The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
It... wasn't. Any sort of stuff we'd understand as "research" today was done by assorted scholars, philosophers, generals (for military "tech") and random smart dudes with cash and free time. So, nobles and citizens. There's really no need to get too granular with the pop classes.they don't have to be called scientist, maybe inventor or researchers or whatever it was called in ancient Rome
"Protecting trade" is dumb immersion braking mechanic that shouldn't exist in EU4 in the first place.This looks amazing. I just hope that the "martime patrols" invention indicate some sort of change to the trade system that allows us to use our navy to protect our trade, just like in Eu4.
I see were you coming from, but on the whole too abundant Gold is a problem in later phases of the game. So while I'm not "married" to the logic of technical progress increasing army upkeep, I'm wary to simply take that gold sink out. If that is done, another replacement has to be found. But I guess all of that will come in consideration, as they hinted that the economy will see significant changes.Also, the current state of the military technology route is not good at all once you research all available inventions. With each new level of military tech, you get higher and higher military upkeep with insignificant morale gain. Please take a look at that as well. Gaining a technology level should not result in punishing the player.
@BraindriftInvention Benefits:Most inventions will still focus on making your country slightly better at something, modifiers to things like the strength of certain units, to population happiness for specific pop types, how good your country is at demanding land in wars, etc.
The new system does however also support direct effects from inventions, or locking actions, laws, unit abilities, etc, behind them. Instead of the implementation of a certain invention just getting you a better ship type it might also get you a better port, or a new ship.
To some extent this relates to features that we have yet to talk about, so there isn’t too much to show here yet.
The best would be, if tribes and non-tribes would have different inventions when it comes to tribesman bonuses. So inventions are replaced, with the government type or they have different trees with pop bonuses. Or a similar solution.@Braindrift
I wonder to what extent we’ll see inventions that add both a modifier and some new unlock combined in one... for example, tribesmen inventions would do well to be combined with something - anything - but particularly with any unlocks pertaining to migration or levies or whatever.
To keep with the matter of the tribal-focused inventions: if you can give these inventions componenets that are meaningful to non-tribes, imhope you can move them to earlier in the tree, to be in closer reach for low tech tribals.
Also, maybe it would be good to have many of the military inventions sthat are specific for tribal governments / tribe-centric cultures to be placed early in the tech tree..?
What if they color coded them in bold, vibrant colors, so its not like all notifications have the same color. Think of Crimson, Green, Indigo, I liked the original blue even if it clashed with the oceans.Yeah, I feel like teal needs to go. Why not opt for a copper or a bronze color? That would also seem a bit more era suitable as well. Hell, I'll even take a faded gold or a light purple, just not teal (and this over-saturated!)
I sincerely hope we won't be able to research everything, unless we max out a small, highly developed OPM for research point generator.What happens when you research everything?
If a level up provides a free innovation, countries that start at level 1 or 2 would have free techs at start.Nooooooooo... I was worried a tech tree was going to be the solution to the problems with the invention system. Really dissapointed. Now cultures and regions that have 'unlocked' certain techs for centuries or millenia will have to unlock them again at the Roman pace. CKIII and EUIV made some steps towards moving away from such silly systems, Innovations and Institutions could be improved upon, but are already far superior to a tech tree. (Not to mention how a lot of these things make little sense as 'Inventions', as they had already been 'invented' for a veeeery long time.)
But the number of techs stays the same. They're just displayed more obviously.Way way way too much clickable content. Its cool to organize the invention system which is a complete mess of random upgrades, but you also need to trim it down.
Yes, do it.Please consider improving the current trade system for 2.0!