Imperator: Rome Development Diary - 20th of January 2020

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Avian Overlord

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Presumably they would have different mechanics (as it doesn't really make sense for a Jewish ruler of the Hellenistic period to be offering sacrifices to the One True God and also to e.g. Demeter on the side), but that's been said to be a subject for a future DD. Hopefully the monotheists/etc. get stronger starting omens to make up for the fact that they can never switch.
I dunno, if Israel becomes a major power, I could see someone going the Solomon route again. Of course, that would likely make the more hardcore Jews in the kingdom rather upset.
 

RG2017

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So will your country still have a State Religion and can change that Religion? Like take example Egypt, at game start their State Religion is Hellenic but in 6 or so years into the game you get the Serapis Question which allows to adopt the Serapis Cult and Hellenized Kemetism, Fully Embrace Kemetism and the Egyptian Culture, or keep the Greek Culture and Religion also the feature added in the past update that allows the player to change state religion of the country, will such events be still in the game?
 

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I would like to see more logistics involved with military operations. The addition of the "donkey unit" is a great step in the right direction. Increased logistics would require more planning...as it should be.

“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great
 

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I would like to see more logistics involved with military operations. The addition of the "donkey unit" is a great step in the right direction. Increased logistics would require more planning...as it should be.

“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great
I think the devs have ideas in this direction, unless they were thinking about the food system when they were mentioning this some months ago. This was in reference to a suggestion about “reinforcment areas” or something like that iirc. Indicating conditions for recruitment / reinforcment would be made more dynamic and less binary.
 

Gurkhal

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I hope you won't mind if I join in.

If the Romans can have Jupiter Optimus Maximus, Jupiter Pluvius ("bringer of rain"), and so many others locally as well as syncretic titles like Jupiter Ammon in Egypt, it's not unreasonable to imagine a similar path for a Jewish empire in Imperator. No doubt Judaism would not be recognisible if the Israeli people had conquered the world rather been continually subjugated.

Exactly. Almost nothing in human culture has come to be inside a bubble but through interaction with its surroundings and among parts of itself. And things are still developing in different ways and interacting as we speak.

As an aside, although I'm sure there will be events to push you to adopt a particular deity to your patronised pantheon, I really hope the team considers the addition of a further patron deity for each province. It just doesn't sit right with me that Syria and Italia would have the exact same setup in state religious dedications, especially since Roman syncreticism worked through upholding and respecting local gods.

In honest I think that a new patron deity for each province would be a bit to much. It could, in my opinion, lead to a mindless spam of bonuses.

While I would like more than four these patron deities do not represent the sum total of all gods worshipped inside the state's borders. Instead they would seem to be the cults that the central government it interested and willing in spending big money on to support and propagate. I am pretty sure that even while the central government in Rome was willing to support many cults with public means, there were many times as many who were not getting central government support but still were popular and supported privately or by local officials.

If we're limited to our four 'national' deities, that still isn't really enough to respect every grouping in a vast empire, and even by allowing provinical patron deities it would not make the game too easy as in diverse areas (particularly Mesopotamia and Persia) one would still inevitably be prioritising one group over others. Such would also add another interesting influence into the dynamic migration (which is already one of my favourite additions since launch!).

I agree and it really shouldn't be possible to give everyone what they want at the same time. Or for that matter to build supernal bonuses that reaches to the moon by use of the patron deities system.
 

Denkt

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I think the devs have ideas in this direction, unless they were thinking about the food system when they were mentioning this some months ago. This was in reference to a suggestion about “reinforcment areas” or something like that iirc. Indicating conditions for recruitment / reinforcment would be made more dynamic and less binary.
Obviously we don't want to add in alot of logistic Micro, the goal should probably be to purge alot of the current Micro rather than add in more.
 

CPU Taro

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I hope you won't mind if I join in.

In honest I think that a new patron deity for each province would be a bit to much. It could, in my opinion, lead to a mindless spam of bonuses.

Oops, I meant what Imperator confusingly calls regions (i.e. the level one sets a governor, e.g. Italia, not Latium).

I got confused because Imperator uses different terminology to the Romans, and meant the likes of Transalpine Gaul having a local patron, not one for Narbonensis, nor another each for Arvernia, and Alpes Maritimae, etc.! (Although ironically the lattermost was a whole province under Augustus ... I never understood the point of these microprovinces compared to the likes of Illyria and Macedonia.)

I think such if both visible and easy to edit from the religious mapmode wouldn't be too game-warping.
 
Last edited:

Will Steel

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I think number of deity slots should be tied to your rank, so that larger empires can have more than 4 deities in their official pantheon (including the ruler themselves if imperial cult is chosen). More gods = more specialization = more freedom to play.

Changing the pantheon should also upset a lot of people who back those deities.

Also, please make more categories! Every deity being classified only in 4 categories is far too few. What about gods of knowledge, gods of the seas and other dynamic categories?
 
Last edited:

CPU Taro

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I think number of deity slots should be tied to your rank, so that larger empires can have more than 4 deities in their official pantheon (including the ruler themselves if imperial cult is chosen). More gods = more specialization = more freedom to play.

Strong agree: regardless of how it's implemented, there should be a way to involve more than four gods; whether it's only a few more, but on a significant, 'national' level, or a many more on a local, less impactful scale, there needs to be some way to represent the expanded plurality of a wider empire than simply mixing gods.

It'd be great to have syncretic deities like Sulis Minerva if Romans/Italians conquer Britannia, but the only option being to add them to a panel of four patronised gods seems disproportionate. (Notably, a Romano-British syncretic god having an evenly positive effect on the inhibitants of southern Gaul and western Germania would just feel silly.)

Although some, like Isis, saw widespread worship, it seems to encourage too much gameification to just pick an even distribution of gods for one's empire. For the same reasons we moved away from mana and click-based pop migration, in essence.

For example, if a significant portion of your patronised pantheon was no longer that of the state religion, it feels like it should cause major public order issues among your 'home' or capital citizens. Rome was scandalised by the Mark Anthony's will for a reason, and Virgil depicted the gods of the East as monstrous beings not without precedent, you know?

On that, is this update (or related DLC?) going to bring up/involve mystery cults — at least on a character level? Satanism and such got a bit too silly in CK2, but at the same time, especially around the non-tribal Mediterranean, high society being ordained into specific mysteries seems an absolute necessity. (And by the nature of them being, well, mysteries to us, they offer a lot of design freedom for developers.)

I would love to see characters hold more personal religious affiliations beyond the vague categories of the faceless pops they manage/rule. Potentially an easy path to making a friend! Or blackmailing a favour if involved in something particularly scandalous or alien.

I could go on about seeing representations of significant religious events like Saturnalia, functionally perhaps a similar way to how the Olympics occurs, but I've already ranted enough.

I want too much for this game, and I apologise for it! I just see so much potential since 1.3, so much life! It's shocked me, honestly; but now rather than feeling cynical about it, I believe it has incredible potential to be Paradox's most dynamic/living game world by far, especially in the current developers' hands.
 
Last edited:

Denkt

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Maybe both? A city state gets 1 deity, and as you go up in rank you get to the 4. Then getting extras are tied to further bonuses/choices that you make.
Given that you have 4 categories, and one deity in each one of them, I'm not sure how your idea would work and it would kinda nerf smaller states, which is perhaps not needed here:)
 

Amyntas

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This is a welcome change, but what we really need are dozens of unique character events and flavor based upon your religion. I do appreciate the more in-depth bonuses, but I keep coming back to my central complaint about this game -- it's just more pluses and minuses! The game is already extremely easy and min-maxing is the first thing many of us learn when we start playing GSGs. More fertility and pop growth is just not going to make this game fulfill its potential. Please write a ton of flavor! This game needs color.

Haven't been on this forum in months, but I thought i'd pop in and offer my eternal suggestion.
 

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Eventually they could try to remove the min max stuff completely from the game together with stuff that don't make much sense such as the omnibus political influence that create some very strange stuff and basically is nothing more than a rebranded monarch Point system that is not connected to the monarch.

Yes the game also need flavor, flavor in many ways as possible, like so a roman army feel like a roman army and not a repainted greek one.
 

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Eventually they could try to remove the min max stuff completely from the game together with stuff that don't make much sense such as the omnibus political influence that create some very strange stuff and basically is nothing more than a rebranded monarch Point system that is not connected to the monarch.

Yes the game also need flavor, flavor in many ways as possible, like so a roman army feel like a roman army and not a repainted greek one.

Agree strongly. I do like the tactics system -- it adds some variability and guesswork to combat, which in PDX games almost always comes down to numbers and tech. But we need an individual phalangite unit. To say that a Greek phalanx has the same tactical function as a Roman maniple is laughable, and ditto for Carthaginian Sacred Band.
 

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At the moment, out of all the Paradox games, I'm most excited to read Imperator: Rome's dev diaries each week. It feels like there's something big and new almost every week and the responsiveness of the devs is fantastic. Thanks I:R team, keep it up!
 

Todie

Doer of things and stuff in the videogame
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Mar 9, 2018
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Eventually they could try to remove the min max stuff completely from the game together with stuff that don't make much sense such as the omnibus political influence that create some very strange stuff and basically is nothing more than a rebranded monarch Point system that is not connected to the monarch.

i disagree strongly on the particular detail of political influence. Its magnitudes better than what monarch power was in this game, and IMO also significantly better than what monarch power is in eu4. PI gain is intimately linked to they loyalty of office holders. Those jobs and the characters that man them has many dynamic considerations involved with them
- including events and interactions among characters & families.

... the way PI is used can be fleshed out over time, and characters / loyalty systems can also be improved over time, to further diversify the process of PI-generation. Next dd will likely be relevant on this point!
 
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