What are the budget proportions for different parts of the game in terms of percentage? How is that decided and does it stay constant or does it have minor changes as time passes?
Well, I can't give numbers there, but I can tell you the different disciplines have a greater or lesser role during different phases of development. For example, art is usually quite light on tasks early in the genesis of a new release, because we don't have asset lists decided for them yet. Conversely, design is very busy at this time trying to answer every other discipline's question of "what is it we're making here?". Certain specialists like audio are not with us for the entire span of production, they come in at the end when the features are there and ready to be hooked up with sound.
A big part of a producer's job is figuring out a way to share the time of these specialists with other teams in the studio, who also have releases they need to get done.
So, it varies. Trust me though, we have more than enough to do to ensure that folks are rarely idle
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