I am not sure I like this mix of CK-style (levies) and Victoria-style (units tied to pops) mechanics. In a game focused on warfare it's important for players to have control over their army composition, not make do with some random chariots and LI. Levies remove this ability and force the player to use useless units and it seems that professional legions are gated by some reforms/laws.
I hope that Tech/Military Reforms/Government Laws/Cultural Laws all have their role to play in shaping the relationship between Culture-Class and their resulting Levies, to allow us to shape those compositions indirectly over the course of a game, but if definitely does force you into a corner when you're a less cosmopolitan nation. It's nice to have both scenarios, rather than a standard meta army template dominating almost every playthrough. There are also the Legions to help specialise.
I think the reduction of choice often can make games like these more strategic. Add in some more unit/tactic affinities to Terrains and things like that and you'll pull out a much more interesting game imo; all those small aspects like Terrain can be mostly ignored in most of PDXs GSGs when too much flexibility is offered.
I see that difficulty as a positive rather than a negative. What are strategy games if not a series of interesting and tough tradeoffs in your decisions.I also don't like making governors into generals. There's already too few characters who are good at both military and administration skills, this would make the choice of governors extremely difficult
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