A worthy sacrifice for a better game.Obscuring the numbers even further will just move people like me out of the game.
A worthy sacrifice for a better game.Obscuring the numbers even further will just move people like me out of the game.
A worthy sacrifice for a better game.
100% behind this. Making things blurry is never a bad thing in these kinds of games. Humans are complicated, and theres sure as spit no way to put an accurate number on just how charismatic or zealous a person is, especially when that person speaks another language and lives half a world away. Obfuscating the crap out of all the hard numbers would be a great change.
The thing I fear with it being optional is that there will become the default way which will end up being the most popular as very few people jump into the options menu, and even if the optional way is the better way to play, it will end up unsupported and dropped.There is a lot of discussion on this, at least since EU3. The best option, imo, would be to make it optional for those who prefer realism and immersion and those who need the exact numbers for calculation and transparency.
100% some kind of espionage mechanic being added to add in some of the info back again, perhaps the more traderoutes you have with a nation, the more information you get with them, maybe you can send your characters on diplomatic missions to the target country, as is entirely historical, that sort of thing.Anyhow, in case the actual numbers were permanently hidden in the game, it would be nice to achieve higher accuracy of information displayed based on espionage and/or personality traits.
You're welcome and thank you <3PS: Thanks for your YouTube channel.![]()
Really late for the party, but - from how the update sounds - I am not sure if it is step in the right direction. It feels really artificial and static - to the tune of 'you're stuck with 3 to 5 Great Families you have to split 80% jobs with through entire game, deal with it'. I think I honestly prefered old system of low engagement characters than having a great Julii family that won't ever go away unless Rome will start failing. (I mean, I presume you could manually execute every character in Great Family, but that is >not< something that would arise naturally.) I mean... sure, Devs stated that 'if minor character would become king of monarchy', but given how inheritance works & that you can't have civil war (that would put such pretendent in power) without having game over...
For what is worth, accepting conquered families and seeing the shifting power dynamic (like in: '... oh, half of our generals are Greeks now, we have some internal meditating to do') was one of my favourite parts of I: R. This system just seems... really enforced and boring.
Agreed, but at the same time, I feel like culling all the minor characters, in particularly in my case, families of Rome which I desire to be a part of my game. And its too restrictive: Great families are always well, great. U cant simulate the rise or fall of families.There wasn't a functional old system though, it was a mess, too many carchters too many families, not enough reason to engage on anything but the most superficial level. You could literally ignore the whole thing and it didn't make a blind bit of difference aside from assigning jobs.
Any attempt to streamline and improve this part of the game is welcome IMO, its just got a long way to go.
Streamline it, and then work to improve and deepen it. Its not an RPG therefore for it to work, it has to be an element of the game and not the focus of it. They did not think through the practicalities of having dozens of individuals populating a NON-RPG specific game.
The thing I fear with it being optional is that there will become the default way which will end up being the most popular as very few people jump into the options menu, and even if the optional way is the better way to play, it will end up unsupported and dropped.
100% some kind of espionage mechanic being added to add in some of the info back again, perhaps the more traderoutes you have with a nation, the more information you get with them, maybe you can send your characters on diplomatic missions to the target country, as is entirely historical, that sort of thing.
You're welcome and thank you <3
(they will turn into minor characters and eventually die since they cannot have children).
I really like the idea because in middle and and game, I have a lot of scorned families because I have a lot of families. However, I fear that with so few characters, the values of stats will be very bad. If the finesse of your governors are very bad, you will not assimilate or converse the pops, and I think this will modify greatly the game. I think that we must have more families, 3 imo.