Yep, i read people saying the same.If I had to guess it would be around 5pm GMT (6pm CET), as that's when all their other releases seem to be released.
- 1
Yep, i read people saying the same.If I had to guess it would be around 5pm GMT (6pm CET), as that's when all their other releases seem to be released.
which updates do you mean? How do you know they will overhaul the game so much, that it is less recognizable from the first release?Yes, its already hard to recognize. If someone new to the franchise you showed him 1.0 and 2.0 he'd think its Imperator Rome I and II. And its about to become even more obvious in the next couple of updates.
They allowed by inventions you have to unlock via the invention trees. It's unfortunate that the tooltips don't make that clear right now.Few Questions:
How can I build Foundries, I have the money but still cannot, the tooltip doesn´t tell me anything. Same for great Temples and Theaters
Also the Great Wonder design feature is great, but quite plain, I would love to have more in depth graphics, more decorations, colors ( marble is just white where in history it were painted) more side buildings and such, it is a great oportunity to expand this amazing feature.
A thing that always bother me is the elephant resource, it gives 3% pop ouput where horses just 1%... well where to start, is there a huge reason why horsese where everywhere and elephants don´t, they aren´t much for a help in a civilization level compared to horses (or camels in deserts) ... for not extendigs, elephans are only accept warm climate, they eat a lot, they are very difficult to procreate, they age slow... Elephants should give equal or less than horses or just a plain commerce bonus ( ivory, some muscle) ... even in war there were too few and weren´t that great
If export commerce is the new meta, raising levies will not make a dent to your economy as slaves keep producing surplus goods. Trade definitively is up for a rework.Raising Levies should have strong an impact on economy. In current situation in my game after raising 151 cohorts of levies my income dropped from 66/month to 52/month (and manpower from 157k to 127k) - actually I expected higher loss
I think that levies should be more in quantity, keeping the difference between Barbarians and Civs... Barbarians and Rep should have more levies, 20% more, and kingdom 10% more.I've played some time with new update as Thrace and have some observations.
I like the general direction - good job with new ideas, reworked UI and so on!
However I have a feeling that the game became easier now. The game I based my below experience on is on a Hard difficulty.
Previously I've had much more problems with disloyal characters rebellions, especially after the death of a king, now with few bribes here and there I have almost no problems with that and haven't had a single civil war because of characters. Provinces rebel similarily to previous version.
Before 2.0 update I had a feeling of being constantly attacked (also some games as Thrace) which felt a little too much and finally I wasn't able to defend.
Currently apart from one time from Macedon nobody attacks me.
Have a look at the map attached, especially the part of Italy I've taken. There was no major fight with Roman forces during this war. They were engaged in a civil war with Roman Revolt but still - they didn't try to defend their major region (apart from some 2 armies of 2000 men each). Ledger showed Rome had above 200 cohorts but I haven't seen them. (of course I've allied with Egypt and Armenia and attacked them during civil war but still).
Raising Levies should have strong an impact on economy. In current situation in my game after raising 151 cohorts of levies my income dropped from 66/month to 52/month (and manpower from 157k to 127k) - actually I expected higher loss.