Imperator: Rome Developer Diary - 16th of November 2020

Imperator: Rome Developer Diary - 16th of November 2020

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Bovrick

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Looks fantastic but I do have a small concern regarding the tribunes. There are 3 of them per legion. So if I have just 3 legions, that is 12 (3 legates and 9 tribunes) new jobs to fill. If these people will die and need to be replaced in regular intervals that is a LOT of new busywork for the player that does not sound particularly fun. Also potentially game breaking as there are barely enough people born to fill the existing offices not to mention new one. Would it not be possible to have the game generate the tribunes - young men with some talent for warfare who can, through the years of service develop their skills and potentially become generals/admirals one day or even enter the realm of politics/be adopted by a great family? That might be fun for role playing too.
It looks like Tribunes are entirely optional appointments to me.
 
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wthomas

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Whoa, I've been largely ignoring these - but this is some serious commitment to making this game actually feel like a Rome game, and not just look like one. Great! Time to read the other diaries...
 
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nikkythegreat

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Im also curious about tribes in 2.0. Hopefully they will cover them in future dev diaries.

The dichotomy of tribes was centralized tribes get smaller tribal retinues but go to the path of reforming into a republic or monarchy while decentralized ones had a larger tribal retinue. But since they have removed the mechanic I wonder what going centralized and decentralized does now.

Im also curious how they will redo the migratory tribes thing.
 
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Shagulon

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More and more detail here to help with immersion and role playing. All incredibly positive changes I am looking forward to trying. I freely admit that I uninstalled before as the game was a little linear and boring. All the changes in the warfare dev diaries sound like they are tackling these issues for me.
 
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Corgus

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At first I didn’t liked it while reading levies part but after reading Legion details I’m expecting these to be welcomed changes.

I think culture updates were much more important as I don’t think combat was bad or combat was the thing that coused bad reviews at the start. I mean of course it’s open to improvements but it wasn’t the main problem for me, it’s not a problem for me at all. I think combat is OK.

What I really didn’t liked was mana system and previous political parties. And it felt flavourless, and it’s still not flavoured very much. It doesn’t have that captivating gravity that CK had and for that the most important thing to focus on in my humble opinion is Flavour events, lots of them!

Character events, new traits, new character development systems that are not as emphasised as CK, like it shouldn’t be too focused but there should be a character development and role play flavour like CK but it should be much more basic and subtle. And of course the UI... New UI looks nice however I’ll be seeing what Better UI modder will come up with.
 
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Master of Commerce

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i broke my promise, as such sometimes prdx did as well how thy make me feel as a product owner. When playing CK3 yesterday as Gottland stopped after 2hrs, changed steam review from positive to negative, this i see as only recipe, as well as buying games at later than release. Game mechanics are not fully fleshed out enough, RI rather too