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toroltao

Lt. General
62 Badges
Jun 30, 2014
1.544
2.016
  • Crusader Kings III
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Victoria 2
  • Mount & Blade: With Fire and Sword
  • Imperator: Rome
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Deluxe Edition
  • Surviving Mars
  • Prison Architect
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Semper Fi
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sengoku
https://www.eurogamer.net/articles/...-the-personality-of-paradoxs-previous-efforts
I was never bored playing Imperator, but I was never exactly thrilled either. Navigating its many cogs and gears to achieve the outcome you want is always engaging, but it doesn't have the crazy highs of Crusader Kings or the weirdness of Stellaris. It's easy to appreciate and hard to like - the Domitian of grand strategies.

https://ca.ign.com/articles/2019/04/25/imperator-rome-review
8
The amount of detailed, strategic stuff crammed into Imperator: Rome is equal parts impressive and daunting. It can come across at some times as rich and rewarding, and other times as crowded and chaotic. I suspect I’ll still be discovering new things about it even a hundred hours in, but it’s a testament to the strong warfare and politics, and to the outstanding map, that I’m eager to play another hundred hours or more. I only wish I didn’t have to struggle with a subpar interface and undercooked tribal mechanics along the way.
https://www.pcgamesn.com/imperator-rome/review
8
It’s like learning to drive, in that way. What a confounding and awkward thing a clutch pedal is when you first operate one. But how often do you even think about it after 100 hours behind the wheel? And without it, you wouldn’t have driven anywhere at all – unless you just bought an automatic. So it goes here: if you want to see the Classical era unfold in minute detail according to your actions on a beautiful world map, you need to spend a bit of time finding the biting point.
https://www.gamingnexus.com/Article/5925/Imperator-Rome/
9.5
In summary, “Imperator: Rome” is a well-done, huge game in the grand strategy tradition. Given that genre, it is easy and fun to play, with an informative, aesthetically pleasant interface that is just a touch too busy in some places. There is a lot of depth buried in its various systems, and serious min-maxers will definitely be wading through ponderous tomes of rules. The game itself, however, is accessible without complete knowledge of everything that is going on underneath the covers.

https://www.pcgamer.com/imperator-rome-review/
92
Imperator is a meaty game, but it still feels like there are some gaps. Navies are a bit ignored, for instance, lacking the tactical options of ground units and limited to a single type of trireme. There's just not much for them do to beyond ferrying troops and occasionally chasing pirates. Imperator has a lot of water, so it would be nice if interesting things happened there. Thankfully, there's apparently an update on the cards that aims to tackle boats.


While there are lots of playable nations, only a handful seem to have been given the bespoke treatment. Each of them will keep you busy for an extremely long time, but there are definitely places where I could see an expansion fleshing areas out, particularly the migratory and settled tribes. It's still audaciously large, however, and ridiculously time consuming.

https://www.destructoid.com/review-imperator-rome-550891.phtml
9
Imperator: Rome feels like it's yet another step in Paradox's attempts to make the perfect grand strategy game. It pulls bits from Paradox's storied past in the genre and adopts it for the ancient era. Because of this, it doesn't feel like past releases where the game does one thing fantastically and falters in the rest of the mechanics but instead refines past mechanics into a marble bust of megalomaniacal fun. Ave Imperator: Rome!
https://www.gamespew.com/2019/04/imperator-rome-review/
9
The only real criticism I can lay to Imperator: Rome at the moment is that it doesn’t have a great deal of flavour in terms of its different nations and how they feel to control. While migratory and settled tribes feel very different to democracies, there’s not much difference between societies of the same class. Sure, there are a number of different events for each nation, and the location and economy will vary for each one, but it would have been nice to see a little more variation.
 
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