this game i amazing but , pdx simply tried to do too much in one game or to say they did flew to close to the sun , what i see where was the problem is few things. Its not that someone should care on what i think and maybe someone already mentioned something like it (my net is quite bad on the location where i am so im unable to read all the posts ). Also english is not my native language so ignore the mistakes if you can. First thing is gsg are short with playerbase (worldwide ) and mostly who played IR are players from existing PDX games so transfering player from one game to a new one makes no extra revenue in long run. Marketing issues obviously, 1500 hard core players are most likely deducted from some other pdx game eu4/hoi or something else so marketing failure again. Next thing is... how to say this without insulting someone , testing team which failed miserably in 1.0 version if there was one . Now dont get me wrong with this failed, i dont know actually was there some compesation involved but if there was some, they simply didnt do a good job.

But again potential of this game is amazing , i mean what you can do even now is amazing, how you can play it is amazing, you want megacity , you want world , you want continent only or island only, do it , you want higlanders to rule the world, just go and do it, not a problem. I know that people didnt discover all the things you can do , hell, even i didnt and i think i knew a lot about the game , or at least how to " bypass " some parts of it and thats the magic which i liked about the game, find some workaround for game to be easier , one click changes everything in next 50 years . my point is , IR was my most played game of all time !
 
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CaptinObvious

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Despite the fact that I started to resent IR, I cannot deny that I played it for 1,134.4 hours and that I had a tonne of fun playing it, modding it, and talking with you all, and while it is sad, we all knew it would end this way

Thank you all
 
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Baselier1906

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The moment a game company restructures and sets up a studio for a game from 2013 with its latest DLC tanking at a 9% positive reviews, but stops the development of a game from 2019 that after two major patches were sitting on recent reviews being 83% positive before you announced this news. I mean seriously paradox I don't think your stockholders will be glad after this week and your fans aren't either if the forms are representative.
 
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qwertyiop

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The moment a game company restructures and sets up a studio for a game from 2013 with its latest DLC tanking at a 9% positive reviews, but stops the development of a game from 2019 that after two major patches were sitting on recent reviews being 83% positive before you announced this news. I mean seriously paradox I don't think your stockholders will be glad after this week and your fans aren't either if the forms are representative.
That's not the problem. EU4 has fourteen times the player base of IR and the creation of the new Barcelona office may indicate that the new game will be connected to it.
 
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HerrWolf88

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I would agree but it is almost guaranteed that they won't resume any development on Imperator. Numbers are low and more projects will come up, will they prioritise a dead game?
Because if they show it some love and attention, it will stop being a dead game. There's a duty of care for each new game that's become just an expected standard with Paradox, which is why this announcement is so disappointing for so many.
 
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HerrWolf88

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I've seen a lot of people complaining that paradox is just doing this to get money. Yes, and?
It's a company for God's sake, not a charity to distribute grand strategy games that you have an inherent right to. They make products and if you like them, you buy them, they have no further obligation, certainly not to continue a game at their loss for the benefit of a rather small group of people who like it.​

Keep in mind that this is assuming paradox is actually killing the game, which I doubt, for if they were people would eventually discover it anyway. The backlash wouldn't be any less great, in fact it would be worse because paradox would have broken its word. It would be a lot better for them to just say now that they will not continue development on the game forever. The fact that they have not indicates that they at least plan to return to the game.
A good way to make money is to make good games. Quality = profit. Look at what happened to GTA V, their new CEO was a former casino operator and turned the focus of that game from new content to driving profits with things like shark cards. Using your fans as cashcows isn't just 'good capitalism', it's the opposite in fact.
 
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bob_1984uk

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Absolutely gutted by this decision. Don't normally post on the forum but regularly keep an eye on it. My first Paradox game was EU Rome as I was interested in the time period. I reckon I put more hours into that game than any other. I then tried the other Paradox games including CK2 and EU4 which were even better for me and when I heard about the announcement for Imperator I was over the moon. Like many here I was massively disappointed by the initial release, though this was more to do with every country feeling the same than the mana issue for me personally. I also feel IR could have benefited if it had less playable starting nations. That being said the way the game has been turned around is extremely impressive and I now think it is one of the strongest games in the PDX catalogue. I can understand the commercial decision to postpone (and inevitably cancel) development due to the relatively low current player base in a local sense for this particular game simply looking at the numbers. It is obviously very hard to get players to try again after earlier issues despite the considerable improvement. However, I do think this game could be turned around commercially. That's obviously a gamble for PDX and I appreciate resources are currently limited for reasons outside of their control. The primary reason to continue development though would be to provide confidence in other future PDX projects being worked on for a significant number of years. This is one of the main selling points of all of their grand strategy titles for me and one of the reasons I always pre-order all grand strategy games and expansions even though some releases may be problematic. With this relatively early (although I'm sure later than other companies would) stopping of development I will be reluctant in future to buy their titles at release and I can't believe I would be the only one feeling this way. Given the current state of EU4 why don't PDX offer the base IR at a massive discount to encourage new players? There's a good chance this would result in a significant increase in player numbers, especially when word gets round that it is actually quite good. I'm sure a large amount of the profits for PDX games come from DLC which they could still sell at normal price so this would not be such a huge financial hit and would create goodwill. If player numbers pick up which they likely will then consider re-prioritising development. Just my thoughts anyway but the more of us that show interest the more likely PDX may reconsider.
 
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qwertyiop

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A good way to make money is to make good games. Quality = profit. Look at what happened to GTA V, their new CEO was a former casino operator and turned the focus of that game from new content to driving profits with things like shark cards. Using your fans as cashcows isn't just 'good capitalism', it's the opposite in fact.
Which is why paradox is moving resources from a game that is not widely recognised as very good, or at least has not been found by many players after the release in which it was not good, to help with good games and to create new good games.
 
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qwertyiop

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Absolutely gutted by this decision. Don't normally post on the forum but regularly keep an eye on it. My first Paradox game was EU Rome as I was interested in the time period. I reckon I put more hours into that game than any other. I then tried the other Paradox games including CK2 and EU4 which were even better for me and when I heard about the announcement for Imperator I was over the moon. Like many here I was massively disappointed by the initial release, though this was more to do with every country feeling the same than the mana issue for me personally. I also feel IR could have benefited if it had less playable starting nations. That being said the way the game has been turned around is extremely impressive and I now think it is one of the strongest games in the PDX catalogue. I can understand the commercial decision to postpone (and inevitably cancel) development due to the relatively low current player base in a local sense for this particular game simply looking at the numbers. It is obviously very hard to get players to try again after earlier issues despite the considerable improvement. However, I do think this game could be turned around commercially. That's obviously a gamble for PDX and I appreciate resources are currently limited for reasons outside of their control. The primary reason to continue development though would be to provide confidence in other future PDX projects being worked on for a significant number of years. This is one of the main selling points of all of their grand strategy titles for me and one of the reasons I always pre-order all grand strategy games and expansions even though some releases may be problematic. With this relatively early (although I'm sure later than other companies would) stopping of development I will be reluctant in future to buy their titles at release and I can't believe I would be the only one feeling this way. Given the current state of EU4 why don't PDX offer the base IR at a massive discount to encourage new players? There's a good chance this would result in a significant increase in player numbers, especially when word gets round that it is actually quite good. I'm sure a large amount of the profits for PDX games come from DLC which they could still sell at normal price so this would not be such a huge financial hit and would create goodwill. If player numbers pick up which they likely will then consider re-prioritising development. Just my thoughts anyway but the more of us that show interest the more likely PDX may reconsider.
Another reason why I dont think they are going to drop the game, despite everyone being so gloomy about it. It wouldn't just be a bad idea economically and a bad way to announce it, it would break their main selling point lowering future revenues. One way to ensure that this will be the case though would be to not review bomb the game though, like everybody seems to be so intent on doing.
 
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Chehabian

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I could see them spinning this in early 2022 after shelving it for 2021.
Another reason why I dont think they are going to drop the game, despite everyone being so gloomy about it. It wouldn't just be a bad idea economically and a bad way to announce it, it would break their main selling point lowering future revenues. One way to ensure that this will be the case though would be to not review bomb the game though, like everybody seems to be so intent on doing.

As bizarre as it is given that 2.0 was sort of billed as the 'relaunch' of the game- I could see Paradox rolling out a big patch and dlc in 2022 as a 'reintroduction'.
 
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bob_1984uk

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Another reason why I dont think they are going to drop the game, despite everyone being so gloomy about it. It wouldn't just be a bad idea economically and a bad way to announce it, it would break their main selling point lowering future revenues. One way to ensure that this will be the case though would be to not review bomb the game though, like everybody seems to be so intent on doing.
Didn't see the recent Steam reviews till you highlighted just now. Interesting strategy. I'm not sure how PDX will respond to that. Maybe it will make them less likely to support IR but also less likely to abandon future games? Certainly very damaging for them in the short term. This is not a good commercial decision. Offer IR for free to all who bought and don't refund Leviathan? Will save them money and reduce the amount of people switching to other developers in the short term while promoting this game.
 
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qwertyiop

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I could see them spinning this in early 2022 after shelving it for 2021.


As bizarre as it is given that 2.0 was sort of billed as the 'relaunch' of the game- I could see Paradox rolling out a big patch and dlc in 2022 as a 'reintroduction'.
I could see that too. I find it far more likely that this shelving has happened due to new projects and the last year not being ideal for the hiring of new staff than because they actually plan to ditch the game.
 
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VineFynn

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In other words, there are no plans to resume development at any specific point, so unless at some point someone internally somehow successfully makes the case for restarting development, that's it.

Was a good run. Arheo et al, thank you very much for using the time development had left so well.
Focus on quarterly gain is not alright. The focus on such gains is literally killing the planet right now. We can't just shrug every time a company decides to prioritize short term profits over long term sustainability because inevitably it hurts a lot of people.
Oh my god lol.. them cancelling development of Imperator is not *literally* the end of the world.

I'd explain the differences between the market failure that results in climate change and this, but I doubt you'd thank me for it.

your fans aren't either if the forms are representative.
They aren't.
 
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