Imperator: Rome Development Diary - 20th of January 2020

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Druplesnubb

Lt. General
42 Badges
May 14, 2013
1.380
1.105
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Sengoku
  • Sword of the Stars II
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Stellaris
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Magicka
  • Imperator: Rome
Is there a way to increase the number of gods you can patronize? Once you become Great Power tier and have like 20 different cultures under your rule it makes little sense to only be able to recognize four different deities. The Romans especially had a shitton of deities that they honored.
 

nikkythegreat

Major
41 Badges
Dec 26, 2017
720
1.751
  • Crusader Kings II
  • Stellaris: Megacorp
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Imperator: Rome
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Battle for Bosporus
  • Empire of Sin
  • Stellaris: Necroids
  • Age of Wonders III
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: The Old Gods
Could we also get a left click build and right click demolish for buildings in the territory view. Pressing build before pressing build or demolish is really tiring when building in a lot of territories.

Also could you move the create city and the like from the build view to the territory view.
 

Walle Ras

Second Lieutenant
66 Badges
Dec 4, 2017
135
118
  • BATTLETECH
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Shadowrun Returns
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Age of Wonders: Planetfall Deluxe edition
  • Europa Universalis 4: Emperor
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Golden Century
  • Battle for Bosporus
  • Age of Wonders: Planetfall
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Victoria 3 Sign Up
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Stellaris: Megacorp
  • Victoria 2
  • Imperator: Rome Sign Up
  • Prison Architect
  • BATTLETECH: Flashpoint
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
Seems great!

Though I hope we eventually get more Godslots- Sea, Death, Sun and a Main Deity/Sky maybe? To bring it back to 8 gods and to allow some famous ones like Poseidon, Hades, Anubis, Yahveh etc. to appear, in addition to giving more choices when it comes to which religions to represent ( e.g., deeply landlocked states wouldn't even have a Sea god slot unlocked)
Please don't say the tetragram. If you wish to refer to it say Hashem. (Literally, the name) Adonai is also acceptable.
 

Gurkhal

General
51 Badges
Mar 27, 2009
1.796
1.174
  • Crusader Kings II
  • Europa Universalis: Rome
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: El Dorado
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders
  • Age of Wonders II
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • 500k Club
  • Mount & Blade: With Fire and Sword
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Impire
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Ya Christianity Islam and Zorastrianism

Given that both Christianity and Islam are currently beyond the dates we play in, how monotheistic and conversion-oriented was really Zoroastrianism at this point? I don't in any way claim to be an expert or even very informed, but from what little I know, Zoroastrianism only really shaped up into an organized monotheistic form under the Sassanids while before that it was more like a kind of "god of gods" thing rather than the only show allowed in town.

More information on this issue would be appreciated.
 

Walle Ras

Second Lieutenant
66 Badges
Dec 4, 2017
135
118
  • BATTLETECH
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Shadowrun Returns
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Age of Wonders: Planetfall Deluxe edition
  • Europa Universalis 4: Emperor
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Golden Century
  • Battle for Bosporus
  • Age of Wonders: Planetfall
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Victoria 3 Sign Up
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Stellaris: Megacorp
  • Victoria 2
  • Imperator: Rome Sign Up
  • Prison Architect
  • BATTLETECH: Flashpoint
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
Given that both Christianity and Islam are currently beyond the dates we play in, how monotheistic and conversion-oriented was really Zoroastrianism at this point? I don't in any way claim to be an expert or even very informed, but from what little I know, Zoroastrianism only really shaped up into an organized monotheistic form under the Sassanids while before that it was more like a kind of "god of gods" thing rather than the only show allowed in town.

More information on this issue would be appreciated.
I was saying there really wasn't one. I am not familiar with Zoroastrianism, so ignore me there.
 

ManusDomini

Private
53 Badges
May 26, 2019
22
96
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Cossacks
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV
  • Stellaris: Nemesis
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Conclave
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Art of War
  • Magicka
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
Given that both Christianity and Islam are currently beyond the dates we play in, how monotheistic and conversion-oriented was really Zoroastrianism at this point? I don't in any way claim to be an expert or even very informed, but from what little I know, Zoroastrianism only really shaped up into an organized monotheistic form under the Sassanids while before that it was more like a kind of "god of gods" thing rather than the only show allowed in town.

More information on this issue would be appreciated.
Zoroastrianism under the Achaemenids and Arsacids was highly syncretistic and even under the Sasanians, not even really that monotheist. The Zoroastrian term for a god, or more loosely something to be worshipped is literally yazata, meaning "worthy of worship" (having also been translated as Adorable One, which is a somewhat depreciated translation, as I apply that title to kittens). This title could be applied outside Zoroastrianism and during the Achaemenid period, it wasn't uncommon for the Great King to sponsor important cults such as the Egyptian one, if it benefitted them.

Zoroastrianism takes its monotheistic form in the 18th and 19th centuries while under British hegemony in India, where the Parsis accept the pseudo-monotheist defense of Martin Haug, a german philologist and orientalist who, in order to save Zoroastrianism from Anglo-American missionaries who targeted the "polytheism" of the Zoroastrians, writes a new translation of the Avesta; one which translates "Yazata" as angel and "Amesha Spenta" as archangel. Before this, Zoroastrianism was a polytheist religion and under the Sasanians at most henotheist. This is not to say monotheist Zoroastrianism is wrong, it's its own tradition now, to which I belong myself, but it is not the original form of the religion in which it has existed forever.
 
  • 1
Reactions:

Aquamancer

Major
53 Badges
May 7, 2018
568
1.542
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Victoria 3 Sign Up
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Battle for Bosporus
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
Besides Judaism and a few other religions, I also wonder how the Ptolemaic Cult of Alexander would work in Imperator.

Not to mention the atheistic Indian philosophies of Ajivika, which had absolute predeterminism as its core tenant, making it compareable to modern Calvinism; and Charvaka, which embraced philosophical sceptism and rejected all supernatural concepts altogether, with its main tenants focusing on materialism and hedonism. Both are curiously absent from the game, despite the fact that these philosophies were major rivals of Jainism, Buddhism and Vedic Hinduism during the game's time period.
 

classicist

Lt. General
67 Badges
Jun 6, 2013
1.316
552
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Surviving Mars
  • Victoria 2
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
Very nice. Are the divinities also based on regions? That would give the religious system a truly unique flavour of antiquity. To take an example from the Celtic world: many divinities are only attested from certain regions, not from the whole area of 'Celtic' religion (which, obviously, is a misnomer to begin with). Similarly, not the whole Anatolian area (or the 'pantheon' called Cybelene in the game) worshipped the lion-god Sandan, but in Cilicia he was very popular.

This would also give the possibility to play with the different aspects of more broadly worshiped divinities. Juno Sospita, for instance, could be a military divinity available to those who hold the province of Latium. Or even more narrowly, those who own Lanuvium. And so on!
 

Rubidium

Field Marshal
49 Badges
Jul 7, 2011
5.908
12.043
  • Crusader Kings III
  • Stellaris Sign-up
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Europa Universalis IV
  • BATTLETECH: Flashpoint
  • Stellaris
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Stellaris: Synthetic Dawn
  • Tyranny - Bastards Wound
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall - Revelations
  • Crusader Kings II: Conclave
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Mare Nostrum
Weren't some religions more about conversion than syncretism, though?
Only a few. Buddhism/Jainism in particular, but also to some extent the monotheists like Judaism (who actually went on a mini-"convert or die" campaign of conquest against the Idumeans during this time). Presumably they would have different mechanics (as it doesn't really make sense for a Jewish ruler of the Hellenistic period to be offering sacrifices to the One True God and also to e.g. Demeter on the side), but that's been said to be a subject for a future DD. Hopefully the monotheists/etc. get stronger starting omens to make up for the fact that they can never switch.

For polytheists this works fine (although I do wonder how it affects things like pop conversion and the like, but that's also presumably another DD).
 

EricMN93

Captain
5 Badges
Apr 25, 2019
382
804
  • Crusader Kings II
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
The new religious system seems interesting but I have some minor doubts:
1-What will happen with serapis? Will it be an available god?
2-Will there be a main god?
3-If we take gods of different religions, what name will our religion have?
4-Will there be unique decisions or events for each religion?
 

CPU Taro

Second Lieutenant
125 Badges
Nov 30, 2018
129
330
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Crusader Kings III
  • Europa Universalis IV: Pre-order
  • Battle for Bosporus
  • Pride of Nations
  • Europa Universalis IV
  • Cities: Skylines - After Dark
  • Cities: Skylines - Natural Disasters
  • Knights of Honor
  • Victoria 3 Sign Up
  • Cities: Skylines - Green Cities
  • Cities: Skylines Industries
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Campus
  • Age of Wonders: Planetfall Season pass
  • Stellaris
  • Hearts of Iron IV: Colonel
  • March of the Eagles
  • Crusader Kings II
  • Darkest Hour
  • Sengoku
  • Arsenal of Democracy
  • Victoria 2
  • For The Glory
  • Hearts of Iron III
  • Europa Universalis: Rome
  • Europa Universalis III
  • Crusader Kings Complete
  • Victoria: Revolutions
  • Divine Wind
  • Heir to the Throne
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mandate of Heaven
So you can workship the Tetragrammaton (YHWH), HaShem, Adonai and Yahweh if you're playing as a Jewish state.
I suppose that would be an elegant way of stepping around it, given a plurality of names and epithets was common in antiquity.

If the Romans can have Jupiter Optimus Maximus, Jupiter Pluvius ("bringer of rain"), and so many others locally as well as syncretic titles like Jupiter Ammon in Egypt, it's not unreasonable to imagine a similar path for a Jewish empire in Imperator. No doubt Judaism would not be recognisible if the Israeli people had conquered the world rather than been continually subjugated.

Although in your particular example, I think you'd just have YHVH and not Yahweh, since the whole point was to not say the latter. Like I mentioned in my earlier post though, you could easily have Shaddai as a fourth title of worship to allow a pure monotheistic Jewish option. Off the top of my head I'm not sure which title was the normal replacement for the Tetragrammaton, and should perhaps be reserved for it, but there is no shortage of potential alternatives.

It would be a tremendous amount of work and research even before the implementation for the I:R team, but it would make Imperator's religious world feel incredibly dynamic and alive.

As an aside, although I'm sure there will be events to push you to adopt a particular deity to your patronised pantheon, I really hope the team considers the addition of a further patron deity for each province 'region'. It just doesn't sit right with me that Syria and Italia would have the exact same setup in state religious dedications, especially since Roman syncreticism worked through upholding and respecting local gods.

[Edit: I forgot that Imperator calls the closest equivalent to Roman provinces 'regions'. To clarify, I was suggesting the capacity to set local patrons on the same level as governors (another mechanic with which it could interact well with).]

If we're limited to our four 'national' deities, that still isn't really enough to respect every grouping in a vast empire, and even by allowing provinical patron deities it would not make the game too easy as in diverse areas — particularly Mesopotamia and the Greater Persian area (inc. Media, Parthia, Persis, etc.) — one would still inevitably be prioritising one group over others. Such would also add another interesting influence into the dynamic migration (which is already one of my favourite additions since launch!).
 
Last edited: