Imperator: Rome Developer Diary - 4th of November

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Pugmak

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A worthy sacrifice for a better game.

Best fix, imo, would be if it's something that can be done with mods.

Let as many people as possible play the game as close to exactly as they want to play it.
 

Wethospu

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Currently there are many mechanics in the game which allow you to calculate exact stat of a character. So all these would have to also be obfuscated (which is not an easy task) if you want to keep things hidden.

Otherwise it would be bit silly because you would need a spreadsheet to keep track of things.
 
Last edited:

Prometheus_1

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To make this work you have to rething the Design base of the game that is revolving around the Spirit of a nation and instead move it to the spirit of a Family like in CKII, so you can manage your family within a given state, of course the families can even interact with other nation ones but shouln't be allowed unless special circumstances to change nationality etc like in CKII.
 

Tehrozer

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Will we have a certain pool of great families that exist beyond countries? It would be interesting to have families that are not tied to a country but say a general region or great families that are not really tied to any region at all ( Say relatives of Alexander the Great could belong to that group ). Adding such a thing would allow the families to feel more natural ( as one could assume a regional family could take the role of a great family in a country if their prestige is high enough ) and would allow to have some families that move around the map representing various claimants and such. Of course such group should also have some limits but still it would be nice to have 3 whole levels for various dynasties so that great families do not just disappear when your limit goes down and do not appear out of nowhere when it goes up.
 

Skyfus

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I haven't played it since a month or two after release, do families marry without my intervention yet or do I still have to keep stealing them from countries I invade in order to not run out of government employees?
 

SjurThing

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Afaik and afais it is better now, and the more money you give them, the more they breed.
 

Failtier

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A family tree, as others have already mentioned, would add a lot of flavor and immersion to the gameplay as you easily loose track of your rulers' origin after 3 to 4 generations in the game.
 

Failtier

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100% behind this. Making things blurry is never a bad thing in these kinds of games. Humans are complicated, and theres sure as spit no way to put an accurate number on just how charismatic or zealous a person is, especially when that person speaks another language and lives half a world away. Obfuscating the crap out of all the hard numbers would be a great change.

There is a lot of discussion on this, at least since EU3. The best option, imo, would be to make it optional for those who prefer realism and immersion and those who need the exact numbers for calculation and transparency.

Anyhow, in case the actual numbers were permanently hidden in the game, it would be nice to achieve higher accuracy of information displayed based on espionage and/or personality traits.

PS: Thanks for your YouTube channel. ;)
 

CrazyRat

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Really late for the party, but - from how the update sounds - I am not sure if it is step in the right direction. It feels really artificial and static - to the tune of 'you're stuck with 3 to 5 Great Families you have to split 80% jobs with through entire game, deal with it'. I think I honestly prefered old system of low engagement characters than having a great Julii family that won't ever go away unless Rome will start failing. (I mean, I presume you could manually execute every character in Great Family, but that is >not< something that would arise naturally.) I mean... sure, Devs stated that 'if minor character would become king of monarchy', but given how inheritance works & that you can't have civil war (that would put such pretendent in power) without having game over...

For what is worth, accepting conquered families and seeing the shifting power dynamic (like in: '... oh, half of our generals are Greeks now, we have some internal meditating to do') was one of my favourite parts of I: R. This system just seems... really enforced and boring.
 

Lord Hoosier

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I'm happy this game has not been abandoned like MotE.

I really like the new family mechanics, while having all the different families might have been flavorful, it was quite a mess gameplay wise.
 

Lord Lambert

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There is a lot of discussion on this, at least since EU3. The best option, imo, would be to make it optional for those who prefer realism and immersion and those who need the exact numbers for calculation and transparency.
The thing I fear with it being optional is that there will become the default way which will end up being the most popular as very few people jump into the options menu, and even if the optional way is the better way to play, it will end up unsupported and dropped.

Anyhow, in case the actual numbers were permanently hidden in the game, it would be nice to achieve higher accuracy of information displayed based on espionage and/or personality traits.
100% some kind of espionage mechanic being added to add in some of the info back again, perhaps the more traderoutes you have with a nation, the more information you get with them, maybe you can send your characters on diplomatic missions to the target country, as is entirely historical, that sort of thing.

PS: Thanks for your YouTube channel. ;)
You're welcome and thank you <3
 

Akbar The Great

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Really late for the party, but - from how the update sounds - I am not sure if it is step in the right direction. It feels really artificial and static - to the tune of 'you're stuck with 3 to 5 Great Families you have to split 80% jobs with through entire game, deal with it'. I think I honestly prefered old system of low engagement characters than having a great Julii family that won't ever go away unless Rome will start failing. (I mean, I presume you could manually execute every character in Great Family, but that is >not< something that would arise naturally.) I mean... sure, Devs stated that 'if minor character would become king of monarchy', but given how inheritance works & that you can't have civil war (that would put such pretendent in power) without having game over...

For what is worth, accepting conquered families and seeing the shifting power dynamic (like in: '... oh, half of our generals are Greeks now, we have some internal meditating to do') was one of my favourite parts of I: R. This system just seems... really enforced and boring.


There wasn't a functional old system though, it was a mess, too many carchters too many families, not enough reason to engage on anything but the most superficial level. You could literally ignore the whole thing and it didn't make a blind bit of difference aside from assigning jobs.

Any attempt to streamline and improve this part of the game is welcome IMO, its just got a long way to go.

Streamline it, and then work to improve and deepen it. Its not an RPG therefore for it to work, it has to be an element of the game and not the focus of it. They did not think through the practicalities of having dozens of individuals populating a NON-RPG specific game.
 

MohawkWolfo98

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There wasn't a functional old system though, it was a mess, too many carchters too many families, not enough reason to engage on anything but the most superficial level. You could literally ignore the whole thing and it didn't make a blind bit of difference aside from assigning jobs.

Any attempt to streamline and improve this part of the game is welcome IMO, its just got a long way to go.

Streamline it, and then work to improve and deepen it. Its not an RPG therefore for it to work, it has to be an element of the game and not the focus of it. They did not think through the practicalities of having dozens of individuals populating a NON-RPG specific game.
Agreed, but at the same time, I feel like culling all the minor characters, in particularly in my case, families of Rome which I desire to be a part of my game. And its too restrictive: Great families are always well, great. U cant simulate the rise or fall of families.

Thinking of a compromise, how about restricting how many kids minor characters have? Ie, each male character can only have 1 male child and 1 female child.
 

Pugmak

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The thing I fear with it being optional is that there will become the default way which will end up being the most popular as very few people jump into the options menu, and even if the optional way is the better way to play, it will end up unsupported and dropped.


100% some kind of espionage mechanic being added to add in some of the info back again, perhaps the more traderoutes you have with a nation, the more information you get with them, maybe you can send your characters on diplomatic missions to the target country, as is entirely historical, that sort of thing.


You're welcome and thank you <3


I'd like to eventually see foreign espionage tied in with, or at least enhanced by trade. Both ways. Info and people also flow with the trade goods, donchu know. And a trade delegation can do a lot of snooping. And then there's the ships in and out of ports and who's for sure that all those scruffy guys getting off and back on those ships are actual sailors?
 

Grosbill45

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I really like the idea because in middle and and game, I have a lot of scorned families because I have a lot of families. However, I fear that with so few characters, the values of stats will be very bad. If the finesse of your governors are very bad, you will not assimilate or converse the pops, and I think this will modify greatly the game. I think that we must have more families, 3 imo.
 

Trin Tragula

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I really like the idea because in middle and and game, I have a lot of scorned families because I have a lot of families. However, I fear that with so few characters, the values of stats will be very bad. If the finesse of your governors are very bad, you will not assimilate or converse the pops, and I think this will modify greatly the game. I think that we must have more families, 3 imo.

You will always have a pool of minor characters to pick from as well as members of families (and as long as you’re a regional power or above you have more than 3 families, Rome gains their 4th family after their first war since they start just below the threshold).
The idea is not that there’ll be fewer characters than before, it’s rather that the ones you have belong to fewer families :)
 

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@Trin Tragula I think it is a great idea to have families loyalty scale in some way with prestige. However, I do feel like minor families should still be a thing where they should be trying to become more prestigious to displace a great family.

Can you also make some way to mod the number of marriages within families because I think that feature is hard coded in some way.
 

Grosbill45

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Thank you Trin Tragula to have answered me ! When I said « more families, 3 imo », I wanted to say 3 more, so 6 at the beginning. ok for your answer if we have a sufficient number of characters to choose. It is good for me to have to choose sometimes an intermediate stats character to please his family, but I don’t want to have 2 finesse governors and 2 combat generals.....This is something which need a good balance...