Imperator: Rome Developer Diary - 4th of May 2020

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Kantoli

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Looks cool!
But questions:
You could be asked (...) to adopt one of their deities (...)
Wouldn't this require tying deities or religions to cultures in some way?

Also I still don't think it's realistic to completely exempt any group from assimilation over time, for reasons I wrote about here
(https://forum.paradoxplaza.com/foru...like-roman-citizenship.1356960/#post-26366166)

But that's the only part I would argue against. The whole thing looks very interesting
 
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Tomice

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This looks amazing! I really appreciate the direction the game is taking!

Question:
Will we get a bonus when we give government posts to secondary culture groups?
Will it help if the king marries a women from another culture?
 
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Razmorg

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But how much do we want this wealth? Money is already ridiculously easy to get and it quickly spirals out of control.

So what is the point for nobles right now exactly?

I'd assume they either are just a nice buff if it's your primary culture and they like you and that they are a problem if it's the wrong culture. But other than that it's pretty dumb to judge any new system by just disregarding them because previous system is broken. The answer to that is probably more that they need to fix the too easy economy snowballing rather than look for another relevance of nobles (they do also cause a lot of unrest and if you tell your citizens they can't become nobles I assume you'll take a happiness hit from that too).

Overall though on the dev diary this seems nice to me.
 
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dasvira

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An Integrated culture is a culture that has the civic rights to promote to Citizens or Nobles, this makes that culture part of the elite in your country.
Each integrated culture will reduce the State Culture Happiness by 5% and exempt all Pops of that culture from cultural assimilation completely.

I really loved that DD and brings many great changes!

However, integrated cultures not assimilating makes no sense at all. If anything, they should assimilate faster in most cases. Romans arguably quickly "integrated" all the italic ethnic group, giving them several rights and after the social wars gave citizenship to everyone. They assimilated rather quickly into Rome and there were very few left of them in the end of the time frame. Furthermore one of the reasons the Etruscans disapeared so quickly (despite of how different they were) was the aggressive way Rome gave citizenship and "integrated" their former cities. Furthermore, after the Roman Gallic wars, the tribes that sided with Rome were almost immediately "integrated" becoming not only "citzens" but also "nobles" (as Caesar stuffed the senate with some of his gaullish allies), within even the same generation at least the elite of those people was thoroughly romanized (though the common people still probably retained their culture for much longer).
Also same culture groups, should assimilate MUCH faster than different culture groups.


I think that this system is a rather simplistic representation of integration and assimilation. I believe that each culture should have some kind of "prestige" (representing the traditions existing way before the start of the game), "civilized" cultures should have high prestige, while tribals should have low.
High prestige culture should be cheaper to integrate (representing the fact that your people are less reluctant to see them as equals, but they have a lot of literature and traditions so they don't assimilate and borrow as much from yours). Meanwhile, low prestige cultures should be easier to assimilate but harder to integrate (representing that they adopted many of their conqueror culture as they were "civilized" over time; but your main people would get upset if you stuff the senate with dirty barbarians).
With that system cultures like Greek, Egyptian, Persian and Phoenicians are better of "integrated"; while gaulish, iberians and Illyrians will eventually assimilate into your main culture overtime.

Moreover, I hope that the mallus to you primary culture is not permanent, but rather is a modifier that wears off over time. There are about 10 different Italic cultures and over 15 different greek cultures. If in order to accept each new culture you need to give up 5% of primary and assimilated cultures for the rest of the game, it could cost well over 70% happiness just to integrated the greeks and italics in the region as Rome (and Rome arguably, integrated all of them along with many others).
Finally, I hope that for each culture you integrate inside a certain group it become cheaper to integrate cultures inside that same culture group. For example, it doesn't make any sense that you integrate the Athenias, Peloponesans and Macedonians, but not the Boeotian because they are a smaller greek culture and not worth the political influence and happiness debuff to integrate them.
 
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DexterTheFourth

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How does this change affects colonization? Are integrated culture pop enough to colonize provinces, especially conversion will be a lot slower now? Or should I rush my Albion achievement before the update? :)
Keep up the good work!
 

TheMind

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Not bad at all. However I'm still concerned about the need of introducing Nobles: are they just a new pop type without any particular feature?
And also, is this update going to implement new cultural flavor, which is the thing mostly needed (events, etc etc I don't know)?
 
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LunarBahamut

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So what exactly is the difference between pops in a culture and in a culture group this way? Does integrating multiple cultures in the same group cost you reduced penalties (so does it lower the 5% happiness lost to all to 3% of cultures of the same group as another integrated culture maybe?)
 
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Nikolai

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Very interesting changes! Seems I might have to return to this game soon. :)
 

Systemlord

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The population mechanic is the strongest aspect I see in Imperator Rome and it is the sole reason I bought this game after the recent changes. I'm happy that this mechanic is expanded upon, especially since it provides gameplay aspects for both empire managment and conquest (aka tall and wide play and everything inbetween). You can make meaningful ways to prevent "overextension" both in megacities and through conquering everything without calling it just "overextension" like in Eu4. It also works well in the already existing mechanics like migration movements, where the areas you want to populate just decide they don't want to stay in your empire anymore. On the other hand you can be rewarded with respecting the "old ways" of the local population, as it's possibilities will be expanded in this dlc.

I love the feeling, that you actually conquer >something<, rather than just paint a bit of the map in your color, as it can be for EU4, especially in the later stages of the game. Sometimes I just click on random provinces just to observe all those pops that move from one place to another and it is really satisfying when it works in your favour.
 
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Will all cultures be equally easy/hard to integrate? or will stuff like same culture group and/or same religion make it cheaper?

Since rome should have an easier time integrating other italians then gauls for example in my opinion atleast.
 
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Reman

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This looks like a bad change overall, mostly due to balancing. Cultures are simply way too small to ever justify eating the -5% happiness penalty for accepting them. The Italian culture group alone has a whopping 14 cultures, which would mean a -70% happiness burden for accepting them all. Mind you, this is one of the smaller culture groups out there, with it not even covering the entire Italian peninsula. The benefits of accepting other cultures look even smaller than the benefits of accepting other religious pantheons, which is already not worthwhile outside of specific cases (e.g. your religion doesn't have a certain omen you need). Any large empire is still going to be forced to assimilate everyone, but now they'll have to deal with the fact that "Base assimilation of culture will be reduced sharply". The pace of expansion in this game is already slow enough past the early game due to warscore cost, and now you're reducing it even further with reductions in assimilation. Turning an empire-building game into a Waiting Simulator had catastrophic results for EU4, and I'd hate to see it be done to Imperator.
 
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